Difference between revisions of "Spatial Objects"
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* '''Animation->timeline''' - needs to be wired to things to be useful | * '''Animation->timeline''' - needs to be wired to things to be useful | ||
==Buttons== | ==Buttons== | ||
− | * '''MomentaryButton''' | + | * '''MomentaryButton''' a pushbutton that can be used to momentarily cause an action, like a doorbell button does. |
− | * '''ToggleButton''' | + | * '''ToggleButton''' a pushbutton that toggles something between two states, like a lightswitch turns a light on and off. |
[[File:SpatialButtons.png]] | [[File:SpatialButtons.png]] |
Revision as of 11:28, 19 October 2021
Spatial->Visual - are objects you can see.
- Mesh an object that is a 3D model imported from a Collada (.dae) file
- Entity an object that is an animated 3D model imported from a Collada (.dae) file
Other spatial objects
- Animation->timeline - needs to be wired to things to be useful
Buttons
- MomentaryButton a pushbutton that can be used to momentarily cause an action, like a doorbell button does.
- ToggleButton a pushbutton that toggles something between two states, like a lightswitch turns a light on and off.
- Containers->Composite - for grouping objects. A composite object is used as the parent to a group of objects. The child objects act as a group and move and change together with the composite parent object. You must assign an object as a child of a composite to make it a part of the group. You do that in the PropertyEditor. Select the object you want to add to a composite, group Click the button labeled Change Parent. You will then choose the parent Composite object from a list.
- CollisionTrigger - sends a message when an object collides with it - needs to be wired to things to be useful
- Gui->GuiKeyboard - displays a keyboard to type on - needs to be wired to things to be useful
Sound & Light
- Sound - add an object that plays audio
- Lights - objects that emit light to illuminate the scene