Difference between revisions of "Language Specs"
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== Type Coercion== | == Type Coercion== | ||
− | type | + | type coercion, with some well defined rules, so you are not limited to the types which the method wants. Instead, it will take a variety of types. This code defines solidly which types may be converted into which types. |
// Integers are convertible to floats | // Integers are convertible to floats | ||
− | + | addCoercer(Integer.class, Float.class, new FloatFromInt()); | |
− | + | addCoercer(int.class, float.class, new FloatFromInt()); | |
// Floats are convertible to ints, with loss of precision | // Floats are convertible to ints, with loss of precision | ||
− | + | addCoercer(Float.class, Integer.class, new IntFromFloat()); | |
− | + | addCoercer(float.class, int.class, new IntFromFloat()); | |
// Unboxing conversion | // Unboxing conversion | ||
− | + | addCoercer(Float.class, float.class, new floatFromFloat()); | |
− | + | addCoercer(Integer.class, int.class, new intFromInt()); | |
− | + | addCoercer(Double.class, double.class, new doubleFromDouble()); | |
− | + | addCoercer(Boolean.class, boolean.class, new boolFromBoolean()); | |
// Symbol and strings are bi-directionally interchangeable | // Symbol and strings are bi-directionally interchangeable | ||
− | + | addCoercer(String.class, Symbol.class, new SymbolFromString()); | |
− | + | addCoercer(Symbol.class, String.class, new StringFromSymbol()); | |
// Object[] arrays convert into the various desired special classes | // Object[] arrays convert into the various desired special classes | ||
− | + | addCoercer(Object[].class, Vector3f.class, new Vector3fFromObjectArray()); | |
− | + | addCoercer(Object[].class, Color3f.class, new Color3fFromObjectArray()); | |
− | + | addCoercer(Object[].class, Quat4f.class, new Quat4fFromObjectArray()); | |
// HashMaps convert into the various desired special classes | // HashMaps convert into the various desired special classes | ||
− | + | addCoercer(HashMap.class, Vector3f.class, new Vector3fFromHashMap()); | |
− | + | addCoercer(HashMap.class, Color3f.class, new Color3fFromHashMap()); | |
− | + | addCoercer(HashMap.class, Quat4f.class, new Quat4fFromHashMap()); | |
// various conversions between the specialized vector classes | // various conversions between the specialized vector classes | ||
− | + | addCoercer(Object[].class, Color3f.class, new Color3fFromObjectArray()); | |
− | + | addCoercer(Vector4f.class, Quat4f.class, new Quat4fFromVec4f()); | |
− | + | addCoercer(Vector3f.class, Color3f.class, new Color3fFromVec3f()); | |
− | // strings and JSON are bi-directionally convertible | + | // strings and JSON are bi-directionally convertible |
− | + | addCoercer(String.class, JsonNode.class, new JsonNodeFromString()); | |
− | + | addCoercer(JsonNode.class, String.class, new StringFromJsonNode()); | |
// Strings and UUIDs are bi-directionally convertible | // Strings and UUIDs are bi-directionally convertible | ||
− | + | addCoercer(String.class, UUID.class, new UUIDFromString()); | |
− | + | addCoercer(UUID.class, String.class, new StringFromUUID()); | |
// nodes can be converted into instanceID's | // nodes can be converted into instanceID's | ||
− | + | addCoercer(BaseNodeCored.class, UUID.class, new InstanceIDFromBaseNodeCored()); | |
− | + | addCoercer(DynamicPropertyNode.class, UUID.class, new InstanceIDFromBaseNodeCored()); | |
//quat4f can be converted to euler | //quat4f can be converted to euler | ||
− | + | addCoercer(Quat4f.class, Euler.class, new EulerFromQuat4f()); | |
− | + | addCoercer(Vector4f.class, Euler.class, new EulerFromVector4f()); | |
− | + | addCoercer(Vector3f.class, Euler.class, new EulerFromVector3f()); | |
− |
Latest revision as of 11:03, 25 April 2021
Type Coercion
type coercion, with some well defined rules, so you are not limited to the types which the method wants. Instead, it will take a variety of types. This code defines solidly which types may be converted into which types.
// Integers are convertible to floats addCoercer(Integer.class, Float.class, new FloatFromInt()); addCoercer(int.class, float.class, new FloatFromInt());
// Floats are convertible to ints, with loss of precision addCoercer(Float.class, Integer.class, new IntFromFloat()); addCoercer(float.class, int.class, new IntFromFloat());
// Unboxing conversion addCoercer(Float.class, float.class, new floatFromFloat()); addCoercer(Integer.class, int.class, new intFromInt()); addCoercer(Double.class, double.class, new doubleFromDouble()); addCoercer(Boolean.class, boolean.class, new boolFromBoolean());
// Symbol and strings are bi-directionally interchangeable addCoercer(String.class, Symbol.class, new SymbolFromString()); addCoercer(Symbol.class, String.class, new StringFromSymbol());
// Object[] arrays convert into the various desired special classes addCoercer(Object[].class, Vector3f.class, new Vector3fFromObjectArray()); addCoercer(Object[].class, Color3f.class, new Color3fFromObjectArray()); addCoercer(Object[].class, Quat4f.class, new Quat4fFromObjectArray());
// HashMaps convert into the various desired special classes addCoercer(HashMap.class, Vector3f.class, new Vector3fFromHashMap()); addCoercer(HashMap.class, Color3f.class, new Color3fFromHashMap()); addCoercer(HashMap.class, Quat4f.class, new Quat4fFromHashMap());
// various conversions between the specialized vector classes addCoercer(Object[].class, Color3f.class, new Color3fFromObjectArray()); addCoercer(Vector4f.class, Quat4f.class, new Quat4fFromVec4f()); addCoercer(Vector3f.class, Color3f.class, new Color3fFromVec3f()); // strings and JSON are bi-directionally convertible addCoercer(String.class, JsonNode.class, new JsonNodeFromString()); addCoercer(JsonNode.class, String.class, new StringFromJsonNode());
// Strings and UUIDs are bi-directionally convertible addCoercer(String.class, UUID.class, new UUIDFromString()); addCoercer(UUID.class, String.class, new StringFromUUID());
// nodes can be converted into instanceID's addCoercer(BaseNodeCored.class, UUID.class, new InstanceIDFromBaseNodeCored()); addCoercer(DynamicPropertyNode.class, UUID.class, new InstanceIDFromBaseNodeCored());
//quat4f can be converted to euler addCoercer(Quat4f.class, Euler.class, new EulerFromQuat4f()); addCoercer(Vector4f.class, Euler.class, new EulerFromVector4f()); addCoercer(Vector3f.class, Euler.class, new EulerFromVector3f());