Difference between revisions of "Adding External Assets"

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Use the '''Load Mesh''' menu item to bring a 3D model .dae file object into your Zone from your local disk.  (you must place it must be within your .cldata/Users folder) You will see a file browser window to choose the .dae 3D object file from.
 
Use the '''Load Mesh''' menu item to bring a 3D model .dae file object into your Zone from your local disk.  (you must place it must be within your .cldata/Users folder) You will see a file browser window to choose the .dae 3D object file from.
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[[File:ObjectBrowser.png]]

Revision as of 12:22, 7 April 2021

3D objects can be “assets” created with regular 3D modeling tools such as Blender, Cinema4D, Maya/3DS or Sketchup. These tools create the meshes (the shapes) and color or texture the materials. Pre-made 3D model assets can be downloaded online from Turbo Squid and many other websites.

Check asset files before loading a mesh (different 3D model file format files can be checked, but must be converted to .dae file format to load into Monkey):

  • Open it in Blender.. Verify that it looks ok, no error reported. Export to DAE if needed.
  • Open file in Open3DMod. You can verify that the model can be loaded and that the textures/materials are correct. You can then export it as Collada .dae if it is not already a dae file.. Notice any error messages.
  • Now you are ready to load it into Monkey.

The file must be placed in a folder within your .cldata/Users folder for Monkey to be able to find it. The model may then be loaded into Monkey to create a VR object.

Use the Load Mesh menu item to bring a 3D model .dae file object into your Zone from your local disk. (you must place it must be within your .cldata/Users folder) You will see a file browser window to choose the .dae 3D object file from.

ObjectBrowser.png