Difference between revisions of "Properties of Classes"
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Line 19: | Line 19: | ||
* '''Visibility''' boolean - hide or show this object | * '''Visibility''' boolean - hide or show this object | ||
− | '''List of Classes, their Properties | + | '''List of Classes (types of objects), with their Properties and Data type''' |
=AndGate= | =AndGate= |
Revision as of 08:29, 23 June 2022
Common Properties - most objects have the following properties
- Draggable boolean - Allow user to move the object in Play mode
- ExcludeObjects boolean - prevent other objects from being placed within the boundaries of this object
- ExcludeUsers boolean - prevent users from moving into the boundaries of this object
- ExcludeWhenInvisible boolean - Even if the object is not visible, enforce the exclusions
- InstanceID UUID - a globally unique ID number for this object
- LandscapeLock boolean
- Material MaterialADS - Set the color propertie
- Name Symbol - a string that is a name for this object
- PersistenceLocation String
- Pickable boolean - Is user allowed to select this object in Play mode
- Position Vector3f X, Y and Z coordinates in meters for this object
- RepPos Vector3f - for non-spatial objects, this is the position for a rep (usually a ball) that is shown in EDIT mode.
- Rotation Euler - pitch, roll and yaw for this object
- Scale Vector3f - size of object X, Y and Z
- Shaders String - names of shaders for this object
- Static boolean
- Visibility boolean - hide or show this object
List of Classes (types of objects), with their Properties and Data type
AndGate
- InstanceID UUID
- Name Symbol
- NumInputs int
- PersistenceLocation String
- Position Vector3f
- RepPos Vector3f
Arrow
- Draggable boolean - Allow user to move the object in Play mode
- ExcludeObjects boolean - prevent other objects from being placed within the boundaries of this object
- ExcludeUsers boolean - prevent users from moving into the boundaries of this object
- ExcludeWhenInvisible boolean - Even if the object is not visible, enforce the exclusions
- InstanceID UUID
- LandscapeLock boolean
- Material MaterialADS - Set the color propertie
- Name Symbol
- PersistenceLocation String
- Pickable boolean - Is user allowed to select this object in Play mode
- Position Vector3f X, Y and Z coordinates in meters for this object
- RepPos Vector3f
- Rotation Euler - pitch, roll and yaw for this object
- Scale Vector3f - size of object X, Y and Z
- Shaders String - names of shaders for this object
- Static boolean
- Visibility boolean - hide or show this object
Axes
- Draggable boolean
- ExcludeObjects boolean
- ExcludeUsers boolean
- ExcludeWhenInvisible boolean
- InstanceID UUID
- LandscapeLock boolean
- Material MaterialADS
- Name Symbol
- PersistenceLocation String
- Pickable boolean
- Position Vector3f
- RepPos Vector3f
- Rotation Euler
- Scale Vector3f
- Shaders String
- Static boolean
- Visibility boolean
Base
- InstanceID UUID
- Name Symbol
- PersistenceLocation String
- Position Vector3f
- RepPos Vector3f
BaseEdge
BoolArray
- AutoReverse boolean
- CurrentElement int
- Enabled boolean
- Fwd boolean
- InstanceID UUID
- Name Symbol
- NumElements int
- PersistenceLocation String
- Position Vector3f
- RepPos Vector3f
BoolValue
- InstanceID UUID
- Name Symbol
- PersistenceLocation String
- Position Vector3f
- RepPos Vector3f
- Value boolean
Box
- BlendNormals boolean
- Draggable boolean
- ExcludeObjects boolean
- ExcludeUsers boolean
- ExcludeWhenInvisible boolean
- InstanceID UUID
- LandscapeLock boolean
- Material MaterialADS
- Name Symbol
- PersistenceLocation String
- Pickable boolean
- Position Vector3f
- RepPos Vector3f
- Rotation Euler
- Scale Vector3f
- Shaders String
- Size Vector3f
- Static boolean
- Visibility boolean
Cage
- Draggable boolean
- ExcludeObjects boolean
- ExcludeUsers boolean
- ExcludeWhenInvisible boolean
- InstanceID UUID
- LandscapeLock boolean
- Material MaterialADS
- Max Vector3f
- Min Vector3f
- Name Symbol
- PersistenceLocation String
- Pickable boolean
- Position Vector3f
- RepPos Vector3f
- Rotation Euler
- Scale Vector3f
- Shaders String
- Static boolean
- Visibility boolean
Camera
- Draggable boolean
- ExcludeObjects boolean
- ExcludeUsers boolean
- ExcludeWhenInvisible boolean
- InstanceID UUID
- LandscapeLock boolean
- Look Vector3f
- Material MaterialADS
- Name Symbol
- PersistenceLocation String
- Position Vector3f
- RepPos Vector3f
- Rotation Euler
- Scale Vector3f
CollisionTrigger
- Draggable boolean
- ExcludeObjects boolean
- ExcludeUsers boolean
- ExcludeWhenInvisible boolean
- InstanceID UUID
- LandscapeLock boolean
- Material MaterialADS
- Name Symbol
- PersistenceLocation String
- Pickable boolean
- Position Vector3f
- RepPos Vector3f
- Rotation Euler
- Scale Vector3f
- Shaders String
- Static boolean
- Visibility boolean
Color3fArray
- AutoReverse boolean
- CurrentElement int
- Enabled boolean
- Fwd boolean
- InstanceID UUID
- Name Symbol
- NumElements int
- PersistenceLocation String
- Position Vector3f
- RepPos Vector3f
Color3fDeMux
- InstanceID UUID
- Name Symbol
- PersistenceLocation String
- Position Vector3f
- RepPos Vector3f
Color3fInterpolator
- End Color3f
- InstanceID UUID
- Name Symbol
- PersistenceLocation String
- Position Vector3f
- RepPos Vector3f
- Start Color3f
- Steps int
Color3fMux
- InstanceID UUID
- Name Symbol
- PersistenceLocation String
- Position Vector3f
- RepPos Vector3f
Color3fOffset
- InstanceID UUID
- Name Symbol
- Offset Color3f
- PersistenceLocation String
- Position Vector3f
- RepPos Vector3f
Color3fRandomValue
- CurrentValue Color3f
- InstanceID UUID
- Name Symbol
- PersistenceLocation String
- Position Vector3f
- RepPos Vector3f
Color3fValue
- InstanceID UUID
- Name Symbol
- PersistenceLocation String
- Position Vector3f
- RepPos Vector3f
- Value Color3f
CommandLineInterpreter
- Children NodeInstantiationMap
- Draggable boolean
- ExcludeObjects boolean
- ExcludeUsers boolean
- ExcludeWhenInvisible boolean
- InstanceID UUID
- LandscapeLock boolean
- Material MaterialADS
- Name Symbol
- PersistenceLocation String
- Pickable boolean
- Position Vector3f
- RepPos Vector3f
- Rotation Euler
- Scale Vector3f
- Shaders String
- Static boolean
- Visibility boolean
Commit
Composite
- Children NodeInstantiationMap
- Draggable boolean
- ExcludeObjects boolean
- ExcludeUsers boolean
- ExcludeWhenInvisible boolean
- InstanceID UUID
- LandscapeLock boolean
- Material MaterialADS
- Name Symbol
- PersistenceLocation String
- Pickable boolean
- Position Vector3f
- RepPos Vector3f
- Rotation Euler
- Scale Vector3f
- Shaders String
- Static boolean
- Visibility boolean
Cone
- BlendNormals boolean
- Draggable boolean
- ExcludeObjects boolean
- ExcludeUsers boolean
- ExcludeWhenInvisible boolean
- Height float
- InstanceID UUID
- LandscapeLock boolean
- Material MaterialADS
- Name Symbol
- NumSegments int
- PersistenceLocation String
- Pickable boolean
- Position Vector3f
- Radius float
- RepPos Vector3f
- Rotation Euler
- Scale Vector3f
- Shaders String
- Static boolean
- Visibility boolean
Connector
- Complete boolean
- Draggable boolean
- ExcludeObjects boolean
- ExcludeUsers boolean
- ExcludeWhenInvisible boolean
- InstanceID UUID
- Label String
- LandscapeLock boolean
- Material MaterialADS
- MenuDesc String
- Name Symbol
- ObjectClassName String
- PersistenceLocation String
- Pickable boolean
- Position Vector3f
- PositionSet boolean
- RepPos Vector3f
- RepresentedObjectHandle int
- Rotation Euler
- Scale Vector3f
- Shaders String
- Static boolean
- Visibility boolean
Console
- Children NodeInstantiationMap
- Draggable boolean
- ExcludeObjects boolean
- ExcludeUsers boolean
- ExcludeWhenInvisible boolean
- InstanceID UUID
- LandscapeLock boolean
- Material MaterialADS
- Name Symbol
- PersistenceLocation String
- Pickable boolean
- Position Vector3f
- RepPos Vector3f
- Rotation Euler
- Scale Vector3f
- Shaders String
- Static boolean
- Visibility boolean
ControlPointRep3D
- Complete boolean
- Draggable boolean
- ExcludeObjects boolean
- ExcludeUsers boolean
- ExcludeWhenInvisible boolean
- InstanceID UUID
- Label String
- LandscapeLock boolean
- Material MaterialADS
- MenuDesc String
- Name Symbol
- ObjectClassName String
- PersistenceLocation String
- Pickable boolean
- Position Vector3f
- PositionSet boolean
- RepPos Vector3f
- RepresentedObjectHandle int
- Rotation Euler
- Scale Vector3f
- Shaders String
- Static boolean
- TypeIdentifier String
- Visibility boolean
Create
Cube
- BlendNormals boolean
- Draggable boolean
- ExcludeObjects boolean
- ExcludeUsers boolean
- ExcludeWhenInvisible boolean
- InstanceID UUID
- LandscapeLock boolean
- Material MaterialADS
- Name Symbol
- PersistenceLocation String
- Pickable boolean
- Position Vector3f
- RepPos Vector3f
- Rotation Euler
- Scale Vector3f
- Shaders String
- Size float
- Static boolean
- Visibility boolean
CubeArrow
- Draggable boolean
- ExcludeObjects boolean
- ExcludeUsers boolean
- ExcludeWhenInvisible boolean
- InstanceID UUID
- LandscapeLock boolean
- Material MaterialADS
- Name Symbol
- PersistenceLocation String
- Pickable boolean
- Position Vector3f
- RepPos Vector3f
- Rotation Euler
- Scale Vector3f
- Shaders String
- Static boolean
- Visibility boolean
CubeLoadTest
- Dimension int
- Frequency int
- InstanceID UUID
- Name Symbol
- ObjectSize float
- PersistenceLocation String
- Position Vector3f
- RepPos Vector3f
- Spacing float
DistributedSnapshot
- InstanceID UUID
- Name Symbol
- PersistenceLocation String
- Position Vector3f
- RepPos Vector3f
EdgeDebugger
- InstanceID UUID
- Name Symbol
- PersistenceLocation String
- Position Vector3f
- RepPos Vector3f
- Value String
EdgeRep3D
- Complete boolean
- Draggable boolean
- EndInstanceID UUID
- ExcludeObjects boolean
- ExcludeUsers boolean
- ExcludeWhenInvisible boolean
- InstanceID UUID
- Label String
- LandscapeLock boolean
- Material MaterialADS
- MenuDesc String
- Name Symbol
- ObjectClassName String
- PersistenceLocation String
- Pickable boolean
- Position Vector3f
- PositionSet boolean
- RepPos Vector3f
- RepresentedObjectHandle int
- Rotation Euler
- Scale Vector3f
- Shaders String
- StartInstanceID UUID
- Static boolean
- Visibility boolean
EdgeRep3DCircular
- Complete boolean
- Draggable boolean
- EndInstanceID UUID
- ExcludeObjects boolean
- ExcludeUsers boolean
- ExcludeWhenInvisible boolean
- InstanceID UUID
- Label String
- LandscapeLock boolean
- Material MaterialADS
- MenuDesc String
- Name Symbol
- ObjectClassName String
- PersistenceLocation String
- Pickable boolean
- Position Vector3f
- PositionSet boolean
- RepPos Vector3f
- RepresentedObjectHandle int
- Rotation Euler
- Scale Vector3f
- Shaders String
- StartInstanceID UUID
- Static boolean
- Visibility boolean
EdgeRep3DHierarchy
- Complete boolean
- Draggable boolean
- EndInstanceID UUID
- ExcludeObjects boolean
- ExcludeUsers boolean
- ExcludeWhenInvisible boolean
- InstanceID UUID
- Label String
- LandscapeLock boolean
- Material MaterialADS
- MenuDesc String
- Name Symbol
- ObjectClassName String
- PersistenceLocation String
- Pickable boolean
- Position Vector3f
- PositionSet boolean
- RepPos Vector3f
- RepresentedObjectHandle int
- Rotation Euler
- Scale Vector3f
- Shaders String
- StartInstanceID UUID
- Static boolean
- Visibility boolean
EllipseMover
- Current int
- InstanceID UUID
- Name Symbol
- PersistenceLocation String
- Position Vector3f
- RepPos Vector3f
- Rotation Euler
- Steps int
- xRadius float
- zRadius float
EllipseMover2
- CurrentStep int
- InstanceID UUID
- Interval int
- Name Symbol
- OriginPosition Vector3f
- PersistenceLocation String
- Position Vector3f
- RepPos Vector3f
- RotateForever boolean
- Rotation Euler
- Running boolean
- Steps int
- xRadius float
- zRadius float
Entity
- Animations String
- AutoPlayAnimations boolean
- BlendNormals boolean
- Draggable boolean
- ExcludeObjects boolean
- ExcludeUsers boolean
- ExcludeWhenInvisible boolean
- HasAnimations boolean
- InstanceID UUID
- LandscapeLock boolean
- Material MaterialADS
- Name Symbol
- PersistenceLocation String
- Pickable boolean
- Position Vector3f
- RandomizeAnimations boolean
- RepPos Vector3f
- ResourceLocator String
- Rotation Euler
- Scale Vector3f
- Shaders String
- ShowBones boolean
- SkinTransparency float
- Static boolean
- Visibility boolean
EulerArray
- AutoReverse boolean
- CurrentElement int
- Enabled boolean
- Fwd boolean
- InstanceID UUID
- Name Symbol
- NumElements int
- PersistenceLocation String
- Position Vector3f
- RepPos Vector3f
EulerDeMux
- InstanceID UUID
- Name Symbol
- PersistenceLocation String
- Position Vector3f
- RepPos Vector3f
EulerInterpolator
- End Euler
- InstanceID UUID
- Name Symbol
- PersistenceLocation String
- Position Vector3f
- RepPos Vector3f
- Start Euler
- Steps int
EulerMux
- InstanceID UUID
- Name Symbol
- PersistenceLocation String
- Position Vector3f
- RepPos Vector3f
EulerOffset
- InstanceID UUID
- Name Symbol
- Offset Euler
- PersistenceLocation String
- Position Vector3f
- RepPos Vector3f
EulerRandomValue
- CurrentValue Euler
- InstanceID UUID
- Name Symbol
- PersistenceLocation String
- Position Vector3f
- RepPos Vector3f
EulerValue
- InstanceID UUID
- Name Symbol
- PersistenceLocation String
- Position Vector3f
- RepPos Vector3f
- Value Euler
FeatureContainer
- Children NodeInstantiationMap
- Draggable boolean
- ExcludeObjects boolean
- ExcludeUsers boolean
- ExcludeWhenInvisible boolean
- InstanceID UUID
- LandscapeLock boolean
- Material MaterialADS
- Name Symbol
- PersistenceLocation String
- Pickable boolean
- Position Vector3f
- RepPos Vector3f
- Rotation Euler
- Scale Vector3f
- Shaders String
- Static boolean
- Visibility boolean
FileSystemJSONPersistenceProvider
- InstanceID UUID
- Name Symbol
- PersistenceLocation String
- Position Vector3f
- RepPos Vector3f
FloatArray
- AutoReverse boolean
- CurrentElement int
- Enabled boolean
- Fwd boolean
- InstanceID UUID
- Name Symbol
- NumElements int
- PersistenceLocation String
- Position Vector3f
- RepPos Vector3f
FloatInterpolator
- End float
- InstanceID UUID
- Name Symbol
- PersistenceLocation String
- Position Vector3f
- RepPos Vector3f
- Start float
- Steps int
FloatOffset
- InstanceID UUID
- Name Symbol
- Offset float
- PersistenceLocation String
- Position Vector3f
- RepPos Vector3f
FloatRandomOffset
- InstanceID UUID
- Name Symbol
- Offset float
- PersistenceLocation String
- Position Vector3f
- RepPos Vector3f
FloatRandomValue
- CurrentValue float
- InstanceID UUID
- Name Symbol
- PersistenceLocation String
- Position Vector3f
- RepPos Vector3f
FloatTrigger
- InstanceID UUID
- Name Symbol
- PersistenceLocation String
- Position Vector3f
- RepPos Vector3f
- Trigger float
- Value float
FloatValue
- InstanceID UUID
- Name Symbol
- PersistenceLocation String
- Position Vector3f
- RepPos Vector3f
- Value float
GetProperty
GroundPlane
- Draggable boolean
- ExcludeObjects boolean
- ExcludeUsers boolean
- ExcludeWhenInvisible boolean
- InstanceID UUID
- LandscapeLock boolean
- Material MaterialADS
- Name Symbol
- NoMoveOffPlane boolean
- PersistenceLocation String
- Pickable boolean
- Position Vector3f
- RepPos Vector3f
- Rotation Euler
- Scale Vector3f
- Shaders String
- Static boolean
- Visibility boolean
GuiColorEditor
- Draggable boolean
- ExcludeObjects boolean
- ExcludeUsers boolean
- ExcludeWhenInvisible boolean
- InstanceID UUID
- LandscapeLock boolean
- Material MaterialADS
- Name Symbol
- PersistenceLocation String
- Pickable boolean
- Position Vector3f
- RepPos Vector3f
- Rotation Euler
- Scale Vector3f
- Shaders String
- Static boolean
- Visibility boolean
GuiKeyboard
- Draggable boolean
- ExcludeObjects boolean
- ExcludeUsers boolean
- ExcludeWhenInvisible boolean
- InstanceID UUID
- LandscapeLock boolean
- Material MaterialADS
- Name Symbol
- PersistenceLocation String
- Pickable boolean
- Position Vector3f
- RepPos Vector3f
- Rotation Euler
- Scale Vector3f
- Shaders String
- Static boolean
- Visibility boolean
GuiObjectStoreBrowser
- ActionMode String
- Draggable boolean
- EditPropertyName String
- ExcludeObjects boolean
- ExcludeUsers boolean
- ExcludeWhenInvisible boolean
- ExtensionFilter String
- InstanceID UUID
- LandscapeLock boolean
- Material MaterialADS
- Name Symbol
- PersistenceLocation String
- Pickable boolean
- Position Vector3f
- Prefix String
- PropertyEditorID UUID
- RepPos Vector3f
- RequestMode String
- Rotation Euler
- Scale Vector3f
- Shaders String
- Static boolean
- Visibility boolean
GuiPropertyEditor
- Draggable boolean
- ExcludeObjects boolean
- ExcludeUsers boolean
- ExcludeWhenInvisible boolean
- InstanceID UUID
- LandscapeLock boolean
- Material MaterialADS
- Name Symbol
- PersistenceLocation String
- Pickable boolean
- Position Vector3f
- RepPos Vector3f
- Rotation Euler
- Scale Vector3f
- Shaders String
- Static boolean
- TarParentPath String
- TarPath String
- Visibility boolean
GuiTerminal
- Draggable boolean
- ExcludeObjects boolean
- ExcludeUsers boolean
- ExcludeWhenInvisible boolean
- InstanceID UUID
- LandscapeLock boolean
- Material MaterialADS
- Name Symbol
- PersistenceLocation String
- Pickable boolean
- Position Vector3f
- RepPos Vector3f
- Rotation Euler
- Scale Vector3f
- Shaders String
- Static boolean
- Visibility boolean
HermiteTube
- BlendNormals boolean
- Draggable boolean
- ExcludeObjects boolean
- ExcludeUsers boolean
- ExcludeWhenInvisible boolean
- InstanceID UUID
- LandscapeLock boolean
- Material MaterialADS
- Name Symbol
- NumRings int
- NumSegments int
- PersistenceLocation String
- Pickable boolean
- Position Vector3f
- Radius float
- RepPos Vector3f
- Rotation Euler
- Scale Vector3f
- Shaders String
- Static boolean
- Visibility boolean
HierarchicalIndex
- InstanceID UUID
- Name Symbol
- PersistenceLocation String
- Position Vector3f
- RepPos Vector3f
IntegerArray
- AutoReverse boolean
- CurrentElement int
- Enabled boolean
- Fwd boolean
- InstanceID UUID
- Name Symbol
- NumElements int
- PersistenceLocation String
- Position Vector3f
- RepPos Vector3f
IntegerInterpolator
- End int
- InstanceID UUID
- Name Symbol
- PersistenceLocation String
- Position Vector3f
- RepPos Vector3f
- Start int
- Steps int
IntegerOffset
- InstanceID UUID
- Name Symbol
- Offset int
- PersistenceLocation String
- Position Vector3f
- RepPos Vector3f
IntegerTrigger
- InstanceID UUID
- Name Symbol
- PersistenceLocation String
- Position Vector3f
- RepPos Vector3f
- Trigger int
- Value int
IntegerValue
- InstanceID UUID
- Name Symbol
- PersistenceLocation String
- Position Vector3f
- RepPos Vector3f
- Value int
InternalMessage
InterpolatedVector3f
- End Vector3f
- InstanceID UUID
- Name Symbol
- PersistenceLocation String
- Position Vector3f
- RepPos Vector3f
- Start Vector3f
- Steps int
Invoke
JSScripty
- ExposedInputs String;
- InstanceID UUID
- Name Symbol
- PersistenceLocation String
- Position Vector3f
- RepPos Vector3f
- Script String
JavaScripty
- InstanceID UUID
- Name Symbol
- PersistenceLocation String
- Position Vector3f
- RepPos Vector3f
Light
- AmbientColor Color3f
- Attenuation Vector3f
- DiffuseColor Color3f
- Draggable boolean
- InstanceID UUID
- LandscapeLock boolean
- Name Symbol
- PersistenceLocation String
- Position Vector3f
- RepPos Vector3f
- Rotation Euler
- ShadowCasting boolean
- ShadowMapFar float
- ShadowMapNear float
- ShadowMapOrthoSize float
- ShadowMapSize int
- SpecularColor Color3f
- SpotAngle float
- Type String
- Visibility boolean
LightRep3D
- Complete boolean
- Draggable boolean
- ExcludeObjects boolean
- ExcludeUsers boolean
- ExcludeWhenInvisible boolean
- InstanceID UUID
- Label String
- LandscapeLock boolean
- Material MaterialADS
- MenuDesc String
- MeshResourceLocator String
- Name Symbol
- ObjectClassName String
- PersistenceLocation String
- Pickable boolean
- Position Vector3f
- PositionSet boolean
- RepPos Vector3f
- RepresentedObjectHandle int
- Rotation Euler
- Scale Vector3f
- Shaders String
- Static boolean
- Visibility boolean
LightweightSnapshot
- InstanceID UUID
- Name Symbol
- PersistenceLocation String
- Position Vector3f
- RepPos Vector3f
LookAtController2
- InstanceID UUID
- LookAtPosition Vector3f
- Name Symbol
- OriginPosition Vector3f
- PersistenceLocation String
- Position Vector3f
- RepPos Vector3f
- Up Vector3f
MaterialArray
- AutoReverse boolean
- CurrentElement int
- Enabled boolean
- Fwd boolean
- InstanceID UUID
- Name Symbol
- NumElements int
- PersistenceLocation String
- Position Vector3f
- RepPos Vector3f
MaterialValue
- InstanceID UUID
- Name Symbol
- PersistenceLocation String
- Position Vector3f
- RepPos Vector3f
- Value MaterialADS
Mesh
- BlendNormals boolean
- Draggable boolean
- ExcludeObjects boolean
- ExcludeUsers boolean
- ExcludeWhenInvisible boolean
- InstanceID UUID
- LandscapeLock boolean
- Material MaterialADS
- Name Symbol
- PersistenceLocation String
- Pickable boolean
- Position Vector3f
- RepPos Vector3f
- ResourceLocator String
- Rotation Euler
- Scale Vector3f
- Shaders String
- Static boolean
- Visibility boolean
MessageEnvelope
MetaDistributedSnapshot
- InstanceID UUID
- Name Symbol
- PersistenceLocation String
- Position Vector3f
- RepPos Vector3f
MomentaryButton
- Draggable boolean
- ExcludeObjects boolean
- ExcludeUsers boolean
- ExcludeWhenInvisible boolean
- InstanceID UUID
- LandscapeLock boolean
- Material MaterialADS
- Name Symbol
- OffOffset float
- OnOffset float
- PersistenceLocation String
- Pickable boolean
- Position Vector3f
- RepPos Vector3f
- Rotation Euler
- Scale Vector3f
- Shaders String
- Static boolean
- Visibility boolean
NandGate
- InstanceID UUID
- Name Symbol
- NumInputs int
- PersistenceLocation String
- Position Vector3f
- RepPos Vector3f
Network
- Children NodeInstantiationMap
- Draggable boolean
- ExcludeObjects boolean
- ExcludeUsers boolean
- ExcludeWhenInvisible boolean
- InstanceID UUID
- LandscapeLock boolean
- Material MaterialADS
- Name Symbol
- PersistenceLocation String
- Pickable boolean
- Position Vector3f
- RepPos Vector3f
- Rotation Euler
- Scale Vector3f
- Shaders String
- Static boolean
- Visibility boolean
NodeClass
NodeRep3D
- Complete boolean
- Draggable boolean
- ExcludeObjects boolean
- ExcludeUsers boolean
- ExcludeWhenInvisible boolean
- InstanceID UUID
- Label String
- LandscapeLock boolean
- Material MaterialADS
- MenuDesc String
- Name Symbol
- ObjectClassName String
- PersistenceLocation String
- Pickable boolean
- Position Vector3f
- PositionSet boolean
- RepPos Vector3f
- RepresentedObjectHandle int
- Rotation Euler
- Scale Vector3f
- Shaders String
- Static boolean
- Visibility boolean
NodeRep3DComposite
- Complete boolean
- Draggable boolean
- ExcludeObjects boolean
- ExcludeUsers boolean
- ExcludeWhenInvisible boolean
- InstanceID UUID
- Label String
- LandscapeLock boolean
- Material MaterialADS
- MenuDesc String
- Name Symbol
- ObjectClassName String
- PersistenceLocation String
- Pickable boolean
- Position Vector3f
- PositionSet boolean
- RepPos Vector3f
- RepresentedObjectHandle int
- Rotation Euler
- Scale Vector3f
- Shaders String
- Static boolean
- Visibility boolean
NodeRep3DNonVisualObject
- Complete boolean
- Draggable boolean
- ExcludeObjects boolean
- ExcludeUsers boolean
- ExcludeWhenInvisible boolean
- InstanceID UUID
- Label String
- LandscapeLock boolean
- Material MaterialADS
- MenuDesc String
- Name Symbol
- ObjectClassName String
- PersistenceLocation String
- Pickable boolean
- Position Vector3f
- PositionSet boolean
- RepPos Vector3f
- RepresentedObjectHandle int
- Rotation Euler
- Scale Vector3f
- Shaders String
- Static boolean
- Visibility boolean
NodeRep3DTimeLine
- Complete boolean
- Draggable boolean
- ExcludeObjects boolean
- ExcludeUsers boolean
- ExcludeWhenInvisible boolean
- InstanceID UUID
- Label String
- LandscapeLock boolean
- Material MaterialADS
- MenuDesc String
- Name Symbol
- ObjectClassName String
- PersistenceLocation String
- Pickable boolean
- Position Vector3f
- PositionSet boolean
- RepPos Vector3f
- RepresentedObjectHandle int
- Rotation Euler
- Scale Vector3f
- Shaders String
- Static boolean
- Visibility boolean
NonPositionedObjectRep3D
- Complete boolean
- Draggable boolean
- ExcludeObjects boolean
- ExcludeUsers boolean
- ExcludeWhenInvisible boolean
- InstanceID UUID
- Label String
- LandscapeLock boolean
- Material MaterialADS
- MenuDesc String
- Name Symbol
- ObjectClassName String
- PersistenceLocation String
- Pickable boolean
- Position Vector3f
- PositionSet boolean
- RepPos Vector3f
- RepresentedObjectHandle int
- Rotation Euler
- Scale Vector3f
- Shaders String
- Static boolean
- Visibility boolean
NonVisualState
- ExposedProperties String
- InstanceID UUID
- Name Symbol
- PersistenceLocation String
- Position Vector3f
- ReferenceClass String
- RepPos Vector3f
ObjectStoreJSONPersistenceProvider
- InstanceID UUID
- Name Symbol
- PersistenceLocation String
- Position Vector3f
- RepPos Vector3f
Offset
- InstanceID UUID
- Name Symbol
- Offset Vector3f
- PersistenceLocation String
- Position Vector3f
- RepPos Vector3f
OneShotTimer
- InstanceID UUID
- Interval int
- Name Symbol
- PersistenceLocation String
- Position Vector3f
- RepPos Vector3f
- Running boolean
OrGate
- InstanceID UUID
- Name Symbol
- NumInputs int
- PersistenceLocation String
- Position Vector3f
- RepPos Vector3f
OutputEdge
OutputEdgeSet
Parameter
- InstanceID UUID
- Name Symbol
- PersistenceLocation String
- Position Vector3f
- RepOffset Vector3f
- RepPos Vector3f
ParameterNodeRep3D
- Complete boolean
- Draggable boolean
- EdgeID UUID
- ExcludeObjects boolean
- ExcludeUsers boolean
- ExcludeWhenInvisible boolean
- InstanceID UUID
- Label String
- LandscapeLock boolean
- Material MaterialADS
- MenuDesc String
- Name Symbol
- ObjectClassName String
- PersistenceLocation String
- Pickable boolean
- Position Vector3f
- PositionSet boolean
- RepOffset Vector3f
- RepPos Vector3f
- RepresentedObjectHandle int
- Rotation Euler
- Scale Vector3f
- Shaders String
- Static boolean
- Visibility boolean
Persistence
- InstanceID UUID
- Name Symbol
- PersistenceLocation String
- Position Vector3f
- RepPos Vector3f
PopupMenu
- Draggable boolean
- ExcludeObjects boolean
- ExcludeUsers boolean
- ExcludeWhenInvisible boolean
- InstanceID UUID
- LandscapeLock boolean
- Material MaterialADS
- Name Symbol
- PersistenceLocation String
- Pickable boolean
- Position Vector3f
- RepPos Vector3f
- Rotation Euler
- Scale Vector3f
- Shaders String
- Static boolean
- Visibility boolean
ProximityDetector
- Active boolean
- InstanceID UUID
- Name Symbol
- PersistenceLocation String
- Position Vector3f
- Radius float
- RepPos Vector3f
Quad
- Draggable boolean
- ExcludeObjects boolean
- ExcludeUsers boolean
- ExcludeWhenInvisible boolean
- InstanceID UUID
- LandscapeLock boolean
- Material MaterialADS
- Name Symbol
- PersistenceLocation String
- Pickable boolean
- Position Vector3f
- RepPos Vector3f
- Rotation Euler
- Scale Vector3f
- Shaders String
- Static boolean
- TextureLocator String
- Visibility boolean
QuadButton
- DownTextureLocator String
- Draggable boolean
- ExcludeObjects boolean
- ExcludeUsers boolean
- ExcludeWhenInvisible boolean
- InstanceID UUID
- LandscapeLock boolean
- Material MaterialADS
- Name Symbol
- PersistenceLocation String
- Pickable boolean
- Position Vector3f
- RepPos Vector3f
- Rotation Euler
- Scale Vector3f
- Shaders String
- Static boolean
- UpTextureLocator String
- Visibility boolean
RanFloat
- High float
- InstanceID UUID
- Low float
- Name Symbol
- PersistenceLocation String
- Position Vector3f
- RepPos Vector3f
- Value float
RanVec3
- HighX float
- HighY float
- HighZ float
- InstanceID UUID
- LowX float
- LowY float
- LowZ float
- Name Symbol
- PersistenceLocation String
- Position Vector3f
- RepPos Vector3f
- Value Vector3f
Reflector
- InstanceID UUID
- Name Symbol
- PersistenceLocation String
- Position Vector3f
- RepPos Vector3f
Remove
RepManager
- InstanceID UUID
- Name Symbol
- PersistenceLocation String
- Position Vector3f
- RepPos Vector3f
Reparenter
- InstanceID UUID
- Name Symbol
- NewParentPath String
- PersistenceLocation String
- Position Vector3f
- RepPos Vector3f
- SendPosition boolean
- SendRotation boolean
- TarPosition Vector3f
- TarRotation Euler
Resource
- InstanceID UUID
- Name Symbol
- PersistenceLocation String
- Position Vector3f
- RepPos Vector3f
- ResourceLocator String
Ring
- BlendNormals boolean
- Depth float
- Draggable boolean
- ExcludeObjects boolean
- ExcludeUsers boolean
- ExcludeWhenInvisible boolean
- InstanceID UUID
- LandscapeLock boolean
- MajorRadius float
- Material MaterialADS
- MinorRadius float
- Name Symbol
- NumSegments int
- PersistenceLocation String
- Pickable boolean
- Position Vector3f
- RepPos Vector3f
- Rotation Euler
- Scale Vector3f
- Shaders String
- Static boolean
- Visibility boolean
Root
- Children NodeInstantiationMap
- Draggable boolean
- ExcludeObjects boolean
- ExcludeUsers boolean
- ExcludeWhenInvisible boolean
- InstanceID UUID
- LandscapeLock boolean
- Material MaterialADS
- Name Symbol
- PersistenceLocation String
- Pickable boolean
- Position Vector3f
- RepPos Vector3f
- Rotation Euler
- Scale Vector3f
- ShaderDesc String
- Shaders String
- Static boolean
- Visibility boolean
RotationAxes
- Draggable boolean
- ExcludeObjects boolean
- ExcludeUsers boolean
- ExcludeWhenInvisible boolean
- InstanceID UUID
- LandscapeLock boolean
- Material MaterialADS
- Name Symbol
- PersistenceLocation String
- Pickable boolean
- Position Vector3f
- RepPos Vector3f
- Rotation Euler
- Scale Vector3f
- Shaders String
- Static boolean
- Visibility boolean
RotationController
- AngleIncrement float
- Axis Vector3f
- CurrentAngle float
- InstanceID UUID
- Interval int
- Name Symbol
- PersistenceLocation String
- Position Vector3f
- RepPos Vector3f
- Reverse boolean
- RotateForever boolean
- Running boolean
RotationController2
- Axis Vector3f
- Current int
- InstanceID UUID
- Interval int
- Name Symbol
- PersistenceLocation String
- Position Vector3f
- RepPos Vector3f
- RotateForever boolean
- Running boolean
- Steps int
ScaleAxes
- Draggable boolean
- ExcludeObjects boolean
- ExcludeUsers boolean
- ExcludeWhenInvisible boolean
- InstanceID UUID
- LandscapeLock boolean
- Material MaterialADS
- Name Symbol
- PersistenceLocation String
- Pickable boolean
- Position Vector3f
- RepPos Vector3f
- Rotation Euler
- Scale Vector3f
- Shaders String
- Static boolean
- Visibility boolean
ScannerController2
- Current int
- InstanceID UUID
- Interval int
- Name Symbol
- PersistenceLocation String
- Position Vector3f
- PositionA Vector3f
- PositionB Vector3f
- RepPos Vector3f
- Reverse boolean
- Running boolean
- Steps int
SceneCore
- Children NodeInstantiationMap
- Draggable boolean
- ExcludeObjects boolean
- ExcludeUsers boolean
- ExcludeWhenInvisible boolean
- InstanceID UUID
- LandscapeLock boolean
- Material MaterialADS
- Name Symbol
- PersistenceLocation String
- Pickable boolean
- Position Vector3f
- RepPos Vector3f
- Rotation Euler
- Scale Vector3f
- Shaders String
- Static boolean
- Visibility boolean
SceneRep3DSpecialObject
- Complete boolean
- Draggable boolean
- ExcludeObjects boolean
- ExcludeUsers boolean
- ExcludeWhenInvisible boolean
- InstanceID UUID
- Label String
- LandscapeLock boolean
- Material MaterialADS
- MenuDesc String
- MeshResourceLocator String
- Name Symbol
- ObjectClassName String
- PersistenceLocation String
- Pickable boolean
- Position Vector3f
- PositionSet boolean
- RepPos Vector3f
- RepresentedObjectHandle int
- Rotation Euler
- Scale Vector3f
- Shaders String
- Static boolean
- Visibility boolean
SceneRepCompositeObject
- Draggable boolean
- ExcludeObjects boolean
- ExcludeUsers boolean
- ExcludeWhenInvisible boolean
- InstanceID UUID
- Label String
- LandscapeLock boolean
- Material MaterialADS
- MenuDesc String
- Name Symbol
- ObjectClassName String
- PersistenceLocation String
- Pickable boolean
- Position Vector3f
- RepPos Vector3f
- RepresentedObjectHandle int
- Rotation Euler
- Scale Vector3f
- Shaders String
- Static boolean
- Visibility boolean
SceneRepNonVisualObject
- Draggable boolean
- ExcludeObjects boolean
- ExcludeUsers boolean
- ExcludeWhenInvisible boolean
- InstanceID UUID
- Label String
- LandscapeLock boolean
- Material MaterialADS
- MenuDesc String
- Name Symbol
- ObjectClassName String
- PersistenceLocation String
- Pickable boolean
- Position Vector3f
- RepPos Vector3f
- RepresentedObjectHandle int
- Rotation Euler
- Scale Vector3f
- Shaders String
- Static boolean
- Visibility boolean
SequencerTest
- Dimension int
- Frequency int
- InstanceID UUID
- Name Symbol
- ObjectSize float
- PersistenceLocation String
- Position Vector3f
- RepPos Vector3f
- Spacing float
SetContext
SetProperty
ShaderGraph
- Content String
- ContentLocator String
- Draggable boolean
- ExcludeObjects boolean
- ExcludeUsers boolean
- ExcludeWhenInvisible boolean
- InstanceID UUID
- LandscapeLock boolean
- Material MaterialADS
- Name Symbol
- PersistenceLocation String
- Pickable boolean
- Position Vector3f
- RepPos Vector3f
- Rotation Euler
- Scale Vector3f
- Shaders String
- Static boolean
- Visibility boolean
SimpleSequencer
- InstanceID UUID
- Name Symbol
- NumOutputs int
- PersistenceLocation String
- Position Vector3f
- RepPos Vector3f
- Wrap boolean
Simulator
- InstanceID UUID
- Name Symbol
- PersistenceLocation String
- Position Vector3f
- RepPos Vector3f
SineController2
- Current int
- InstanceID UUID
- Interval int
- Name Symbol
- OriginPosition Vector3f
- PersistenceLocation String
- PhaseAdjust float
- Position Vector3f
- RepPos Vector3f
- Rotation Euler
- Running boolean
- Steps int
- XScale float
- YScale float
Skybox
- Draggable boolean
- ExcludeObjects boolean
- ExcludeUsers boolean
- ExcludeWhenInvisible boolean
- InstanceID UUID
- LandscapeLock boolean
- Material MaterialADS
- Name Symbol
- PersistenceLocation String
- Pickable boolean
- Position Vector3f
- RepPos Vector3f
- ResourceLocator String
- Rotation Euler
- Scale Vector3f
- Shaders String
- Static boolean
- Visibility boolean
Slider
- Draggable boolean
- ExcludeObjects boolean
- ExcludeUsers boolean
- ExcludeWhenInvisible boolean
- InstanceID UUID
- LandscapeLock boolean
- Material MaterialADS
- Name Symbol
- PersistenceLocation String
- Pickable boolean
- Position Vector3f
- RepPos Vector3f
- Rotation Euler
- Scale Vector3f
- Shaders String
- Static boolean
- Visibility boolean
Sound
- Draggable boolean
- InstanceID UUID
- LandscapeLock boolean
- Material MaterialADS
- Name Symbol
- PersistenceLocation String
- Playing boolean
- Position Vector3f
- RepPos Vector3f
- ResourceLocator String
- Rotation Euler
Spatial
- Draggable boolean
- ExcludeObjects boolean
- ExcludeUsers boolean
- ExcludeWhenInvisible boolean
- InstanceID UUID
- LandscapeLock boolean
- Material MaterialADS
- Name Symbol
- PersistenceLocation String
- Position Vector3f
- RepPos Vector3f
- Rotation Euler
- Scale Vector3f
Spawner
- InstanceID UUID
- Name Symbol
- PersistenceLocation String
- Position Vector3f
- RepPos Vector3f
Sphere
- BlendNormals boolean
- Draggable boolean
- ExcludeObjects boolean
- ExcludeUsers boolean
- ExcludeWhenInvisible boolean
- InstanceID UUID
- LandscapeLock boolean
- Material MaterialADS
- Name Symbol
- NumRings int
- NumSegments int
- PersistenceLocation String
- Pickable boolean
- Position Vector3f
- Radius float
- RepPos Vector3f
- Rotation Euler
- Scale Vector3f
- Shaders String
- Static boolean
- Visibility boolean
StringArray
- AutoReverse boolean
- CurrentElement int
- Enabled boolean
- Fwd boolean
- InstanceID UUID
- Name Symbol
- NumElements int
- PersistenceLocation String
- Position Vector3f
- RepPos Vector3f
StringValue
- InstanceID UUID
- Name Symbol
- PersistenceLocation String
- Position Vector3f
- RepPos Vector3f
- Value String
SynchronousGraphProxy
- InstanceID UUID
- Name Symbol
- PersistenceLocation String
- Position Vector3f
- RepPos Vector3f
SystemContainer
- Children NodeInstantiationMap
- Draggable boolean
- ExcludeObjects boolean
- ExcludeUsers boolean
- ExcludeWhenInvisible boolean
- InstanceID UUID
- LandscapeLock boolean
- Material MaterialADS
- Name Symbol
- PersistenceLocation String
- Pickable boolean
- Position Vector3f
- RepPos Vector3f
- Rotation Euler
- Scale Vector3f
- Shaders String
- Static boolean
- Visibility boolean
Teleport
- InstanceID UUID
- Name Symbol
- PersistenceLocation String
- Position Vector3f
- RepPos Vector3f
- ResourceLocator String
- SendPosition boolean
- SendRotation boolean
- TarPosition Vector3f
- TarRotation Euler
TerrainGenerator
- Children NodeInstantiationMap
- Draggable boolean
- ExcludeObjects boolean
- ExcludeUsers boolean
- ExcludeWhenInvisible boolean
- InstanceID UUID
- LandscapeLock boolean
- Material MaterialADS
- Name Symbol
- PersistenceLocation String
- Pickable boolean
- Position Vector3f
- RepPos Vector3f
- Rotation Euler
- Scale Vector3f
- Shaders String
- Static boolean
- Visibility boolean
TessQuad
- BlendNormals boolean
- Draggable boolean
- ExcludeObjects boolean
- ExcludeUsers boolean
- ExcludeWhenInvisible boolean
- HeightmapLocator String
- InstanceID UUID
- LandscapeLock boolean
- Material MaterialADS
- Name Symbol
- PersistenceLocation String
- Pickable boolean
- Position Vector3f
- RepPos Vector3f
- Rotation Euler
- Scale Vector3f
- Shaders String
- Static boolean
- Visibility boolean
TestCore
- InstanceID UUID
- Name Symbol
- PersistenceLocation String
- Position Vector3f
- RepPos Vector3f
- TestProperty int
TestMover
- InstanceID UUID
- Name Symbol
- PersistenceLocation String
- Position Vector3f
- RepPos Vector3f
TextQuad
- Draggable boolean
- ExcludeObjects boolean
- ExcludeUsers boolean
- ExcludeWhenInvisible boolean
- InstanceID UUID
- LandscapeLock boolean
- Material MaterialADS
- Name Symbol
- PersistenceLocation String
- Pickable boolean
- Position Vector3f
- RepPos Vector3f
- Rotation Euler
- Scale Vector3f
- Shaders String
- Static boolean
- Text String
- Visibility boolean
TextureGenerator
- Draggable boolean
- ExcludeObjects boolean
- ExcludeUsers boolean
- ExcludeWhenInvisible boolean
- GeneratorShader String
- InstanceID UUID
- LandscapeLock boolean
- Material MaterialADS
- Name Symbol
- PersistenceLocation String
- Pickable boolean
- Position Vector3f
- PropertyLocator String
- RepPos Vector3f
- Rotation Euler
- Scale Vector3f
- Shaders String
- Static boolean
- Visibility boolean
Timer
- InstanceID UUID
- Interval int
- Name Symbol
- PersistenceLocation String
- Position Vector3f
- RepPos Vector3f
- Repeats boolean
- Running boolean
ToggleButton
- Draggable boolean
- ExcludeObjects boolean
- ExcludeUsers boolean
- ExcludeWhenInvisible boolean
- InstanceID UUID
- LandscapeLock boolean
- Material MaterialADS
- Name Symbol
- OffOffset float
- OnOffset float
- PersistenceLocation String
- Pickable boolean
- Position Vector3f
- RepPos Vector3f
- Rotation Euler
- Scale Vector3f
- Shaders String
- Static boolean
- Visibility boolean
Torus
- BlendNormals boolean
- Draggable boolean
- ExcludeObjects boolean
- ExcludeUsers boolean
- ExcludeWhenInvisible boolean
- InstanceID UUID
- LandscapeLock boolean
- MajorRadius float
- Material MaterialADS
- MinorRadius float
- Name Symbol
- NumRings int
- NumSegments int
- PersistenceLocation String
- Pickable boolean
- Position Vector3f
- RepPos Vector3f
- Rotation Euler
- Scale Vector3f
- Shaders String
- Static boolean
- Visibility boolean
TrackedDevice
- Draggable boolean
- ExcludeObjects boolean
- ExcludeUsers boolean
- ExcludeWhenInvisible boolean
- InstanceID UUID
- LandscapeLock boolean
- Material MaterialADS
- Name Symbol
- PersistenceLocation String
- Pickable boolean
- Position Vector3f
- RepPos Vector3f
- Rotation Euler
- Scale Vector3f
- Shaders String
- Static boolean
- Visibility boolean
Trigger
- InstanceID UUID
- Name Symbol
- PersistenceLocation String
- Position Vector3f
- RepPos Vector3f
Trunc
- BlendNormals boolean
- Draggable boolean
- ExcludeObjects boolean
- ExcludeUsers boolean
- ExcludeWhenInvisible boolean
- InstanceID UUID
- LandscapeLock boolean
- Material MaterialADS
- Name Symbol
- PersistenceLocation String
- Pickable boolean
- Position Vector3f
- RepPos Vector3f
- Rotation Euler
- Scale Vector3f
- Shaders String
- Static boolean
- Visibility boolean
Tube
- BlendNormals boolean
- BottomRadius float
- Draggable boolean
- ExcludeObjects boolean
- ExcludeUsers boolean
- ExcludeWhenInvisible boolean
- InstanceID UUID
- LandscapeLock boolean
- Length float
- Material MaterialADS
- Name Symbol
- NumFaces int
- PersistenceLocation String
- Pickable boolean
- Position Vector3f
- RepPos Vector3f
- Rotation Euler
- Scale Vector3f
- Shaders String
- Static boolean
- TopRadius float
- Visibility boolean
Tweener
- Duration long
- Ellapsed long
- InstanceID UUID
- Interval long
- Name Symbol
- PersistenceLocation String
- Position Vector3f
- RepPos Vector3f
- Running boolean
User
- Children NodeInstantiationMap
- Draggable boolean
- ExcludeObjects boolean
- ExcludeUsers boolean
- ExcludeWhenInvisible boolean
- InstanceID UUID
- LandscapeLock boolean
- Material MaterialADS
- Name Symbol
- PersistenceLocation String
- Pickable boolean
- Position Vector3f
- PrimaryZoneID UUID
- RepPos Vector3f
- Rotation Euler
- Scale Vector3f
- Shaders String
- Static boolean
- UserName String
- Visibility boolean
Value
- InstanceID UUID
- Name Symbol
- PersistenceLocation String
- Position Vector3f
- RepPos Vector3f
Vector3fArray
- AutoReverse boolean
- CurrentElement int
- Enabled boolean
- Fwd boolean
- InstanceID UUID
- Name Symbol
- NumElements int
- PersistenceLocation String
- Position Vector3f
- RepPos Vector3f
Vector3fDeMux
- InstanceID UUID
- Name Symbol
- PersistenceLocation String
- Position Vector3f
- RepPos Vector3f
Vector3fInterpolator
- End Vector3f
- InstanceID UUID
- Name Symbol
- PersistenceLocation String
- Position Vector3f
- RepPos Vector3f
- Start Vector3f
- Steps int
Vector3fMultiplexer
- InstanceID UUID
- Name Symbol
- PersistenceLocation String
- Position Vector3f
- RepPos Vector3f
Vector3fMux
- InstanceID UUID
- Name Symbol
- PersistenceLocation String
- Position Vector3f
- RepPos Vector3f
Vector3fOffset
- InstanceID UUID
- Name Symbol
- Offset Vector3f
- PersistenceLocation String
- Position Vector3f
- RepPos Vector3f
Vector3fRandomOffset
- InstanceID UUID
- Name Symbol
- Offset Vector3f
- PersistenceLocation String
- Position Vector3f
- RepPos Vector3f
Vector3fRandomValue
- CurrentValue Vector3f
- InstanceID UUID
- Name Symbol
- PersistenceLocation String
- Position Vector3f
- RepPos Vector3f
Vector3fScaler
- InstanceID UUID
- Name Symbol
- PersistenceLocation String
- Position Vector3f
- RepPos Vector3f
- Scale float
- Value Vector3f
Vector3fValue
- InstanceID UUID
- Name Symbol
- PersistenceLocation String
- Position Vector3f
- RepPos Vector3f
- Value Vector3f
WarpMarker
- Draggable boolean
- ExcludeObjects boolean
- ExcludeUsers boolean
- ExcludeWhenInvisible boolean
- InstanceID UUID
- LandscapeLock boolean
- Material MaterialADS
- Name Symbol
- PersistenceLocation String
- Pickable boolean
- Position Vector3f
- ReorientUser boolean
- RepPos Vector3f
- Rotation Euler
- Scale Vector3f
- Shaders String
- Static boolean
- Visibility boolean
Waypoint
- Draggable boolean
- ExcludeObjects boolean
- ExcludeUsers boolean
- ExcludeWhenInvisible boolean
- InstanceID UUID
- LandscapeLock boolean
- Material MaterialADS
- Name Symbol
- NextWaypointNames String
- PauseHereForSeconds float
- PersistenceLocation String
- Pickable boolean
- Position Vector3f
- RepPos Vector3f
- Rotation Euler
- Scale Vector3f
- Shaders String
- SmoothRotation boolean
- SmoothVelocity boolean
- Static boolean
- TimeToRotate float
- TimeToTranslate float
- Visibility boolean
WaypointMover2
- CurrentWaypointName String
- InstanceID UUID
- MovingToWaypoint boolean
- Name Symbol
- PersistenceLocation String
- Position Vector3f
- RepPos Vector3f
- StartWaypointName String
WristMenu
- Draggable boolean
- ExcludeObjects boolean
- ExcludeUsers boolean
- ExcludeWhenInvisible boolean
- InstanceID UUID
- LandscapeLock boolean
- Material MaterialADS
- Name Symbol
- PersistenceLocation String
- Pickable boolean
- Position Vector3f
- RepPos Vector3f
- Rotation Euler
- Scale Vector3f
- Shaders String
- Static boolean
- Visibility boolean
XorGate
- InstanceID UUID
- Name Symbol
- NumInputs int
- PersistenceLocation String
- Position Vector3f
- RepPos Vector3f
Zone
- ApplySpawnPoint boolean
- ApplySpawnRotation boolean
- CellSize float
- Children NodeInstantiationMap
- Draggable boolean
- ExcludeObjects boolean
- ExcludeUsers boolean
- ExcludeWhenInvisible boolean
- Extent Vector3f
- InstanceID UUID
- LandscapeLock boolean
- Material MaterialADS
- MaxPickRayDistance float
- Name Symbol
- PersistenceLocation String
- Pickable boolean
- Position Vector3f
- RepPos Vector3f
- Rotation Euler
- Scale Vector3f
- Shaders String
- SpawnPoint Vector3f
- SpawnRotation Euler
- Static boolean
- Visibility boolean
ZoneChangeOverseer
- InstanceID UUID
- Name Symbol
- PersistenceLocation String
- Position Vector3f
- RepPos Vector3f
ZoneContainer
- Children NodeInstantiationMap
- Draggable boolean
- ExcludeObjects boolean
- ExcludeUsers boolean
- ExcludeWhenInvisible boolean
- InstanceID UUID
- LandscapeLock boolean
- Material MaterialADS
- Name Symbol
- PersistenceLocation String
- Pickable boolean
- Position Vector3f
- RepPos Vector3f
- Rotation Euler
- Scale Vector3f
- Shaders String
- Static boolean
- Visibility boolean