Moving Objects Along Paths

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Revision as of 15:43, 11 May 2021 by Gmeader (talk | contribs)
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Waypoint

Waypoint object - just create these using the Add menu. Place them in a row to create a path for objects to move along.

Create these objects and place them in a zone and then tell any object to move to them be setting the appropriate properties of that object. (CurrentWaypointName and MovingToWaypoint.)

AddWaypont.png

Using the PropertyEditor, change the Name of say 3 waypoints to be "A", "B:,"C" etc. Set Position and Rotation of those waypoints as appropriate.

CurrentWaypointName - text property of an object - destination waypoint of an object. Not used on a waypoint object that is in a fixed position.

MovingToWaypoint - checkbox property of an object - enables/disables object movement towards the current waypoint. Not used on a waypoint object that is in a fixed position.

NextWaypointNames - text property of a waypoint - when an object gets to this waypoint, then it starts moving to the next waypoint, named here

PauseHereForSeconds - number - pause after getting to this waypoint


There are options for time to reach the targeted position TimeToTranslate and time to reach target rotation TimeToRotate - these control how fast the go to that waypoint and how fast it will turn to the target orientation.

SmoothRotation - checkbox

SmoothVelocity - checkbox

TimeIntoWaypointMove - number (not sure if this is relevant on a waypoint object, or if it is for the object being moved?)

TimeToTranslate - number

TimeToRotate - number

WaypointProps1.png

WaypointProps2.png

The NextWaypointNames property controls which waypoint the object will go to after it reaches the current waypoint. You can easily make a loop by specifying the next waypoint as being the starting waypoint etc.

Moving objects using waypoints

PropertyEditor for a cube object

CubeProps1.png

CubeProps2.png

On all objects there is a MovingToWaypoint checkbox and a CurrentWaypointName field. Set those appropriately and it will move. They can also be controlled by wiring.

On the object you want to move towards a waypoint, set the CurrentWaypointName to the name of a waypoiint, for example "A". As soon as you check the MovingToWaypoint checkbox, the object will start moving towards the waypoint.

TimeIntoWaypointMove - number Does something...

WarpMarker

click on this and be transported there and reparented