Difference between revisions of "Moving Objects Along Paths"
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There are options for time to reach the targeted position and time to reach target rotation - these control how fast the go to that waypoint and how fast it will turn to the target orientation. | There are options for time to reach the targeted position and time to reach target rotation - these control how fast the go to that waypoint and how fast it will turn to the target orientation. | ||
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The '''nextwaypoint''' property controls which waypoint the object will go to after it reaches the current waypoint. You can easily make a loop by specifying the next waypoint as being the starting waypoint etc. | The '''nextwaypoint''' property controls which waypoint the object will go to after it reaches the current waypoint. You can easily make a loop by specifying the next waypoint as being the starting waypoint etc. |
Revision as of 11:42, 29 April 2021
Waypoint
make these and then tell any object to move to them using the appropriate properties
Waypoint - just create these using the menu.
Edit the names of say 3 waypoints to be "A", "B:,"C" etc. Position and rotate them as appropriate.
There are options for time to reach the targeted position and time to reach target rotation - these control how fast the go to that waypoint and how fast it will turn to the target orientation.
The nextwaypoint property controls which waypoint the object will go to after it reaches the current waypoint. You can easily make a loop by specifying the next waypoint as being the starting waypoint etc.
On all objects there is a MovingToWaypoint flag and NextWaypoint field. Set those appropriately and it will move. They can also be controlled by wiring.
WarpMarker
click on this and be transported there and reparented