Difference between revisions of "3D Model Files"

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(Created page with "We support Collada, (.dae) FBX ver 7.4 and glTF (.glb or .gltf) format 3D model files Here is a utility to display FBX file version number https://github.com/greengiant83/FBX...")
 
(add texture effects)
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Here is a utility to display FBX file version number https://github.com/greengiant83/FBX-Version-Checker
 
Here is a utility to display FBX file version number https://github.com/greengiant83/FBX-Version-Checker
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==Texture Effects==
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* Support for emissive textures..  This is a texture map that, when enabled, causes the display of the color in the map at the surface point; scaled by a float amplifier.  Net effect: oversaturated glowing materials like lava.
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* Support for ambient occlusion map.  This is a texture (B&W) that is computed by most modeling packages based on a more complex lighting calculation.  All that this does is reduce the brightness of the pixel in question.  Most modeling packages can now emit these.  Note: not SSAO (screen space ambient occlusion) - this is slow.  In this case, this is just another texture map, but it trims the illumination
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* Debug existing specular and displacement maps - these are not being picked up in importer, but can now be specified manually in the material.

Revision as of 18:28, 3 September 2022

We support Collada, (.dae) FBX ver 7.4 and glTF (.glb or .gltf) format 3D model files

Here is a utility to display FBX file version number https://github.com/greengiant83/FBX-Version-Checker

Texture Effects

  • Support for emissive textures.. This is a texture map that, when enabled, causes the display of the color in the map at the surface point; scaled by a float amplifier. Net effect: oversaturated glowing materials like lava.
  • Support for ambient occlusion map. This is a texture (B&W) that is computed by most modeling packages based on a more complex lighting calculation. All that this does is reduce the brightness of the pixel in question. Most modeling packages can now emit these. Note: not SSAO (screen space ambient occlusion) - this is slow. In this case, this is just another texture map, but it trims the illumination
  • Debug existing specular and displacement maps - these are not being picked up in importer, but can now be specified manually in the material.