Moving Objects Along Paths
Waypoint
Waypoint object - just create these using the Add menu. They look like three arrows (X,Y and Z) radiating from a ball. Place waypoint objects in a row to create a path for other objects to move along.
Create these objects and place them in a zone and then tell any object to move to them by setting the appropriate properties of that object. (TargetWaypointName and MovingToWaypoint.)
Using the PropertyEditor, change the Name of say 3 waypoints to be "A", "B:,"C" etc. Set Position and Rotation of those waypoints or grab them and move them around..
NextWaypointNames - text property of a waypoint - when an object gets to this waypoint, then it starts moving to the next waypoint
PauseHereForSeconds - number property of a waypoint - pause after getting to this waypoint
There are options for time to reach the targeted position TimeToTranslate and time to reach target rotation TimeToRotate - these control how fast the go to that waypoint and how fast it will turn to the target orientation.
SmoothRotation - checkbox
SmoothVelocity - checkbox
TimeToTranslate - number
TimeToRotate - number
The NextWaypointNames property of a waypoint - controls which waypoint the object will go to after it reaches the current waypoint. You can easily make a loop by specifying the next waypoint as being the starting waypoint etc.
Moving objects using waypoints
TargetWaypointName - text property of an object - destination waypoint of an object. Not used on a waypoint object that is in a fixed position.
MovingToWaypoint - checkbox property of an object - enables/disables object movement towards the current waypoint. Not used on a waypoint object that is in a fixed position.
On all objects there is a MovingToWaypoint checkbox and a TargetWaypointName field. Set those appropriately and it will move. They can also be controlled by wiring.
On the object you want to move towards a waypoint, set the TargetWaypointName to the name of a waypoint, for example "A". As soon as you check the MovingToWaypoint checkbox, the object will start moving towards the waypoint.
TimeIntoWaypointMove - number Does something...
PropertyEditor for a cube object:
WarpMarker
click on this and be transported there and reparented