Difference between revisions of "Shaders"
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(Created page with "Shaders are small programs in a language, called GLSL, that are used to control the graphics representation and effects for of objects. You can assign one or more shaders to a...") |
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− | Shaders are small programs in a language, called GLSL, that are used to control the graphics representation and effects for of objects. You can assign one or more shaders to an object in the object's '''Shaders''' property. | + | Shaders are small programs in a language, called GLSL, that are used to control the graphics representation and effects for of objects. You can assign one or more shaders by name to an object in the object's '''Shaders''' property. |
These are the currently available shaders | These are the currently available shaders | ||
− | + | wireframeShader : [ \"system:///shaders/Default.gl_vsh\", \"system:///shaders/Default.gl_fsh\"]," | |
− | + | defaultShader : [ \"system:///shaders/ADS.gl_vsh\", \"system:///shaders/ADS.gl_fsh\"]," | |
− | + | skinShader : [ \"system:///shaders/ADSS.gl_vsh\", \"system:///shaders/ADS.gl_fsh\"]," | |
− | + | shadowShader : [ \"system:///shaders/Shadow.gl_vsh\", \"system:///shaders/Shadow.gl_fsh\"]," | |
− | + | blendedShader : [ \"system:///shaders/Blended.gl_vsh\", \"system:///shaders/Blended.gl_fsh\"]," | |
− | + | alphaShader : [ \"system:///shaders/ADS_alpha.gl_vsh\", \"system:///shaders/ADS_alpha.gl_fsh\"]," | |
− | + | blinnShader : [ \"system:///shaders/BlinnSuper.gl_vsh\", \"system:///shaders/BlinnSuper.gl_fsh\"]," | |
− | + | haloShader : [ \"system:///shaders/Halo.gl_vsh\", \"system:///shaders/Halo.gl_fsh\"]," | |
− | + | textShader : [ \"system:///shaders/TextTexture.gl_vsh\", \"system:///shaders/TextTexture.gl_fsh\"]," | |
− | + | textureShader : [ \"system:///shaders/Texture.gl_vsh\", \"system:///shaders/Texture.gl_fsh\"]," | |
− | + | skyboxShader : [ \"system:///shaders/Skybox.gl_vsh\", \"system:///shaders/Skybox.gl_fsh\"]," | |
− | + | textgen : [ \"system:///shaders/TextGen.gl_vsh\", \"system:///shaders/TextGen.gl_fsh\"]," | |
− | + | marble : [ \"system:///shaders/TextGen.gl_vsh\", \"system:///shaders/Marble.gl_fsh\"]," | |
− | + | planet : [ \"system:///shaders/TextGen.gl_vsh\", \"system:///shaders/noiselib/planet.glsl\"]," | |
− | + | debug : [ \"system:///shaders/Texture.gl_vsh\", \"system:///shaders/debug.gl_fsh\"]," | |
not all of these will work with all objects | not all of these will work with all objects |
Revision as of 08:50, 23 June 2022
Shaders are small programs in a language, called GLSL, that are used to control the graphics representation and effects for of objects. You can assign one or more shaders by name to an object in the object's Shaders property.
These are the currently available shaders
wireframeShader : [ \"system:///shaders/Default.gl_vsh\", \"system:///shaders/Default.gl_fsh\"]," defaultShader : [ \"system:///shaders/ADS.gl_vsh\", \"system:///shaders/ADS.gl_fsh\"]," skinShader : [ \"system:///shaders/ADSS.gl_vsh\", \"system:///shaders/ADS.gl_fsh\"]," shadowShader : [ \"system:///shaders/Shadow.gl_vsh\", \"system:///shaders/Shadow.gl_fsh\"]," blendedShader : [ \"system:///shaders/Blended.gl_vsh\", \"system:///shaders/Blended.gl_fsh\"]," alphaShader : [ \"system:///shaders/ADS_alpha.gl_vsh\", \"system:///shaders/ADS_alpha.gl_fsh\"]," blinnShader : [ \"system:///shaders/BlinnSuper.gl_vsh\", \"system:///shaders/BlinnSuper.gl_fsh\"]," haloShader : [ \"system:///shaders/Halo.gl_vsh\", \"system:///shaders/Halo.gl_fsh\"]," textShader : [ \"system:///shaders/TextTexture.gl_vsh\", \"system:///shaders/TextTexture.gl_fsh\"]," textureShader : [ \"system:///shaders/Texture.gl_vsh\", \"system:///shaders/Texture.gl_fsh\"]," skyboxShader : [ \"system:///shaders/Skybox.gl_vsh\", \"system:///shaders/Skybox.gl_fsh\"]," textgen : [ \"system:///shaders/TextGen.gl_vsh\", \"system:///shaders/TextGen.gl_fsh\"]," marble : [ \"system:///shaders/TextGen.gl_vsh\", \"system:///shaders/Marble.gl_fsh\"]," planet : [ \"system:///shaders/TextGen.gl_vsh\", \"system:///shaders/noiselib/planet.glsl\"]," debug : [ \"system:///shaders/Texture.gl_vsh\", \"system:///shaders/debug.gl_fsh\"],"
not all of these will work with all objects