Difference between revisions of "Spatial Objects"

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* '''Containers->Composite''' - for grouping objects
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* '''Containers->Composite''' - for grouping objects. A composite object is used as the parent to a group of objects. The child objects act as a group and move and change together with the composite parent object. You must assign an object as a child of a composite to make it a part of the group. You do that in the PropertyEditor. Select the object you want to add to a composite, group Click the button labeled '''Change Parent'''. You will then choose the parent Composite object from a list.
 
* '''CollisionTrigger''' - sends a message when an object collides with it - needs to be wired to things to be useful
 
* '''CollisionTrigger''' - sends a message when an object collides with it - needs to be wired to things to be useful
 
* '''Gui->GuiKeyboard''' - displays a keyboard to type on - needs to be wired to things to be useful
 
* '''Gui->GuiKeyboard''' - displays a keyboard to type on - needs to be wired to things to be useful

Revision as of 11:10, 19 October 2021

Spatial->Visual - are objects you can see.

SpatialVisual.png

  • Mesh an object that is a 3D model imported from a Collada (.dae) file
  • Entity an object that is an animated 3D model imported from a Collada (.dae) file

Other spatial objects

SpatialAnimation.png

  • Animation->timeline - needs to be wired to things to be useful

Buttons

  • MomentaryButton
  • ToggleButton

SpatialButtons.png


  • Containers->Composite - for grouping objects. A composite object is used as the parent to a group of objects. The child objects act as a group and move and change together with the composite parent object. You must assign an object as a child of a composite to make it a part of the group. You do that in the PropertyEditor. Select the object you want to add to a composite, group Click the button labeled Change Parent. You will then choose the parent Composite object from a list.
  • CollisionTrigger - sends a message when an object collides with it - needs to be wired to things to be useful
  • Gui->GuiKeyboard - displays a keyboard to type on - needs to be wired to things to be useful

Sound & Light

  • Sound - add an object that plays audio
  • Lights - objects that emit light to illuminate the scene