Difference between revisions of "Moving Objects Along Paths"
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Using the PropetyEditor, change the names of say 3 waypoints to be "A", "B:,"C" etc. Set '''Position''' and '''Rotation''' as appropriate. | Using the PropetyEditor, change the names of say 3 waypoints to be "A", "B:,"C" etc. Set '''Position''' and '''Rotation''' as appropriate. | ||
− | '''CurrentWaypointName''' | + | '''CurrentWaypointName''' - text |
− | '''MovingToWaypoint''' | + | '''MovingToWaypoint''' - checkbox |
− | '''PauseHereForSeconds''' | + | '''NextWaypointNames''' - text |
+ | |||
+ | '''PauseHereForSeconds''' - number | ||
There are options for time to reach the targeted position '''TimeToTranslate''' and time to reach target rotation '''TimeToRotate''' - these control how fast the go to that waypoint and how fast it will turn to the target orientation. | There are options for time to reach the targeted position '''TimeToTranslate''' and time to reach target rotation '''TimeToRotate''' - these control how fast the go to that waypoint and how fast it will turn to the target orientation. | ||
− | '''SmoothRotation''' | + | '''SmoothRotation''' - checkbox |
+ | |||
+ | '''SmoothVelocity''' - checkbox | ||
+ | |||
+ | '''TimeIntoWaypointMove''' - number | ||
− | ''' | + | '''TimeToTranslate''' - number |
− | ''' | + | '''TimeToRotate''' - number |
[[File:WaypointProps1.png]] | [[File:WaypointProps1.png]] |
Revision as of 12:02, 29 April 2021
Waypoint
make these and then tell any object to move to them using the appropriate properties
Waypoint - just create these using the menu.
Using the PropetyEditor, change the names of say 3 waypoints to be "A", "B:,"C" etc. Set Position and Rotation as appropriate.
CurrentWaypointName - text
MovingToWaypoint - checkbox
NextWaypointNames - text
PauseHereForSeconds - number
There are options for time to reach the targeted position TimeToTranslate and time to reach target rotation TimeToRotate - these control how fast the go to that waypoint and how fast it will turn to the target orientation.
SmoothRotation - checkbox
SmoothVelocity - checkbox
TimeIntoWaypointMove - number
TimeToTranslate - number
TimeToRotate - number
The nextwaypoint property controls which waypoint the object will go to after it reaches the current waypoint. You can easily make a loop by specifying the next waypoint as being the starting waypoint etc.
On all objects there is a MovingToWaypoint flag and NextWaypoint field. Set those appropriately and it will move. They can also be controlled by wiring.
WarpMarker
click on this and be transported there and reparented