Properties of Classes

From Constructive Labs
Revision as of 09:24, 23 June 2022 by Gmeader (talk | contribs)
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List of Classes, their Properties with Data type

Common Properties

  • Draggable boolean - Allow user to move the object in Play mode
  • ExcludeObjects boolean - prevent other objects from being placed within the boundaries of this object
  • ExcludeUsers boolean - prevent users from moving into the boundaries of this object
  • ExcludeWhenInvisible boolean - Even if the object is not visible, enforce the exclusions
  • InstanceID UUID - a globally unique ID number for this object
  • LandscapeLock boolean
  • Material MaterialADS - Set the color propertie
  • Name Symbol - a string that is a name for this object
  • PersistenceLocation String
  • Pickable boolean - Is user allowed to select this object in Play mode
  • Position Vector3f X, Y and Z coordinates in meters for this object
  • RepPos Vector3f - for non-spatial objects, this is the position for a rep (usually a ball) that is shown in EDIT mode.
  • Rotation Euler - pitch, roll and yaw for this object
  • Scale Vector3f - size of object X, Y and Z
  • Shaders String - names of shaders for this object
  • Static boolean
  • Visibility boolean - hide or show this object

AndGate

  • InstanceID UUID
  • Name Symbol
  • NumInputs int
  • PersistenceLocation String
  • Position Vector3f
  • RepPos Vector3f

Arrow

  • Draggable boolean - Allow user to move the object in Play mode
  • ExcludeObjects boolean - prevent other objects from being placed within the boundaries of this object
  • ExcludeUsers boolean - prevent users from moving into the boundaries of this object
  • ExcludeWhenInvisible boolean - Even if the object is not visible, enforce the exclusions
  • InstanceID UUID
  • LandscapeLock boolean
  • Material MaterialADS - Set the color propertie
  • Name Symbol
  • PersistenceLocation String
  • Pickable boolean - Is user allowed to select this object in Play mode
  • Position Vector3f X, Y and Z coordinates in meters for this object
  • RepPos Vector3f
  • Rotation Euler - pitch, roll and yaw for this object
  • Scale Vector3f - size of object X, Y and Z
  • Shaders String - names of shaders for this object
  • Static boolean
  • Visibility boolean - hide or show this object

Axes

  • Draggable boolean
  • ExcludeObjects boolean
  • ExcludeUsers boolean
  • ExcludeWhenInvisible boolean
  • InstanceID UUID
  • LandscapeLock boolean
  • Material MaterialADS
  • Name Symbol
  • PersistenceLocation String
  • Pickable boolean
  • Position Vector3f
  • RepPos Vector3f
  • Rotation Euler
  • Scale Vector3f
  • Shaders String
  • Static boolean
  • Visibility boolean

Base

  • InstanceID UUID
  • Name Symbol
  • PersistenceLocation String
  • Position Vector3f
  • RepPos Vector3f

BaseEdge

BoolArray

  • AutoReverse boolean
  • CurrentElement int
  • Enabled boolean
  • Fwd boolean
  • InstanceID UUID
  • Name Symbol
  • NumElements int
  • PersistenceLocation String
  • Position Vector3f
  • RepPos Vector3f

BoolValue

  • InstanceID UUID
  • Name Symbol
  • PersistenceLocation String
  • Position Vector3f
  • RepPos Vector3f
  • Value boolean

Box

  • BlendNormals boolean
  • Draggable boolean
  • ExcludeObjects boolean
  • ExcludeUsers boolean
  • ExcludeWhenInvisible boolean
  • InstanceID UUID
  • LandscapeLock boolean
  • Material MaterialADS
  • Name Symbol
  • PersistenceLocation String
  • Pickable boolean
  • Position Vector3f
  • RepPos Vector3f
  • Rotation Euler
  • Scale Vector3f
  • Shaders String
  • Size Vector3f
  • Static boolean
  • Visibility boolean

Cage

  • Draggable boolean
  • ExcludeObjects boolean
  • ExcludeUsers boolean
  • ExcludeWhenInvisible boolean
  • InstanceID UUID
  • LandscapeLock boolean
  • Material MaterialADS
  • Max Vector3f
  • Min Vector3f
  • Name Symbol
  • PersistenceLocation String
  • Pickable boolean
  • Position Vector3f
  • RepPos Vector3f
  • Rotation Euler
  • Scale Vector3f
  • Shaders String
  • Static boolean
  • Visibility boolean

Camera

  • Draggable boolean
  • ExcludeObjects boolean
  • ExcludeUsers boolean
  • ExcludeWhenInvisible boolean
  • InstanceID UUID
  • LandscapeLock boolean
  • Look Vector3f
  • Material MaterialADS
  • Name Symbol
  • PersistenceLocation String
  • Position Vector3f
  • RepPos Vector3f
  • Rotation Euler
  • Scale Vector3f

CollisionTrigger

  • Draggable boolean
  • ExcludeObjects boolean
  • ExcludeUsers boolean
  • ExcludeWhenInvisible boolean
  • InstanceID UUID
  • LandscapeLock boolean
  • Material MaterialADS
  • Name Symbol
  • PersistenceLocation String
  • Pickable boolean
  • Position Vector3f
  • RepPos Vector3f
  • Rotation Euler
  • Scale Vector3f
  • Shaders String
  • Static boolean
  • Visibility boolean

Color3fArray

  • AutoReverse boolean
  • CurrentElement int
  • Enabled boolean
  • Fwd boolean
  • InstanceID UUID
  • Name Symbol
  • NumElements int
  • PersistenceLocation String
  • Position Vector3f
  • RepPos Vector3f

Color3fDeMux

  • InstanceID UUID
  • Name Symbol
  • PersistenceLocation String
  • Position Vector3f
  • RepPos Vector3f

Color3fInterpolator

  • End Color3f
  • InstanceID UUID
  • Name Symbol
  • PersistenceLocation String
  • Position Vector3f
  • RepPos Vector3f
  • Start Color3f
  • Steps int

Color3fMux

  • InstanceID UUID
  • Name Symbol
  • PersistenceLocation String
  • Position Vector3f
  • RepPos Vector3f

Color3fOffset

  • InstanceID UUID
  • Name Symbol
  • Offset Color3f
  • PersistenceLocation String
  • Position Vector3f
  • RepPos Vector3f

Color3fRandomValue

  • CurrentValue Color3f
  • InstanceID UUID
  • Name Symbol
  • PersistenceLocation String
  • Position Vector3f
  • RepPos Vector3f

Color3fValue

  • InstanceID UUID
  • Name Symbol
  • PersistenceLocation String
  • Position Vector3f
  • RepPos Vector3f
  • Value Color3f

CommandLineInterpreter

  • Children NodeInstantiationMap
  • Draggable boolean
  • ExcludeObjects boolean
  • ExcludeUsers boolean
  • ExcludeWhenInvisible boolean
  • InstanceID UUID
  • LandscapeLock boolean
  • Material MaterialADS
  • Name Symbol
  • PersistenceLocation String
  • Pickable boolean
  • Position Vector3f
  • RepPos Vector3f
  • Rotation Euler
  • Scale Vector3f
  • Shaders String
  • Static boolean
  • Visibility boolean

Commit

Composite

  • Children NodeInstantiationMap
  • Draggable boolean
  • ExcludeObjects boolean
  • ExcludeUsers boolean
  • ExcludeWhenInvisible boolean
  • InstanceID UUID
  • LandscapeLock boolean
  • Material MaterialADS
  • Name Symbol
  • PersistenceLocation String
  • Pickable boolean
  • Position Vector3f
  • RepPos Vector3f
  • Rotation Euler
  • Scale Vector3f
  • Shaders String
  • Static boolean
  • Visibility boolean

Cone

  • BlendNormals boolean
  • Draggable boolean
  • ExcludeObjects boolean
  • ExcludeUsers boolean
  • ExcludeWhenInvisible boolean
  • Height float
  • InstanceID UUID
  • LandscapeLock boolean
  • Material MaterialADS
  • Name Symbol
  • NumSegments int
  • PersistenceLocation String
  • Pickable boolean
  • Position Vector3f
  • Radius float
  • RepPos Vector3f
  • Rotation Euler
  • Scale Vector3f
  • Shaders String
  • Static boolean
  • Visibility boolean

Connector

  • Complete boolean
  • Draggable boolean
  • ExcludeObjects boolean
  • ExcludeUsers boolean
  • ExcludeWhenInvisible boolean
  • InstanceID UUID
  • Label String
  • LandscapeLock boolean
  • Material MaterialADS
  • MenuDesc String
  • Name Symbol
  • ObjectClassName String
  • PersistenceLocation String
  • Pickable boolean
  • Position Vector3f
  • PositionSet boolean
  • RepPos Vector3f
  • RepresentedObjectHandle int
  • Rotation Euler
  • Scale Vector3f
  • Shaders String
  • Static boolean
  • Visibility boolean

Console

  • Children NodeInstantiationMap
  • Draggable boolean
  • ExcludeObjects boolean
  • ExcludeUsers boolean
  • ExcludeWhenInvisible boolean
  • InstanceID UUID
  • LandscapeLock boolean
  • Material MaterialADS
  • Name Symbol
  • PersistenceLocation String
  • Pickable boolean
  • Position Vector3f
  • RepPos Vector3f
  • Rotation Euler
  • Scale Vector3f
  • Shaders String
  • Static boolean
  • Visibility boolean

ControlPointRep3D

  • Complete boolean
  • Draggable boolean
  • ExcludeObjects boolean
  • ExcludeUsers boolean
  • ExcludeWhenInvisible boolean
  • InstanceID UUID
  • Label String
  • LandscapeLock boolean
  • Material MaterialADS
  • MenuDesc String
  • Name Symbol
  • ObjectClassName String
  • PersistenceLocation String
  • Pickable boolean
  • Position Vector3f
  • PositionSet boolean
  • RepPos Vector3f
  • RepresentedObjectHandle int
  • Rotation Euler
  • Scale Vector3f
  • Shaders String
  • Static boolean
  • TypeIdentifier String
  • Visibility boolean

Create

Cube

  • BlendNormals boolean
  • Draggable boolean
  • ExcludeObjects boolean
  • ExcludeUsers boolean
  • ExcludeWhenInvisible boolean
  • InstanceID UUID
  • LandscapeLock boolean
  • Material MaterialADS
  • Name Symbol
  • PersistenceLocation String
  • Pickable boolean
  • Position Vector3f
  • RepPos Vector3f
  • Rotation Euler
  • Scale Vector3f
  • Shaders String
  • Size float
  • Static boolean
  • Visibility boolean

CubeArrow

  • Draggable boolean
  • ExcludeObjects boolean
  • ExcludeUsers boolean
  • ExcludeWhenInvisible boolean
  • InstanceID UUID
  • LandscapeLock boolean
  • Material MaterialADS
  • Name Symbol
  • PersistenceLocation String
  • Pickable boolean
  • Position Vector3f
  • RepPos Vector3f
  • Rotation Euler
  • Scale Vector3f
  • Shaders String
  • Static boolean
  • Visibility boolean

CubeLoadTest

  • Dimension int
  • Frequency int
  • InstanceID UUID
  • Name Symbol
  • ObjectSize float
  • PersistenceLocation String
  • Position Vector3f
  • RepPos Vector3f
  • Spacing float

DistributedSnapshot

  • InstanceID UUID
  • Name Symbol
  • PersistenceLocation String
  • Position Vector3f
  • RepPos Vector3f

EdgeDebugger

  • InstanceID UUID
  • Name Symbol
  • PersistenceLocation String
  • Position Vector3f
  • RepPos Vector3f
  • Value String

EdgeRep3D

  • Complete boolean
  • Draggable boolean
  • EndInstanceID UUID
  • ExcludeObjects boolean
  • ExcludeUsers boolean
  • ExcludeWhenInvisible boolean
  • InstanceID UUID
  • Label String
  • LandscapeLock boolean
  • Material MaterialADS
  • MenuDesc String
  • Name Symbol
  • ObjectClassName String
  • PersistenceLocation String
  • Pickable boolean
  • Position Vector3f
  • PositionSet boolean
  • RepPos Vector3f
  • RepresentedObjectHandle int
  • Rotation Euler
  • Scale Vector3f
  • Shaders String
  • StartInstanceID UUID
  • Static boolean
  • Visibility boolean

EdgeRep3DCircular

  • Complete boolean
  • Draggable boolean
  • EndInstanceID UUID
  • ExcludeObjects boolean
  • ExcludeUsers boolean
  • ExcludeWhenInvisible boolean
  • InstanceID UUID
  • Label String
  • LandscapeLock boolean
  • Material MaterialADS
  • MenuDesc String
  • Name Symbol
  • ObjectClassName String
  • PersistenceLocation String
  • Pickable boolean
  • Position Vector3f
  • PositionSet boolean
  • RepPos Vector3f
  • RepresentedObjectHandle int
  • Rotation Euler
  • Scale Vector3f
  • Shaders String
  • StartInstanceID UUID
  • Static boolean
  • Visibility boolean

EdgeRep3DHierarchy

  • Complete boolean
  • Draggable boolean
  • EndInstanceID UUID
  • ExcludeObjects boolean
  • ExcludeUsers boolean
  • ExcludeWhenInvisible boolean
  • InstanceID UUID
  • Label String
  • LandscapeLock boolean
  • Material MaterialADS
  • MenuDesc String
  • Name Symbol
  • ObjectClassName String
  • PersistenceLocation String
  • Pickable boolean
  • Position Vector3f
  • PositionSet boolean
  • RepPos Vector3f
  • RepresentedObjectHandle int
  • Rotation Euler
  • Scale Vector3f
  • Shaders String
  • StartInstanceID UUID
  • Static boolean
  • Visibility boolean

EllipseMover

  • Current int
  • InstanceID UUID
  • Name Symbol
  • PersistenceLocation String
  • Position Vector3f
  • RepPos Vector3f
  • Rotation Euler
  • Steps int
  • xRadius float
  • zRadius float

EllipseMover2

  • CurrentStep int
  • InstanceID UUID
  • Interval int
  • Name Symbol
  • OriginPosition Vector3f
  • PersistenceLocation String
  • Position Vector3f
  • RepPos Vector3f
  • RotateForever boolean
  • Rotation Euler
  • Running boolean
  • Steps int
  • xRadius float
  • zRadius float

Entity

  • Animations String
  • AutoPlayAnimations boolean
  • BlendNormals boolean
  • Draggable boolean
  • ExcludeObjects boolean
  • ExcludeUsers boolean
  • ExcludeWhenInvisible boolean
  • HasAnimations boolean
  • InstanceID UUID
  • LandscapeLock boolean
  • Material MaterialADS
  • Name Symbol
  • PersistenceLocation String
  • Pickable boolean
  • Position Vector3f
  • RandomizeAnimations boolean
  • RepPos Vector3f
  • ResourceLocator String
  • Rotation Euler
  • Scale Vector3f
  • Shaders String
  • ShowBones boolean
  • SkinTransparency float
  • Static boolean
  • Visibility boolean

EulerArray

  • AutoReverse boolean
  • CurrentElement int
  • Enabled boolean
  • Fwd boolean
  • InstanceID UUID
  • Name Symbol
  • NumElements int
  • PersistenceLocation String
  • Position Vector3f
  • RepPos Vector3f

EulerDeMux

  • InstanceID UUID
  • Name Symbol
  • PersistenceLocation String
  • Position Vector3f
  • RepPos Vector3f

EulerInterpolator

  • End Euler
  • InstanceID UUID
  • Name Symbol
  • PersistenceLocation String
  • Position Vector3f
  • RepPos Vector3f
  • Start Euler
  • Steps int

EulerMux

  • InstanceID UUID
  • Name Symbol
  • PersistenceLocation String
  • Position Vector3f
  • RepPos Vector3f

EulerOffset

  • InstanceID UUID
  • Name Symbol
  • Offset Euler
  • PersistenceLocation String
  • Position Vector3f
  • RepPos Vector3f

EulerRandomValue

  • CurrentValue Euler
  • InstanceID UUID
  • Name Symbol
  • PersistenceLocation String
  • Position Vector3f
  • RepPos Vector3f

EulerValue

  • InstanceID UUID
  • Name Symbol
  • PersistenceLocation String
  • Position Vector3f
  • RepPos Vector3f
  • Value Euler

FeatureContainer

  • Children NodeInstantiationMap
  • Draggable boolean
  • ExcludeObjects boolean
  • ExcludeUsers boolean
  • ExcludeWhenInvisible boolean
  • InstanceID UUID
  • LandscapeLock boolean
  • Material MaterialADS
  • Name Symbol
  • PersistenceLocation String
  • Pickable boolean
  • Position Vector3f
  • RepPos Vector3f
  • Rotation Euler
  • Scale Vector3f
  • Shaders String
  • Static boolean
  • Visibility boolean

FileSystemJSONPersistenceProvider

  • InstanceID UUID
  • Name Symbol
  • PersistenceLocation String
  • Position Vector3f
  • RepPos Vector3f

FloatArray

  • AutoReverse boolean
  • CurrentElement int
  • Enabled boolean
  • Fwd boolean
  • InstanceID UUID
  • Name Symbol
  • NumElements int
  • PersistenceLocation String
  • Position Vector3f
  • RepPos Vector3f

FloatInterpolator

  • End float
  • InstanceID UUID
  • Name Symbol
  • PersistenceLocation String
  • Position Vector3f
  • RepPos Vector3f
  • Start float
  • Steps int

FloatOffset

  • InstanceID UUID
  • Name Symbol
  • Offset float
  • PersistenceLocation String
  • Position Vector3f
  • RepPos Vector3f

FloatRandomOffset

  • InstanceID UUID
  • Name Symbol
  • Offset float
  • PersistenceLocation String
  • Position Vector3f
  • RepPos Vector3f

FloatRandomValue

  • CurrentValue float
  • InstanceID UUID
  • Name Symbol
  • PersistenceLocation String
  • Position Vector3f
  • RepPos Vector3f

FloatTrigger

  • InstanceID UUID
  • Name Symbol
  • PersistenceLocation String
  • Position Vector3f
  • RepPos Vector3f
  • Trigger float
  • Value float

FloatValue

  • InstanceID UUID
  • Name Symbol
  • PersistenceLocation String
  • Position Vector3f
  • RepPos Vector3f
  • Value float

GetProperty

GroundPlane

  • Draggable boolean
  • ExcludeObjects boolean
  • ExcludeUsers boolean
  • ExcludeWhenInvisible boolean
  • InstanceID UUID
  • LandscapeLock boolean
  • Material MaterialADS
  • Name Symbol
  • NoMoveOffPlane boolean
  • PersistenceLocation String
  • Pickable boolean
  • Position Vector3f
  • RepPos Vector3f
  • Rotation Euler
  • Scale Vector3f
  • Shaders String
  • Static boolean
  • Visibility boolean

GuiColorEditor

  • Draggable boolean
  • ExcludeObjects boolean
  • ExcludeUsers boolean
  • ExcludeWhenInvisible boolean
  • InstanceID UUID
  • LandscapeLock boolean
  • Material MaterialADS
  • Name Symbol
  • PersistenceLocation String
  • Pickable boolean
  • Position Vector3f
  • RepPos Vector3f
  • Rotation Euler
  • Scale Vector3f
  • Shaders String
  • Static boolean
  • Visibility boolean

GuiKeyboard

  • Draggable boolean
  • ExcludeObjects boolean
  • ExcludeUsers boolean
  • ExcludeWhenInvisible boolean
  • InstanceID UUID
  • LandscapeLock boolean
  • Material MaterialADS
  • Name Symbol
  • PersistenceLocation String
  • Pickable boolean
  • Position Vector3f
  • RepPos Vector3f
  • Rotation Euler
  • Scale Vector3f
  • Shaders String
  • Static boolean
  • Visibility boolean

GuiObjectStoreBrowser

  • ActionMode String
  • Draggable boolean
  • EditPropertyName String
  • ExcludeObjects boolean
  • ExcludeUsers boolean
  • ExcludeWhenInvisible boolean
  • ExtensionFilter String
  • InstanceID UUID
  • LandscapeLock boolean
  • Material MaterialADS
  • Name Symbol
  • PersistenceLocation String
  • Pickable boolean
  • Position Vector3f
  • Prefix String
  • PropertyEditorID UUID
  • RepPos Vector3f
  • RequestMode String
  • Rotation Euler
  • Scale Vector3f
  • Shaders String
  • Static boolean
  • Visibility boolean

GuiPropertyEditor

  • Draggable boolean
  • ExcludeObjects boolean
  • ExcludeUsers boolean
  • ExcludeWhenInvisible boolean
  • InstanceID UUID
  • LandscapeLock boolean
  • Material MaterialADS
  • Name Symbol
  • PersistenceLocation String
  • Pickable boolean
  • Position Vector3f
  • RepPos Vector3f
  • Rotation Euler
  • Scale Vector3f
  • Shaders String
  • Static boolean
  • TarParentPath String
  • TarPath String
  • Visibility boolean

GuiTerminal

  • Draggable boolean
  • ExcludeObjects boolean
  • ExcludeUsers boolean
  • ExcludeWhenInvisible boolean
  • InstanceID UUID
  • LandscapeLock boolean
  • Material MaterialADS
  • Name Symbol
  • PersistenceLocation String
  • Pickable boolean
  • Position Vector3f
  • RepPos Vector3f
  • Rotation Euler
  • Scale Vector3f
  • Shaders String
  • Static boolean
  • Visibility boolean

HermiteTube

  • BlendNormals boolean
  • Draggable boolean
  • ExcludeObjects boolean
  • ExcludeUsers boolean
  • ExcludeWhenInvisible boolean
  • InstanceID UUID
  • LandscapeLock boolean
  • Material MaterialADS
  • Name Symbol
  • NumRings int
  • NumSegments int
  • PersistenceLocation String
  • Pickable boolean
  • Position Vector3f
  • Radius float
  • RepPos Vector3f
  • Rotation Euler
  • Scale Vector3f
  • Shaders String
  • Static boolean
  • Visibility boolean

HierarchicalIndex

  • InstanceID UUID
  • Name Symbol
  • PersistenceLocation String
  • Position Vector3f
  • RepPos Vector3f

IntegerArray

  • AutoReverse boolean
  • CurrentElement int
  • Enabled boolean
  • Fwd boolean
  • InstanceID UUID
  • Name Symbol
  • NumElements int
  • PersistenceLocation String
  • Position Vector3f
  • RepPos Vector3f

IntegerInterpolator

  • End int
  • InstanceID UUID
  • Name Symbol
  • PersistenceLocation String
  • Position Vector3f
  • RepPos Vector3f
  • Start int
  • Steps int

IntegerOffset

  • InstanceID UUID
  • Name Symbol
  • Offset int
  • PersistenceLocation String
  • Position Vector3f
  • RepPos Vector3f

IntegerTrigger

  • InstanceID UUID
  • Name Symbol
  • PersistenceLocation String
  • Position Vector3f
  • RepPos Vector3f
  • Trigger int
  • Value int

IntegerValue

  • InstanceID UUID
  • Name Symbol
  • PersistenceLocation String
  • Position Vector3f
  • RepPos Vector3f
  • Value int

InternalMessage

InterpolatedVector3f

  • End Vector3f
  • InstanceID UUID
  • Name Symbol
  • PersistenceLocation String
  • Position Vector3f
  • RepPos Vector3f
  • Start Vector3f
  • Steps int

Invoke

JSScripty

  • ExposedInputs String;
  • InstanceID UUID
  • Name Symbol
  • PersistenceLocation String
  • Position Vector3f
  • RepPos Vector3f
  • Script String

JavaScripty

  • InstanceID UUID
  • Name Symbol
  • PersistenceLocation String
  • Position Vector3f
  • RepPos Vector3f

Light

  • AmbientColor Color3f
  • Attenuation Vector3f
  • DiffuseColor Color3f
  • Draggable boolean
  • InstanceID UUID
  • LandscapeLock boolean
  • Name Symbol
  • PersistenceLocation String
  • Position Vector3f
  • RepPos Vector3f
  • Rotation Euler
  • ShadowCasting boolean
  • ShadowMapFar float
  • ShadowMapNear float
  • ShadowMapOrthoSize float
  • ShadowMapSize int
  • SpecularColor Color3f
  • SpotAngle float
  • Type String
  • Visibility boolean

LightRep3D

  • Complete boolean
  • Draggable boolean
  • ExcludeObjects boolean
  • ExcludeUsers boolean
  • ExcludeWhenInvisible boolean
  • InstanceID UUID
  • Label String
  • LandscapeLock boolean
  • Material MaterialADS
  • MenuDesc String
  • MeshResourceLocator String
  • Name Symbol
  • ObjectClassName String
  • PersistenceLocation String
  • Pickable boolean
  • Position Vector3f
  • PositionSet boolean
  • RepPos Vector3f
  • RepresentedObjectHandle int
  • Rotation Euler
  • Scale Vector3f
  • Shaders String
  • Static boolean
  • Visibility boolean

LightweightSnapshot

  • InstanceID UUID
  • Name Symbol
  • PersistenceLocation String
  • Position Vector3f
  • RepPos Vector3f

LookAtController2

  • InstanceID UUID
  • LookAtPosition Vector3f
  • Name Symbol
  • OriginPosition Vector3f
  • PersistenceLocation String
  • Position Vector3f
  • RepPos Vector3f
  • Up Vector3f

MaterialArray

  • AutoReverse boolean
  • CurrentElement int
  • Enabled boolean
  • Fwd boolean
  • InstanceID UUID
  • Name Symbol
  • NumElements int
  • PersistenceLocation String
  • Position Vector3f
  • RepPos Vector3f

MaterialValue

  • InstanceID UUID
  • Name Symbol
  • PersistenceLocation String
  • Position Vector3f
  • RepPos Vector3f
  • Value MaterialADS

Mesh

  • BlendNormals boolean
  • Draggable boolean
  • ExcludeObjects boolean
  • ExcludeUsers boolean
  • ExcludeWhenInvisible boolean
  • InstanceID UUID
  • LandscapeLock boolean
  • Material MaterialADS
  • Name Symbol
  • PersistenceLocation String
  • Pickable boolean
  • Position Vector3f
  • RepPos Vector3f
  • ResourceLocator String
  • Rotation Euler
  • Scale Vector3f
  • Shaders String
  • Static boolean
  • Visibility boolean

MessageEnvelope

MetaDistributedSnapshot

  • InstanceID UUID
  • Name Symbol
  • PersistenceLocation String
  • Position Vector3f
  • RepPos Vector3f

MomentaryButton

  • Draggable boolean
  • ExcludeObjects boolean
  • ExcludeUsers boolean
  • ExcludeWhenInvisible boolean
  • InstanceID UUID
  • LandscapeLock boolean
  • Material MaterialADS
  • Name Symbol
  • OffOffset float
  • OnOffset float
  • PersistenceLocation String
  • Pickable boolean
  • Position Vector3f
  • RepPos Vector3f
  • Rotation Euler
  • Scale Vector3f
  • Shaders String
  • Static boolean
  • Visibility boolean

NandGate

  • InstanceID UUID
  • Name Symbol
  • NumInputs int
  • PersistenceLocation String
  • Position Vector3f
  • RepPos Vector3f

Network

  • Children NodeInstantiationMap
  • Draggable boolean
  • ExcludeObjects boolean
  • ExcludeUsers boolean
  • ExcludeWhenInvisible boolean
  • InstanceID UUID
  • LandscapeLock boolean
  • Material MaterialADS
  • Name Symbol
  • PersistenceLocation String
  • Pickable boolean
  • Position Vector3f
  • RepPos Vector3f
  • Rotation Euler
  • Scale Vector3f
  • Shaders String
  • Static boolean
  • Visibility boolean

NodeClass

NodeRep3D

  • Complete boolean
  • Draggable boolean
  • ExcludeObjects boolean
  • ExcludeUsers boolean
  • ExcludeWhenInvisible boolean
  • InstanceID UUID
  • Label String
  • LandscapeLock boolean
  • Material MaterialADS
  • MenuDesc String
  • Name Symbol
  • ObjectClassName String
  • PersistenceLocation String
  • Pickable boolean
  • Position Vector3f
  • PositionSet boolean
  • RepPos Vector3f
  • RepresentedObjectHandle int
  • Rotation Euler
  • Scale Vector3f
  • Shaders String
  • Static boolean
  • Visibility boolean

NodeRep3DComposite

  • Complete boolean
  • Draggable boolean
  • ExcludeObjects boolean
  • ExcludeUsers boolean
  • ExcludeWhenInvisible boolean
  • InstanceID UUID
  • Label String
  • LandscapeLock boolean
  • Material MaterialADS
  • MenuDesc String
  • Name Symbol
  • ObjectClassName String
  • PersistenceLocation String
  • Pickable boolean
  • Position Vector3f
  • PositionSet boolean
  • RepPos Vector3f
  • RepresentedObjectHandle int
  • Rotation Euler
  • Scale Vector3f
  • Shaders String
  • Static boolean
  • Visibility boolean

NodeRep3DNonVisualObject

  • Complete boolean
  • Draggable boolean
  • ExcludeObjects boolean
  • ExcludeUsers boolean
  • ExcludeWhenInvisible boolean
  • InstanceID UUID
  • Label String
  • LandscapeLock boolean
  • Material MaterialADS
  • MenuDesc String
  • Name Symbol
  • ObjectClassName String
  • PersistenceLocation String
  • Pickable boolean
  • Position Vector3f
  • PositionSet boolean
  • RepPos Vector3f
  • RepresentedObjectHandle int
  • Rotation Euler
  • Scale Vector3f
  • Shaders String
  • Static boolean
  • Visibility boolean

NodeRep3DTimeLine

  • Complete boolean
  • Draggable boolean
  • ExcludeObjects boolean
  • ExcludeUsers boolean
  • ExcludeWhenInvisible boolean
  • InstanceID UUID
  • Label String
  • LandscapeLock boolean
  • Material MaterialADS
  • MenuDesc String
  • Name Symbol
  • ObjectClassName String
  • PersistenceLocation String
  • Pickable boolean
  • Position Vector3f
  • PositionSet boolean
  • RepPos Vector3f
  • RepresentedObjectHandle int
  • Rotation Euler
  • Scale Vector3f
  • Shaders String
  • Static boolean
  • Visibility boolean

NonPositionedObjectRep3D

  • Complete boolean
  • Draggable boolean
  • ExcludeObjects boolean
  • ExcludeUsers boolean
  • ExcludeWhenInvisible boolean
  • InstanceID UUID
  • Label String
  • LandscapeLock boolean
  • Material MaterialADS
  • MenuDesc String
  • Name Symbol
  • ObjectClassName String
  • PersistenceLocation String
  • Pickable boolean
  • Position Vector3f
  • PositionSet boolean
  • RepPos Vector3f
  • RepresentedObjectHandle int
  • Rotation Euler
  • Scale Vector3f
  • Shaders String
  • Static boolean
  • Visibility boolean

NonVisualState

  • ExposedProperties String
  • InstanceID UUID
  • Name Symbol
  • PersistenceLocation String
  • Position Vector3f
  • ReferenceClass String
  • RepPos Vector3f

ObjectStoreJSONPersistenceProvider

  • InstanceID UUID
  • Name Symbol
  • PersistenceLocation String
  • Position Vector3f
  • RepPos Vector3f

Offset

  • InstanceID UUID
  • Name Symbol
  • Offset Vector3f
  • PersistenceLocation String
  • Position Vector3f
  • RepPos Vector3f

OneShotTimer

  • InstanceID UUID
  • Interval int
  • Name Symbol
  • PersistenceLocation String
  • Position Vector3f
  • RepPos Vector3f
  • Running boolean

OrGate

  • InstanceID UUID
  • Name Symbol
  • NumInputs int
  • PersistenceLocation String
  • Position Vector3f
  • RepPos Vector3f

OutputEdge

OutputEdgeSet

Parameter

  • InstanceID UUID
  • Name Symbol
  • PersistenceLocation String
  • Position Vector3f
  • RepOffset Vector3f
  • RepPos Vector3f

ParameterNodeRep3D

  • Complete boolean
  • Draggable boolean
  • EdgeID UUID
  • ExcludeObjects boolean
  • ExcludeUsers boolean
  • ExcludeWhenInvisible boolean
  • InstanceID UUID
  • Label String
  • LandscapeLock boolean
  • Material MaterialADS
  • MenuDesc String
  • Name Symbol
  • ObjectClassName String
  • PersistenceLocation String
  • Pickable boolean
  • Position Vector3f
  • PositionSet boolean
  • RepOffset Vector3f
  • RepPos Vector3f
  • RepresentedObjectHandle int
  • Rotation Euler
  • Scale Vector3f
  • Shaders String
  • Static boolean
  • Visibility boolean

Persistence

  • InstanceID UUID
  • Name Symbol
  • PersistenceLocation String
  • Position Vector3f
  • RepPos Vector3f

PopupMenu

  • Draggable boolean
  • ExcludeObjects boolean
  • ExcludeUsers boolean
  • ExcludeWhenInvisible boolean
  • InstanceID UUID
  • LandscapeLock boolean
  • Material MaterialADS
  • Name Symbol
  • PersistenceLocation String
  • Pickable boolean
  • Position Vector3f
  • RepPos Vector3f
  • Rotation Euler
  • Scale Vector3f
  • Shaders String
  • Static boolean
  • Visibility boolean

ProximityDetector

  • Active boolean
  • InstanceID UUID
  • Name Symbol
  • PersistenceLocation String
  • Position Vector3f
  • Radius float
  • RepPos Vector3f

Quad

  • Draggable boolean
  • ExcludeObjects boolean
  • ExcludeUsers boolean
  • ExcludeWhenInvisible boolean
  • InstanceID UUID
  • LandscapeLock boolean
  • Material MaterialADS
  • Name Symbol
  • PersistenceLocation String
  • Pickable boolean
  • Position Vector3f
  • RepPos Vector3f
  • Rotation Euler
  • Scale Vector3f
  • Shaders String
  • Static boolean
  • TextureLocator String
  • Visibility boolean

QuadButton

  • DownTextureLocator String
  • Draggable boolean
  • ExcludeObjects boolean
  • ExcludeUsers boolean
  • ExcludeWhenInvisible boolean
  • InstanceID UUID
  • LandscapeLock boolean
  • Material MaterialADS
  • Name Symbol
  • PersistenceLocation String
  • Pickable boolean
  • Position Vector3f
  • RepPos Vector3f
  • Rotation Euler
  • Scale Vector3f
  • Shaders String
  • Static boolean
  • UpTextureLocator String
  • Visibility boolean

RanFloat

  • High float
  • InstanceID UUID
  • Low float
  • Name Symbol
  • PersistenceLocation String
  • Position Vector3f
  • RepPos Vector3f
  • Value float

RanVec3

  • HighX float
  • HighY float
  • HighZ float
  • InstanceID UUID
  • LowX float
  • LowY float
  • LowZ float
  • Name Symbol
  • PersistenceLocation String
  • Position Vector3f
  • RepPos Vector3f
  • Value Vector3f

Reflector

  • InstanceID UUID
  • Name Symbol
  • PersistenceLocation String
  • Position Vector3f
  • RepPos Vector3f

Remove

RepManager

  • InstanceID UUID
  • Name Symbol
  • PersistenceLocation String
  • Position Vector3f
  • RepPos Vector3f

Reparenter

  • InstanceID UUID
  • Name Symbol
  • NewParentPath String
  • PersistenceLocation String
  • Position Vector3f
  • RepPos Vector3f
  • SendPosition boolean
  • SendRotation boolean
  • TarPosition Vector3f
  • TarRotation Euler

Resource

  • InstanceID UUID
  • Name Symbol
  • PersistenceLocation String
  • Position Vector3f
  • RepPos Vector3f
  • ResourceLocator String

Ring

  • BlendNormals boolean
  • Depth float
  • Draggable boolean
  • ExcludeObjects boolean
  • ExcludeUsers boolean
  • ExcludeWhenInvisible boolean
  • InstanceID UUID
  • LandscapeLock boolean
  • MajorRadius float
  • Material MaterialADS
  • MinorRadius float
  • Name Symbol
  • NumSegments int
  • PersistenceLocation String
  • Pickable boolean
  • Position Vector3f
  • RepPos Vector3f
  • Rotation Euler
  • Scale Vector3f
  • Shaders String
  • Static boolean
  • Visibility boolean

Root

  • Children NodeInstantiationMap
  • Draggable boolean
  • ExcludeObjects boolean
  • ExcludeUsers boolean
  • ExcludeWhenInvisible boolean
  • InstanceID UUID
  • LandscapeLock boolean
  • Material MaterialADS
  • Name Symbol
  • PersistenceLocation String
  • Pickable boolean
  • Position Vector3f
  • RepPos Vector3f
  • Rotation Euler
  • Scale Vector3f
  • ShaderDesc String
  • Shaders String
  • Static boolean
  • Visibility boolean

RotationAxes

  • Draggable boolean
  • ExcludeObjects boolean
  • ExcludeUsers boolean
  • ExcludeWhenInvisible boolean
  • InstanceID UUID
  • LandscapeLock boolean
  • Material MaterialADS
  • Name Symbol
  • PersistenceLocation String
  • Pickable boolean
  • Position Vector3f
  • RepPos Vector3f
  • Rotation Euler
  • Scale Vector3f
  • Shaders String
  • Static boolean
  • Visibility boolean

RotationController

  • AngleIncrement float
  • Axis Vector3f
  • CurrentAngle float
  • InstanceID UUID
  • Interval int
  • Name Symbol
  • PersistenceLocation String
  • Position Vector3f
  • RepPos Vector3f
  • Reverse boolean
  • RotateForever boolean
  • Running boolean

RotationController2

  • Axis Vector3f
  • Current int
  • InstanceID UUID
  • Interval int
  • Name Symbol
  • PersistenceLocation String
  • Position Vector3f
  • RepPos Vector3f
  • RotateForever boolean
  • Running boolean
  • Steps int

ScaleAxes

  • Draggable boolean
  • ExcludeObjects boolean
  • ExcludeUsers boolean
  • ExcludeWhenInvisible boolean
  • InstanceID UUID
  • LandscapeLock boolean
  • Material MaterialADS
  • Name Symbol
  • PersistenceLocation String
  • Pickable boolean
  • Position Vector3f
  • RepPos Vector3f
  • Rotation Euler
  • Scale Vector3f
  • Shaders String
  • Static boolean
  • Visibility boolean

ScannerController2

  • Current int
  • InstanceID UUID
  • Interval int
  • Name Symbol
  • PersistenceLocation String
  • Position Vector3f
  • PositionA Vector3f
  • PositionB Vector3f
  • RepPos Vector3f
  • Reverse boolean
  • Running boolean
  • Steps int

SceneCore

  • Children NodeInstantiationMap
  • Draggable boolean
  • ExcludeObjects boolean
  • ExcludeUsers boolean
  • ExcludeWhenInvisible boolean
  • InstanceID UUID
  • LandscapeLock boolean
  • Material MaterialADS
  • Name Symbol
  • PersistenceLocation String
  • Pickable boolean
  • Position Vector3f
  • RepPos Vector3f
  • Rotation Euler
  • Scale Vector3f
  • Shaders String
  • Static boolean
  • Visibility boolean

SceneRep3DSpecialObject

  • Complete boolean
  • Draggable boolean
  • ExcludeObjects boolean
  • ExcludeUsers boolean
  • ExcludeWhenInvisible boolean
  • InstanceID UUID
  • Label String
  • LandscapeLock boolean
  • Material MaterialADS
  • MenuDesc String
  • MeshResourceLocator String
  • Name Symbol
  • ObjectClassName String
  • PersistenceLocation String
  • Pickable boolean
  • Position Vector3f
  • PositionSet boolean
  • RepPos Vector3f
  • RepresentedObjectHandle int
  • Rotation Euler
  • Scale Vector3f
  • Shaders String
  • Static boolean
  • Visibility boolean

SceneRepCompositeObject

  • Draggable boolean
  • ExcludeObjects boolean
  • ExcludeUsers boolean
  • ExcludeWhenInvisible boolean
  • InstanceID UUID
  • Label String
  • LandscapeLock boolean
  • Material MaterialADS
  • MenuDesc String
  • Name Symbol
  • ObjectClassName String
  • PersistenceLocation String
  • Pickable boolean
  • Position Vector3f
  • RepPos Vector3f
  • RepresentedObjectHandle int
  • Rotation Euler
  • Scale Vector3f
  • Shaders String
  • Static boolean
  • Visibility boolean

SceneRepNonVisualObject

  • Draggable boolean
  • ExcludeObjects boolean
  • ExcludeUsers boolean
  • ExcludeWhenInvisible boolean
  • InstanceID UUID
  • Label String
  • LandscapeLock boolean
  • Material MaterialADS
  • MenuDesc String
  • Name Symbol
  • ObjectClassName String
  • PersistenceLocation String
  • Pickable boolean
  • Position Vector3f
  • RepPos Vector3f
  • RepresentedObjectHandle int
  • Rotation Euler
  • Scale Vector3f
  • Shaders String
  • Static boolean
  • Visibility boolean

SequencerTest

  • Dimension int
  • Frequency int
  • InstanceID UUID
  • Name Symbol
  • ObjectSize float
  • PersistenceLocation String
  • Position Vector3f
  • RepPos Vector3f
  • Spacing float

SetContext

SetProperty

ShaderGraph

  • Content String
  • ContentLocator String
  • Draggable boolean
  • ExcludeObjects boolean
  • ExcludeUsers boolean
  • ExcludeWhenInvisible boolean
  • InstanceID UUID
  • LandscapeLock boolean
  • Material MaterialADS
  • Name Symbol
  • PersistenceLocation String
  • Pickable boolean
  • Position Vector3f
  • RepPos Vector3f
  • Rotation Euler
  • Scale Vector3f
  • Shaders String
  • Static boolean
  • Visibility boolean

SimpleSequencer

  • InstanceID UUID
  • Name Symbol
  • NumOutputs int
  • PersistenceLocation String
  • Position Vector3f
  • RepPos Vector3f
  • Wrap boolean

Simulator

  • InstanceID UUID
  • Name Symbol
  • PersistenceLocation String
  • Position Vector3f
  • RepPos Vector3f

SineController2

  • Current int
  • InstanceID UUID
  • Interval int
  • Name Symbol
  • OriginPosition Vector3f
  • PersistenceLocation String
  • PhaseAdjust float
  • Position Vector3f
  • RepPos Vector3f
  • Rotation Euler
  • Running boolean
  • Steps int
  • XScale float
  • YScale float

Skybox

  • Draggable boolean
  • ExcludeObjects boolean
  • ExcludeUsers boolean
  • ExcludeWhenInvisible boolean
  • InstanceID UUID
  • LandscapeLock boolean
  • Material MaterialADS
  • Name Symbol
  • PersistenceLocation String
  • Pickable boolean
  • Position Vector3f
  • RepPos Vector3f
  • ResourceLocator String
  • Rotation Euler
  • Scale Vector3f
  • Shaders String
  • Static boolean
  • Visibility boolean

Slider

  • Draggable boolean
  • ExcludeObjects boolean
  • ExcludeUsers boolean
  • ExcludeWhenInvisible boolean
  • InstanceID UUID
  • LandscapeLock boolean
  • Material MaterialADS
  • Name Symbol
  • PersistenceLocation String
  • Pickable boolean
  • Position Vector3f
  • RepPos Vector3f
  • Rotation Euler
  • Scale Vector3f
  • Shaders String
  • Static boolean
  • Visibility boolean

Sound

  • Draggable boolean
  • InstanceID UUID
  • LandscapeLock boolean
  • Material MaterialADS
  • Name Symbol
  • PersistenceLocation String
  • Playing boolean
  • Position Vector3f
  • RepPos Vector3f
  • ResourceLocator String
  • Rotation Euler

Spatial

  • Draggable boolean
  • ExcludeObjects boolean
  • ExcludeUsers boolean
  • ExcludeWhenInvisible boolean
  • InstanceID UUID
  • LandscapeLock boolean
  • Material MaterialADS
  • Name Symbol
  • PersistenceLocation String
  • Position Vector3f
  • RepPos Vector3f
  • Rotation Euler
  • Scale Vector3f

Spawner

  • InstanceID UUID
  • Name Symbol
  • PersistenceLocation String
  • Position Vector3f
  • RepPos Vector3f

Sphere

  • BlendNormals boolean
  • Draggable boolean
  • ExcludeObjects boolean
  • ExcludeUsers boolean
  • ExcludeWhenInvisible boolean
  • InstanceID UUID
  • LandscapeLock boolean
  • Material MaterialADS
  • Name Symbol
  • NumRings int
  • NumSegments int
  • PersistenceLocation String
  • Pickable boolean
  • Position Vector3f
  • Radius float
  • RepPos Vector3f
  • Rotation Euler
  • Scale Vector3f
  • Shaders String
  • Static boolean
  • Visibility boolean

StringArray

  • AutoReverse boolean
  • CurrentElement int
  • Enabled boolean
  • Fwd boolean
  • InstanceID UUID
  • Name Symbol
  • NumElements int
  • PersistenceLocation String
  • Position Vector3f
  • RepPos Vector3f

StringValue

  • InstanceID UUID
  • Name Symbol
  • PersistenceLocation String
  • Position Vector3f
  • RepPos Vector3f
  • Value String

SynchronousGraphProxy

  • InstanceID UUID
  • Name Symbol
  • PersistenceLocation String
  • Position Vector3f
  • RepPos Vector3f

SystemContainer

  • Children NodeInstantiationMap
  • Draggable boolean
  • ExcludeObjects boolean
  • ExcludeUsers boolean
  • ExcludeWhenInvisible boolean
  • InstanceID UUID
  • LandscapeLock boolean
  • Material MaterialADS
  • Name Symbol
  • PersistenceLocation String
  • Pickable boolean
  • Position Vector3f
  • RepPos Vector3f
  • Rotation Euler
  • Scale Vector3f
  • Shaders String
  • Static boolean
  • Visibility boolean

Teleport

  • InstanceID UUID
  • Name Symbol
  • PersistenceLocation String
  • Position Vector3f
  • RepPos Vector3f
  • ResourceLocator String
  • SendPosition boolean
  • SendRotation boolean
  • TarPosition Vector3f
  • TarRotation Euler

TerrainGenerator

  • Children NodeInstantiationMap
  • Draggable boolean
  • ExcludeObjects boolean
  • ExcludeUsers boolean
  • ExcludeWhenInvisible boolean
  • InstanceID UUID
  • LandscapeLock boolean
  • Material MaterialADS
  • Name Symbol
  • PersistenceLocation String
  • Pickable boolean
  • Position Vector3f
  • RepPos Vector3f
  • Rotation Euler
  • Scale Vector3f
  • Shaders String
  • Static boolean
  • Visibility boolean

TessQuad

  • BlendNormals boolean
  • Draggable boolean
  • ExcludeObjects boolean
  • ExcludeUsers boolean
  • ExcludeWhenInvisible boolean
  • HeightmapLocator String
  • InstanceID UUID
  • LandscapeLock boolean
  • Material MaterialADS
  • Name Symbol
  • PersistenceLocation String
  • Pickable boolean
  • Position Vector3f
  • RepPos Vector3f
  • Rotation Euler
  • Scale Vector3f
  • Shaders String
  • Static boolean
  • Visibility boolean

TestCore

  • InstanceID UUID
  • Name Symbol
  • PersistenceLocation String
  • Position Vector3f
  • RepPos Vector3f
  • TestProperty int

TestMover

  • InstanceID UUID
  • Name Symbol
  • PersistenceLocation String
  • Position Vector3f
  • RepPos Vector3f

TextQuad

  • Draggable boolean
  • ExcludeObjects boolean
  • ExcludeUsers boolean
  • ExcludeWhenInvisible boolean
  • InstanceID UUID
  • LandscapeLock boolean
  • Material MaterialADS
  • Name Symbol
  • PersistenceLocation String
  • Pickable boolean
  • Position Vector3f
  • RepPos Vector3f
  • Rotation Euler
  • Scale Vector3f
  • Shaders String
  • Static boolean
  • Text String
  • Visibility boolean

TextureGenerator

  • Draggable boolean
  • ExcludeObjects boolean
  • ExcludeUsers boolean
  • ExcludeWhenInvisible boolean
  • GeneratorShader String
  • InstanceID UUID
  • LandscapeLock boolean
  • Material MaterialADS
  • Name Symbol
  • PersistenceLocation String
  • Pickable boolean
  • Position Vector3f
  • PropertyLocator String
  • RepPos Vector3f
  • Rotation Euler
  • Scale Vector3f
  • Shaders String
  • Static boolean
  • Visibility boolean

Timer

  • InstanceID UUID
  • Interval int
  • Name Symbol
  • PersistenceLocation String
  • Position Vector3f
  • RepPos Vector3f
  • Repeats boolean
  • Running boolean

ToggleButton

  • Draggable boolean
  • ExcludeObjects boolean
  • ExcludeUsers boolean
  • ExcludeWhenInvisible boolean
  • InstanceID UUID
  • LandscapeLock boolean
  • Material MaterialADS
  • Name Symbol
  • OffOffset float
  • OnOffset float
  • PersistenceLocation String
  • Pickable boolean
  • Position Vector3f
  • RepPos Vector3f
  • Rotation Euler
  • Scale Vector3f
  • Shaders String
  • Static boolean
  • Visibility boolean

Torus

  • BlendNormals boolean
  • Draggable boolean
  • ExcludeObjects boolean
  • ExcludeUsers boolean
  • ExcludeWhenInvisible boolean
  • InstanceID UUID
  • LandscapeLock boolean
  • MajorRadius float
  • Material MaterialADS
  • MinorRadius float
  • Name Symbol
  • NumRings int
  • NumSegments int
  • PersistenceLocation String
  • Pickable boolean
  • Position Vector3f
  • RepPos Vector3f
  • Rotation Euler
  • Scale Vector3f
  • Shaders String
  • Static boolean
  • Visibility boolean

TrackedDevice

  • Draggable boolean
  • ExcludeObjects boolean
  • ExcludeUsers boolean
  • ExcludeWhenInvisible boolean
  • InstanceID UUID
  • LandscapeLock boolean
  • Material MaterialADS
  • Name Symbol
  • PersistenceLocation String
  • Pickable boolean
  • Position Vector3f
  • RepPos Vector3f
  • Rotation Euler
  • Scale Vector3f
  • Shaders String
  • Static boolean
  • Visibility boolean

Trigger

  • InstanceID UUID
  • Name Symbol
  • PersistenceLocation String
  • Position Vector3f
  • RepPos Vector3f

Trunc

  • BlendNormals boolean
  • Draggable boolean
  • ExcludeObjects boolean
  • ExcludeUsers boolean
  • ExcludeWhenInvisible boolean
  • InstanceID UUID
  • LandscapeLock boolean
  • Material MaterialADS
  • Name Symbol
  • PersistenceLocation String
  • Pickable boolean
  • Position Vector3f
  • RepPos Vector3f
  • Rotation Euler
  • Scale Vector3f
  • Shaders String
  • Static boolean
  • Visibility boolean

Tube

  • BlendNormals boolean
  • BottomRadius float
  • Draggable boolean
  • ExcludeObjects boolean
  • ExcludeUsers boolean
  • ExcludeWhenInvisible boolean
  • InstanceID UUID
  • LandscapeLock boolean
  • Length float
  • Material MaterialADS
  • Name Symbol
  • NumFaces int
  • PersistenceLocation String
  • Pickable boolean
  • Position Vector3f
  • RepPos Vector3f
  • Rotation Euler
  • Scale Vector3f
  • Shaders String
  • Static boolean
  • TopRadius float
  • Visibility boolean

Tweener

  • Duration long
  • Ellapsed long
  • InstanceID UUID
  • Interval long
  • Name Symbol
  • PersistenceLocation String
  • Position Vector3f
  • RepPos Vector3f
  • Running boolean

User

  • Children NodeInstantiationMap
  • Draggable boolean
  • ExcludeObjects boolean
  • ExcludeUsers boolean
  • ExcludeWhenInvisible boolean
  • InstanceID UUID
  • LandscapeLock boolean
  • Material MaterialADS
  • Name Symbol
  • PersistenceLocation String
  • Pickable boolean
  • Position Vector3f
  • PrimaryZoneID UUID
  • RepPos Vector3f
  • Rotation Euler
  • Scale Vector3f
  • Shaders String
  • Static boolean
  • UserName String
  • Visibility boolean

Value

  • InstanceID UUID
  • Name Symbol
  • PersistenceLocation String
  • Position Vector3f
  • RepPos Vector3f

Vector3fArray

  • AutoReverse boolean
  • CurrentElement int
  • Enabled boolean
  • Fwd boolean
  • InstanceID UUID
  • Name Symbol
  • NumElements int
  • PersistenceLocation String
  • Position Vector3f
  • RepPos Vector3f

Vector3fDeMux

  • InstanceID UUID
  • Name Symbol
  • PersistenceLocation String
  • Position Vector3f
  • RepPos Vector3f

Vector3fInterpolator

  • End Vector3f
  • InstanceID UUID
  • Name Symbol
  • PersistenceLocation String
  • Position Vector3f
  • RepPos Vector3f
  • Start Vector3f
  • Steps int

Vector3fMultiplexer

  • InstanceID UUID
  • Name Symbol
  • PersistenceLocation String
  • Position Vector3f
  • RepPos Vector3f

Vector3fMux

  • InstanceID UUID
  • Name Symbol
  • PersistenceLocation String
  • Position Vector3f
  • RepPos Vector3f

Vector3fOffset

  • InstanceID UUID
  • Name Symbol
  • Offset Vector3f
  • PersistenceLocation String
  • Position Vector3f
  • RepPos Vector3f

Vector3fRandomOffset

  • InstanceID UUID
  • Name Symbol
  • Offset Vector3f
  • PersistenceLocation String
  • Position Vector3f
  • RepPos Vector3f

Vector3fRandomValue

  • CurrentValue Vector3f
  • InstanceID UUID
  • Name Symbol
  • PersistenceLocation String
  • Position Vector3f
  • RepPos Vector3f

Vector3fScaler

  • InstanceID UUID
  • Name Symbol
  • PersistenceLocation String
  • Position Vector3f
  • RepPos Vector3f
  • Scale float
  • Value Vector3f

Vector3fValue

  • InstanceID UUID
  • Name Symbol
  • PersistenceLocation String
  • Position Vector3f
  • RepPos Vector3f
  • Value Vector3f

WarpMarker

  • Draggable boolean
  • ExcludeObjects boolean
  • ExcludeUsers boolean
  • ExcludeWhenInvisible boolean
  • InstanceID UUID
  • LandscapeLock boolean
  • Material MaterialADS
  • Name Symbol
  • PersistenceLocation String
  • Pickable boolean
  • Position Vector3f
  • ReorientUser boolean
  • RepPos Vector3f
  • Rotation Euler
  • Scale Vector3f
  • Shaders String
  • Static boolean
  • Visibility boolean

Waypoint

  • Draggable boolean
  • ExcludeObjects boolean
  • ExcludeUsers boolean
  • ExcludeWhenInvisible boolean
  • InstanceID UUID
  • LandscapeLock boolean
  • Material MaterialADS
  • Name Symbol
  • NextWaypointNames String
  • PauseHereForSeconds float
  • PersistenceLocation String
  • Pickable boolean
  • Position Vector3f
  • RepPos Vector3f
  • Rotation Euler
  • Scale Vector3f
  • Shaders String
  • SmoothRotation boolean
  • SmoothVelocity boolean
  • Static boolean
  • TimeToRotate float
  • TimeToTranslate float
  • Visibility boolean

WaypointMover2

  • CurrentWaypointName String
  • InstanceID UUID
  • MovingToWaypoint boolean
  • Name Symbol
  • PersistenceLocation String
  • Position Vector3f
  • RepPos Vector3f
  • StartWaypointName String

WristMenu

  • Draggable boolean
  • ExcludeObjects boolean
  • ExcludeUsers boolean
  • ExcludeWhenInvisible boolean
  • InstanceID UUID
  • LandscapeLock boolean
  • Material MaterialADS
  • Name Symbol
  • PersistenceLocation String
  • Pickable boolean
  • Position Vector3f
  • RepPos Vector3f
  • Rotation Euler
  • Scale Vector3f
  • Shaders String
  • Static boolean
  • Visibility boolean

XorGate

  • InstanceID UUID
  • Name Symbol
  • NumInputs int
  • PersistenceLocation String
  • Position Vector3f
  • RepPos Vector3f

Zone

  • ApplySpawnPoint boolean
  • ApplySpawnRotation boolean
  • CellSize float
  • Children NodeInstantiationMap
  • Draggable boolean
  • ExcludeObjects boolean
  • ExcludeUsers boolean
  • ExcludeWhenInvisible boolean
  • Extent Vector3f
  • InstanceID UUID
  • LandscapeLock boolean
  • Material MaterialADS
  • MaxPickRayDistance float
  • Name Symbol
  • PersistenceLocation String
  • Pickable boolean
  • Position Vector3f
  • RepPos Vector3f
  • Rotation Euler
  • Scale Vector3f
  • Shaders String
  • SpawnPoint Vector3f
  • SpawnRotation Euler
  • Static boolean
  • Visibility boolean

ZoneChangeOverseer

  • InstanceID UUID
  • Name Symbol
  • PersistenceLocation String
  • Position Vector3f
  • RepPos Vector3f

ZoneContainer

  • Children NodeInstantiationMap
  • Draggable boolean
  • ExcludeObjects boolean
  • ExcludeUsers boolean
  • ExcludeWhenInvisible boolean
  • InstanceID UUID
  • LandscapeLock boolean
  • Material MaterialADS
  • Name Symbol
  • PersistenceLocation String
  • Pickable boolean
  • Position Vector3f
  • RepPos Vector3f
  • Rotation Euler
  • Scale Vector3f
  • Shaders String
  • Static boolean
  • Visibility boolean