Difference between revisions of "Spatial Objects"
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− | Spatial->Visual - are objects you can see. | + | '''Spatial->Visual''' - are objects you can see. |
[[File:SpatialVisual.png]] | [[File:SpatialVisual.png]] | ||
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=Other spatial objects= | =Other spatial objects= | ||
[[File:SpatialAnimation.png]] | [[File:SpatialAnimation.png]] | ||
− | * Animation->timeline - needs to be wired to things to be useful | + | * '''Animation->timeline''' - needs to be wired to things to be useful |
==Buttons== | ==Buttons== | ||
− | * MomentaryButton | + | * '''MomentaryButton''' |
− | * ToggleButton | + | * '''ToggleButton''' |
[[File:SpatialButtons.png]] | [[File:SpatialButtons.png]] | ||
− | * Containers->Composite - for grouping objects | + | * '''Containers->Composite''' - for grouping objects |
− | * CollisionTrigger - sends a message when an object collides with it - needs to be wired to things to be useful | + | * '''CollisionTrigger''' - sends a message when an object collides with it - needs to be wired to things to be useful |
− | * Gui->GuiKeyboard - displays a keyboard to type on - needs to be wired to things to be useful | + | * '''Gui->GuiKeyboard''' - displays a keyboard to type on - needs to be wired to things to be useful |
− | * Sound - add an object that plays audio | + | ==Sound & Light== |
− | * Lights - objects that emit light to illuminate the scene | + | * '''Sound''' - add an object that plays audio |
+ | * '''Lights''' - objects that emit light to illuminate the scene |
Revision as of 12:32, 7 April 2021
Spatial->Visual - are objects you can see.
Other spatial objects
- Animation->timeline - needs to be wired to things to be useful
Buttons
- MomentaryButton
- ToggleButton
- Containers->Composite - for grouping objects
- CollisionTrigger - sends a message when an object collides with it - needs to be wired to things to be useful
- Gui->GuiKeyboard - displays a keyboard to type on - needs to be wired to things to be useful
Sound & Light
- Sound - add an object that plays audio
- Lights - objects that emit light to illuminate the scene