<?xml version="1.0"?>
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	<id>https://constructivelabs.com/wiki/index.php?action=history&amp;feed=atom&amp;title=Shaders</id>
	<title>Shaders - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://constructivelabs.com/wiki/index.php?action=history&amp;feed=atom&amp;title=Shaders"/>
	<link rel="alternate" type="text/html" href="https://constructivelabs.com/wiki/index.php?title=Shaders&amp;action=history"/>
	<updated>2026-08-13T14:05:10Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.35.1</generator>
	<entry>
		<id>https://constructivelabs.com/wiki/index.php?title=Shaders&amp;diff=594&amp;oldid=prev</id>
		<title>Gmeader at 16:55, 23 June 2022</title>
		<link rel="alternate" type="text/html" href="https://constructivelabs.com/wiki/index.php?title=Shaders&amp;diff=594&amp;oldid=prev"/>
		<updated>2022-06-23T16:55:02Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left diff-editfont-monospace&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 16:55, 23 June 2022&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot; &gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Shaders are small programs in a language, called GLSL, that are used to control the graphics representation and effects for of objects. You can assign one or more shaders by name to an object in the object&amp;#039;s &amp;#039;&amp;#039;&amp;#039;Shaders&amp;#039;&amp;#039;&amp;#039; property.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Shaders are small programs in a language, called GLSL, that are used to control the graphics representation and effects for of objects. You can assign one or more shaders by name to an object in the object&amp;#039;s &amp;#039;&amp;#039;&amp;#039;Shaders&amp;#039;&amp;#039;&amp;#039; property.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;A Shaders object property that contains an incorrect value, may prevent rendering the object, making it invisible&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;These are the currently available shaders&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;These are the currently available shaders&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Gmeader</name></author>
	</entry>
	<entry>
		<id>https://constructivelabs.com/wiki/index.php?title=Shaders&amp;diff=589&amp;oldid=prev</id>
		<title>Gmeader at 16:50, 23 June 2022</title>
		<link rel="alternate" type="text/html" href="https://constructivelabs.com/wiki/index.php?title=Shaders&amp;diff=589&amp;oldid=prev"/>
		<updated>2022-06-23T16:50:19Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left diff-editfont-monospace&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 16:50, 23 June 2022&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot; &gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Shaders are small programs in a language, called GLSL, that are used to control the graphics representation and effects for of objects. You can assign one or more shaders to an object in the object&amp;#039;s &amp;#039;&amp;#039;&amp;#039;Shaders&amp;#039;&amp;#039;&amp;#039; property.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Shaders are small programs in a language, called GLSL, that are used to control the graphics representation and effects for of objects. You can assign one or more shaders &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;by name &lt;/ins&gt;to an object in the object&amp;#039;s &amp;#039;&amp;#039;&amp;#039;Shaders&amp;#039;&amp;#039;&amp;#039; property.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;These are the currently available shaders&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;These are the currently available shaders&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;  &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;&amp;quot;\&amp;quot;&lt;/del&gt;wireframeShader&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;\&amp;quot; &lt;/del&gt;: [ \&amp;quot;system:///shaders/Default.gl_vsh\&amp;quot;, \&amp;quot;system:///shaders/Default.gl_fsh\&amp;quot;],&amp;quot;&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;  wireframeShader &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt; &lt;/ins&gt;: [ \&amp;quot;system:///shaders/Default.gl_vsh\&amp;quot;, \&amp;quot;system:///shaders/Default.gl_fsh\&amp;quot;],&amp;quot;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;  &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;&amp;quot;\&amp;quot;&lt;/del&gt;defaultShader&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;\&amp;quot; &lt;/del&gt;: [ \&amp;quot;system:///shaders/ADS.gl_vsh\&amp;quot;, \&amp;quot;system:///shaders/ADS.gl_fsh\&amp;quot;],&amp;quot;&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;  defaultShader &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt; &lt;/ins&gt;: [ \&amp;quot;system:///shaders/ADS.gl_vsh\&amp;quot;, \&amp;quot;system:///shaders/ADS.gl_fsh\&amp;quot;],&amp;quot;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;  &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;&amp;quot;\&amp;quot;&lt;/del&gt;skinShader&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;\&amp;quot; &lt;/del&gt;: [ \&amp;quot;system:///shaders/ADSS.gl_vsh\&amp;quot;, \&amp;quot;system:///shaders/ADS.gl_fsh\&amp;quot;],&amp;quot;&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;  skinShader &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt; &lt;/ins&gt;: [ \&amp;quot;system:///shaders/ADSS.gl_vsh\&amp;quot;, \&amp;quot;system:///shaders/ADS.gl_fsh\&amp;quot;],&amp;quot;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;  &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;&amp;quot;\&amp;quot;&lt;/del&gt;shadowShader&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;\&amp;quot; &lt;/del&gt;: [ \&amp;quot;system:///shaders/Shadow.gl_vsh\&amp;quot;, \&amp;quot;system:///shaders/Shadow.gl_fsh\&amp;quot;],&amp;quot;&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;  shadowShader &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt; &lt;/ins&gt;: [ \&amp;quot;system:///shaders/Shadow.gl_vsh\&amp;quot;, \&amp;quot;system:///shaders/Shadow.gl_fsh\&amp;quot;],&amp;quot;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;  &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;&amp;quot;\&amp;quot;&lt;/del&gt;blendedShader&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;\&amp;quot; &lt;/del&gt;: [ \&amp;quot;system:///shaders/Blended.gl_vsh\&amp;quot;, \&amp;quot;system:///shaders/Blended.gl_fsh\&amp;quot;],&amp;quot;&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;  blendedShader &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt; &lt;/ins&gt;: [ \&amp;quot;system:///shaders/Blended.gl_vsh\&amp;quot;, \&amp;quot;system:///shaders/Blended.gl_fsh\&amp;quot;],&amp;quot;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;  &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;&amp;quot;\&amp;quot;&lt;/del&gt;alphaShader&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;\&amp;quot; &lt;/del&gt;: [ \&amp;quot;system:///shaders/ADS_alpha.gl_vsh\&amp;quot;, \&amp;quot;system:///shaders/ADS_alpha.gl_fsh\&amp;quot;],&amp;quot;&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;  alphaShader &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt; &lt;/ins&gt;: [ \&amp;quot;system:///shaders/ADS_alpha.gl_vsh\&amp;quot;, \&amp;quot;system:///shaders/ADS_alpha.gl_fsh\&amp;quot;],&amp;quot;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;  &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;&amp;quot;\&amp;quot;&lt;/del&gt;blinnShader&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;\&amp;quot; &lt;/del&gt;: [ \&amp;quot;system:///shaders/BlinnSuper.gl_vsh\&amp;quot;, \&amp;quot;system:///shaders/BlinnSuper.gl_fsh\&amp;quot;],&amp;quot;&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;  blinnShader &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt; &lt;/ins&gt;: [ \&amp;quot;system:///shaders/BlinnSuper.gl_vsh\&amp;quot;, \&amp;quot;system:///shaders/BlinnSuper.gl_fsh\&amp;quot;],&amp;quot;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;  &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;&amp;quot;\&amp;quot;&lt;/del&gt;haloShader&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;\&amp;quot; &lt;/del&gt;: [ \&amp;quot;system:///shaders/Halo.gl_vsh\&amp;quot;, \&amp;quot;system:///shaders/Halo.gl_fsh\&amp;quot;],&amp;quot;&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;  haloShader &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt; &lt;/ins&gt;: [ \&amp;quot;system:///shaders/Halo.gl_vsh\&amp;quot;, \&amp;quot;system:///shaders/Halo.gl_fsh\&amp;quot;],&amp;quot;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;  &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;&amp;quot;\&amp;quot;&lt;/del&gt;textShader&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;\&amp;quot; &lt;/del&gt;: [ \&amp;quot;system:///shaders/TextTexture.gl_vsh\&amp;quot;, \&amp;quot;system:///shaders/TextTexture.gl_fsh\&amp;quot;],&amp;quot;&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;  textShader &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt; &lt;/ins&gt;: [ \&amp;quot;system:///shaders/TextTexture.gl_vsh\&amp;quot;, \&amp;quot;system:///shaders/TextTexture.gl_fsh\&amp;quot;],&amp;quot;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;  &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;&amp;quot;\&amp;quot;&lt;/del&gt;textureShader&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;\&amp;quot; &lt;/del&gt;: [ \&amp;quot;system:///shaders/Texture.gl_vsh\&amp;quot;, \&amp;quot;system:///shaders/Texture.gl_fsh\&amp;quot;],&amp;quot;&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;  textureShader &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt; &lt;/ins&gt;: [ \&amp;quot;system:///shaders/Texture.gl_vsh\&amp;quot;, \&amp;quot;system:///shaders/Texture.gl_fsh\&amp;quot;],&amp;quot;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;  &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;&amp;quot;\&amp;quot;&lt;/del&gt;skyboxShader&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;\&amp;quot; &lt;/del&gt;: [ \&amp;quot;system:///shaders/Skybox.gl_vsh\&amp;quot;, \&amp;quot;system:///shaders/Skybox.gl_fsh\&amp;quot;],&amp;quot;&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;  skyboxShader &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt; &lt;/ins&gt;: [ \&amp;quot;system:///shaders/Skybox.gl_vsh\&amp;quot;, \&amp;quot;system:///shaders/Skybox.gl_fsh\&amp;quot;],&amp;quot;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;  &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;&amp;quot;\&amp;quot;&lt;/del&gt;textgen&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;\&amp;quot; &lt;/del&gt;: [ \&amp;quot;system:///shaders/TextGen.gl_vsh\&amp;quot;, \&amp;quot;system:///shaders/TextGen.gl_fsh\&amp;quot;],&amp;quot;&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;  textgen &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt; &lt;/ins&gt;: [ \&amp;quot;system:///shaders/TextGen.gl_vsh\&amp;quot;, \&amp;quot;system:///shaders/TextGen.gl_fsh\&amp;quot;],&amp;quot;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;  &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;&amp;quot;\&amp;quot;&lt;/del&gt;marble&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;\&amp;quot; &lt;/del&gt;: [ \&amp;quot;system:///shaders/TextGen.gl_vsh\&amp;quot;, \&amp;quot;system:///shaders/Marble.gl_fsh\&amp;quot;],&amp;quot;&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;  marble &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt; &lt;/ins&gt;: [ \&amp;quot;system:///shaders/TextGen.gl_vsh\&amp;quot;, \&amp;quot;system:///shaders/Marble.gl_fsh\&amp;quot;],&amp;quot;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;  &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;&amp;quot;\&amp;quot;&lt;/del&gt;planet&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;\&amp;quot; &lt;/del&gt;: [ \&amp;quot;system:///shaders/TextGen.gl_vsh\&amp;quot;, \&amp;quot;system:///shaders/noiselib/planet.glsl\&amp;quot;],&amp;quot;&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;  planet &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt; &lt;/ins&gt;: [ \&amp;quot;system:///shaders/TextGen.gl_vsh\&amp;quot;, \&amp;quot;system:///shaders/noiselib/planet.glsl\&amp;quot;],&amp;quot;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;  &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;&amp;quot;\&amp;quot;&lt;/del&gt;debug&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;\&amp;quot; &lt;/del&gt;: [ \&amp;quot;system:///shaders/Texture.gl_vsh\&amp;quot;, \&amp;quot;system:///shaders/debug.gl_fsh\&amp;quot;],&amp;quot;&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;  debug &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt; &lt;/ins&gt;: [ \&amp;quot;system:///shaders/Texture.gl_vsh\&amp;quot;, \&amp;quot;system:///shaders/debug.gl_fsh\&amp;quot;],&amp;quot;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;not all of these will work with all objects&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;not all of these will work with all objects&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Gmeader</name></author>
	</entry>
	<entry>
		<id>https://constructivelabs.com/wiki/index.php?title=Shaders&amp;diff=588&amp;oldid=prev</id>
		<title>Gmeader: Created page with &quot;Shaders are small programs in a language, called GLSL, that are used to control the graphics representation and effects for of objects. You can assign one or more shaders to a...&quot;</title>
		<link rel="alternate" type="text/html" href="https://constructivelabs.com/wiki/index.php?title=Shaders&amp;diff=588&amp;oldid=prev"/>
		<updated>2022-06-23T16:42:05Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;Shaders are small programs in a language, called GLSL, that are used to control the graphics representation and effects for of objects. You can assign one or more shaders to a...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;Shaders are small programs in a language, called GLSL, that are used to control the graphics representation and effects for of objects. You can assign one or more shaders to an object in the object&amp;#039;s &amp;#039;&amp;#039;&amp;#039;Shaders&amp;#039;&amp;#039;&amp;#039; property.&lt;br /&gt;
&lt;br /&gt;
These are the currently available shaders&lt;br /&gt;
&lt;br /&gt;
 &amp;quot;\&amp;quot;wireframeShader\&amp;quot; : [ \&amp;quot;system:///shaders/Default.gl_vsh\&amp;quot;, \&amp;quot;system:///shaders/Default.gl_fsh\&amp;quot;],&amp;quot;&lt;br /&gt;
 &amp;quot;\&amp;quot;defaultShader\&amp;quot; : [ \&amp;quot;system:///shaders/ADS.gl_vsh\&amp;quot;, \&amp;quot;system:///shaders/ADS.gl_fsh\&amp;quot;],&amp;quot;&lt;br /&gt;
 &amp;quot;\&amp;quot;skinShader\&amp;quot; : [ \&amp;quot;system:///shaders/ADSS.gl_vsh\&amp;quot;, \&amp;quot;system:///shaders/ADS.gl_fsh\&amp;quot;],&amp;quot;&lt;br /&gt;
 &amp;quot;\&amp;quot;shadowShader\&amp;quot; : [ \&amp;quot;system:///shaders/Shadow.gl_vsh\&amp;quot;, \&amp;quot;system:///shaders/Shadow.gl_fsh\&amp;quot;],&amp;quot;&lt;br /&gt;
 &amp;quot;\&amp;quot;blendedShader\&amp;quot; : [ \&amp;quot;system:///shaders/Blended.gl_vsh\&amp;quot;, \&amp;quot;system:///shaders/Blended.gl_fsh\&amp;quot;],&amp;quot;&lt;br /&gt;
 &amp;quot;\&amp;quot;alphaShader\&amp;quot; : [ \&amp;quot;system:///shaders/ADS_alpha.gl_vsh\&amp;quot;, \&amp;quot;system:///shaders/ADS_alpha.gl_fsh\&amp;quot;],&amp;quot;&lt;br /&gt;
 &amp;quot;\&amp;quot;blinnShader\&amp;quot; : [ \&amp;quot;system:///shaders/BlinnSuper.gl_vsh\&amp;quot;, \&amp;quot;system:///shaders/BlinnSuper.gl_fsh\&amp;quot;],&amp;quot;&lt;br /&gt;
 &amp;quot;\&amp;quot;haloShader\&amp;quot; : [ \&amp;quot;system:///shaders/Halo.gl_vsh\&amp;quot;, \&amp;quot;system:///shaders/Halo.gl_fsh\&amp;quot;],&amp;quot;&lt;br /&gt;
 &amp;quot;\&amp;quot;textShader\&amp;quot; : [ \&amp;quot;system:///shaders/TextTexture.gl_vsh\&amp;quot;, \&amp;quot;system:///shaders/TextTexture.gl_fsh\&amp;quot;],&amp;quot;&lt;br /&gt;
 &amp;quot;\&amp;quot;textureShader\&amp;quot; : [ \&amp;quot;system:///shaders/Texture.gl_vsh\&amp;quot;, \&amp;quot;system:///shaders/Texture.gl_fsh\&amp;quot;],&amp;quot;&lt;br /&gt;
 &amp;quot;\&amp;quot;skyboxShader\&amp;quot; : [ \&amp;quot;system:///shaders/Skybox.gl_vsh\&amp;quot;, \&amp;quot;system:///shaders/Skybox.gl_fsh\&amp;quot;],&amp;quot;&lt;br /&gt;
 &amp;quot;\&amp;quot;textgen\&amp;quot; : [ \&amp;quot;system:///shaders/TextGen.gl_vsh\&amp;quot;, \&amp;quot;system:///shaders/TextGen.gl_fsh\&amp;quot;],&amp;quot;&lt;br /&gt;
 &amp;quot;\&amp;quot;marble\&amp;quot; : [ \&amp;quot;system:///shaders/TextGen.gl_vsh\&amp;quot;, \&amp;quot;system:///shaders/Marble.gl_fsh\&amp;quot;],&amp;quot;&lt;br /&gt;
 &amp;quot;\&amp;quot;planet\&amp;quot; : [ \&amp;quot;system:///shaders/TextGen.gl_vsh\&amp;quot;, \&amp;quot;system:///shaders/noiselib/planet.glsl\&amp;quot;],&amp;quot;&lt;br /&gt;
 &amp;quot;\&amp;quot;debug\&amp;quot; : [ \&amp;quot;system:///shaders/Texture.gl_vsh\&amp;quot;, \&amp;quot;system:///shaders/debug.gl_fsh\&amp;quot;],&amp;quot;&lt;br /&gt;
&lt;br /&gt;
not all of these will work with all objects&lt;/div&gt;</summary>
		<author><name>Gmeader</name></author>
	</entry>
</feed>