Difference between revisions of "Spatial Objects"

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Spatial->Visual - are objects you can see.  
+
'''Spatial->Visual''' - are objects you can see.  
  
 
[[File:SpatialVisual.png]]
 
[[File:SpatialVisual.png]]
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=Other spatial objects=
 
=Other spatial objects=
 
[[File:SpatialAnimation.png]]
 
[[File:SpatialAnimation.png]]
* Animation->timeline - needs to be wired to things to be useful  
+
* '''Animation->timeline''' - needs to be wired to things to be useful  
 
==Buttons==
 
==Buttons==
* MomentaryButton
+
* '''MomentaryButton'''
* ToggleButton
+
* '''ToggleButton'''
  
 
[[File:SpatialButtons.png]]
 
[[File:SpatialButtons.png]]
  
* Containers->Composite - for grouping objects
+
* '''Containers->Composite''' - for grouping objects
* CollisionTrigger - sends a message when an object collides with it - needs to be wired to things to be useful
+
* '''CollisionTrigger''' - sends a message when an object collides with it - needs to be wired to things to be useful
* Gui->GuiKeyboard - displays a keyboard to type on - needs to be wired to things to be useful
+
* '''Gui->GuiKeyboard''' - displays a keyboard to type on - needs to be wired to things to be useful
 
   
 
   
* Sound - add an object that plays audio
+
==Sound & Light==
* Lights - objects that emit light to illuminate the scene
+
* '''Sound''' - add an object that plays audio
 +
* '''Lights''' - objects that emit light to illuminate the scene

Revision as of 12:32, 7 April 2021

Spatial->Visual - are objects you can see.

SpatialVisual.png

Other spatial objects

SpatialAnimation.png

  • Animation->timeline - needs to be wired to things to be useful

Buttons

  • MomentaryButton
  • ToggleButton

SpatialButtons.png

  • Containers->Composite - for grouping objects
  • CollisionTrigger - sends a message when an object collides with it - needs to be wired to things to be useful
  • Gui->GuiKeyboard - displays a keyboard to type on - needs to be wired to things to be useful

Sound & Light

  • Sound - add an object that plays audio
  • Lights - objects that emit light to illuminate the scene