Shaders

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Revision as of 08:50, 23 June 2022 by Gmeader (talk | contribs)
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Shaders are small programs in a language, called GLSL, that are used to control the graphics representation and effects for of objects. You can assign one or more shaders by name to an object in the object's Shaders property.

These are the currently available shaders

wireframeShader  : [ \"system:///shaders/Default.gl_vsh\", \"system:///shaders/Default.gl_fsh\"],"
defaultShader  : [ \"system:///shaders/ADS.gl_vsh\", \"system:///shaders/ADS.gl_fsh\"],"
skinShader  : [ \"system:///shaders/ADSS.gl_vsh\", \"system:///shaders/ADS.gl_fsh\"],"
shadowShader  : [ \"system:///shaders/Shadow.gl_vsh\", \"system:///shaders/Shadow.gl_fsh\"],"
blendedShader  : [ \"system:///shaders/Blended.gl_vsh\", \"system:///shaders/Blended.gl_fsh\"],"
alphaShader  : [ \"system:///shaders/ADS_alpha.gl_vsh\", \"system:///shaders/ADS_alpha.gl_fsh\"],"
blinnShader  : [ \"system:///shaders/BlinnSuper.gl_vsh\", \"system:///shaders/BlinnSuper.gl_fsh\"],"
haloShader  : [ \"system:///shaders/Halo.gl_vsh\", \"system:///shaders/Halo.gl_fsh\"],"
textShader  : [ \"system:///shaders/TextTexture.gl_vsh\", \"system:///shaders/TextTexture.gl_fsh\"],"
textureShader  : [ \"system:///shaders/Texture.gl_vsh\", \"system:///shaders/Texture.gl_fsh\"],"
skyboxShader  : [ \"system:///shaders/Skybox.gl_vsh\", \"system:///shaders/Skybox.gl_fsh\"],"
textgen  : [ \"system:///shaders/TextGen.gl_vsh\", \"system:///shaders/TextGen.gl_fsh\"],"
marble  : [ \"system:///shaders/TextGen.gl_vsh\", \"system:///shaders/Marble.gl_fsh\"],"
planet  : [ \"system:///shaders/TextGen.gl_vsh\", \"system:///shaders/noiselib/planet.glsl\"],"
debug  : [ \"system:///shaders/Texture.gl_vsh\", \"system:///shaders/debug.gl_fsh\"],"

not all of these will work with all objects