Moving Objects Along Paths

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Revision as of 13:59, 17 June 2021 by Gmeader (talk | contribs)
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Waypoint

Waypoint object - just create these using the Add menu. They look like three arrows (X,Y and Z) radiating from a ball. Place waypoint objects in a row to create a path for other objects to move along.

Create these objects and place them in a zone and then tell any object to move to them by setting the appropriate properties of that object. (TargetWaypointName and MovingToWaypoint.)

AddWaypont.png

Using the PropertyEditor, change the Name of say 3 waypoints to be "A", "B:,"C" etc. Set Position and Rotation of those waypoints or grab them and move them around..


NextWaypointNames - text property of a waypoint - when an object gets to this waypoint, then it starts moving to the next waypoint

PauseHereForSeconds - number property of a waypoint - pause after getting to this waypoint


There are options for time to reach the targeted position TimeToTranslate and time to reach target rotation TimeToRotate - these control how fast the go to that waypoint and how fast it will turn to the target orientation.

SmoothRotation - checkbox

SmoothVelocity - checkbox

TimeToTranslate - number

TimeToRotate - number

WaypointProps1.png

WaypointProps2.png

The NextWaypointNames property of a waypoint - controls which waypoint the object will go to after it reaches the current waypoint. You can easily make a loop by specifying the next waypoint as being the starting waypoint etc.

Moving objects using waypoints

TargetWaypointName - text property of an object - destination waypoint of an object. Not used on a waypoint object that is in a fixed position.

MovingToWaypoint - checkbox property of an object - enables/disables object movement towards the current waypoint. Not used on a waypoint object that is in a fixed position.

On all objects there is a MovingToWaypoint checkbox and a TargetWaypointName field. Set those appropriately and it will move. They can also be controlled by wiring.

On the object you want to move towards a waypoint, set the TargetWaypointName to the name of a waypoint, for example "A". As soon as you check the MovingToWaypoint checkbox, the object will start moving towards the waypoint.

TimeIntoWaypointMove - number Does something...

PropertyEditor for a cube object:

CubeProps1.png

CubeProps2.png

WarpMarker

click on this and be transported there and reparented