Difference between revisions of "Moving Objects Along Paths"

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On all objects there is a '''MovingToWaypoint''' checkbox and a '''CurrentWaypointName''' field.  Set those appropriately and it will move.  They can also be controlled by wiring.
 
On all objects there is a '''MovingToWaypoint''' checkbox and a '''CurrentWaypointName''' field.  Set those appropriately and it will move.  They can also be controlled by wiring.
  
'''TimeIntoWaypointMove''' - number
+
'''TimeIntoWaypointMove''' - number ''Does something''...
  
 
=WarpMarker=  
 
=WarpMarker=  
 
click on this and be transported there and reparented
 
click on this and be transported there and reparented

Revision as of 12:33, 29 April 2021

Waypoint

make these and then tell any object to move to them using the appropriate properties

Waypoint object - just create these using the Add menu.

AddWaypont.png

Using the PropertyEditor, change the names of say 3 waypoints to be "A", "B:,"C" etc. Set Position and Rotation as appropriate.

CurrentWaypointName - text

MovingToWaypoint - checkbox

NextWaypointNames - text

PauseHereForSeconds - number


There are options for time to reach the targeted position TimeToTranslate and time to reach target rotation TimeToRotate - these control how fast the go to that waypoint and how fast it will turn to the target orientation.

SmoothRotation - checkbox

SmoothVelocity - checkbox

TimeIntoWaypointMove - number

TimeToTranslate - number

TimeToRotate - number

WaypointProps1.png

WaypointProps2.png

The NextWaypointNames property controls which waypoint the object will go to after it reaches the current waypoint. You can easily make a loop by specifying the next waypoint as being the starting waypoint etc.

Moving objects using waypoints

PropertyEditor for a cube object

CubeProps1.png

CubeProps2.png

On all objects there is a MovingToWaypoint checkbox and a CurrentWaypointName field. Set those appropriately and it will move. They can also be controlled by wiring.

TimeIntoWaypointMove - number Does something...

WarpMarker

click on this and be transported there and reparented