Difference between revisions of "Moving Objects Along Paths"
Line 2: | Line 2: | ||
make these and then tell any object to move to them using the appropriate properties | make these and then tell any object to move to them using the appropriate properties | ||
− | Waypoint - just create these using the menu. | + | '''Waypoint object''' - just create these using the Add menu. |
[[File:AddWaypont.png]] | [[File:AddWaypont.png]] | ||
− | Using the | + | Using the PropertyEditor, change the names of say 3 waypoints to be "A", "B:,"C" etc. Set '''Position''' and '''Rotation''' as appropriate. |
'''CurrentWaypointName''' - text | '''CurrentWaypointName''' - text |
Revision as of 12:03, 29 April 2021
Waypoint
make these and then tell any object to move to them using the appropriate properties
Waypoint object - just create these using the Add menu.
Using the PropertyEditor, change the names of say 3 waypoints to be "A", "B:,"C" etc. Set Position and Rotation as appropriate.
CurrentWaypointName - text
MovingToWaypoint - checkbox
NextWaypointNames - text
PauseHereForSeconds - number
There are options for time to reach the targeted position TimeToTranslate and time to reach target rotation TimeToRotate - these control how fast the go to that waypoint and how fast it will turn to the target orientation.
SmoothRotation - checkbox
SmoothVelocity - checkbox
TimeIntoWaypointMove - number
TimeToTranslate - number
TimeToRotate - number
The nextwaypoint property controls which waypoint the object will go to after it reaches the current waypoint. You can easily make a loop by specifying the next waypoint as being the starting waypoint etc.
On all objects there is a MovingToWaypoint flag and NextWaypoint field. Set those appropriately and it will move. They can also be controlled by wiring.
WarpMarker
click on this and be transported there and reparented