Difference between revisions of "Adding External Assets"

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3D objects can be “assets” created with regular 3D modeling tools such as Blender, Cinema4D, Maya/3DS or Sketchup. These tools create the meshes (the shapes) and color or texture the materials. Pre-made 3D model assets can be downloaded online from Turbo Squid and many other websites.  
 
3D objects can be “assets” created with regular 3D modeling tools such as Blender, Cinema4D, Maya/3DS or Sketchup. These tools create the meshes (the shapes) and color or texture the materials. Pre-made 3D model assets can be downloaded online from Turbo Squid and many other websites.  
  
'''Check asset files before loading a mesh''' (different 3D model file format files can be checked, but must be converted to .dae file format to load into Monkey):
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We currently support Collada (.dae), .fbx and .glb/.gltf 3D model files. With embedded textures and animations.
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'''Check asset files before loading a mesh'''  
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* Open it in Blender..  Verify that it looks ok, no error reported.  Export to DAE if needed.
 
* Open it in Blender..  Verify that it looks ok, no error reported.  Export to DAE if needed.
* Open file in Open3DMod.  You can verify that the model can be loaded and that the textures/materials are correct. You can then export it as Collada .dae if it is not already a dae file.. Notice any error messages.
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* Open file in Open3DMod for .dae or Autodesk FBX Viewer (.fbx) or Windows 3D Viewer.  You can verify that the model can be loaded and that the textures/materials are correct.  
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* You can then export it as Collada .dae or FBX ver 7.4 or .glb. Notice any error messages.
 
* Now you are ready to load it into Monkey.  
 
* Now you are ready to load it into Monkey.  
 
   
 
   
''The file must be placed in a folder within your .cldata/Users folder for Monkey to be able to find it.'' The model may then be loaded into Monkey to create a VR object.  
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''The file must be placed in a folder within your .cldata/Users folder for Monkey to be able to find it.'' The model may then be loaded into Monkey to create a VR object.  If there are texture files that are not embedded in the model file itself, the textures should be placed in a folder named "tex".
  
Use the '''Load Mesh''' menu item to bring a 3D model .dae file object into your Zone from your local disk.  (you must place it must be within your .cldata/Users folder) You will see a file browser window to choose the .dae 3D object file from.
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Use the '''Load Mesh''' menu item to bring a 3D model .dae, glb or .fbx file object into your Zone from your local disk.  (you must place it must be within your .cldata/Users folder) You will see a file browser window to choose the 3D object file from.
  
 
[[File:ObjectBrowser.png]]
 
[[File:ObjectBrowser.png]]

Latest revision as of 16:34, 1 September 2022

3D objects can be “assets” created with regular 3D modeling tools such as Blender, Cinema4D, Maya/3DS or Sketchup. These tools create the meshes (the shapes) and color or texture the materials. Pre-made 3D model assets can be downloaded online from Turbo Squid and many other websites.

We currently support Collada (.dae), .fbx and .glb/.gltf 3D model files. With embedded textures and animations.

Check asset files before loading a mesh

  • Open it in Blender.. Verify that it looks ok, no error reported. Export to DAE if needed.
  • Open file in Open3DMod for .dae or Autodesk FBX Viewer (.fbx) or Windows 3D Viewer. You can verify that the model can be loaded and that the textures/materials are correct.
  • You can then export it as Collada .dae or FBX ver 7.4 or .glb. Notice any error messages.
  • Now you are ready to load it into Monkey.

The file must be placed in a folder within your .cldata/Users folder for Monkey to be able to find it. The model may then be loaded into Monkey to create a VR object. If there are texture files that are not embedded in the model file itself, the textures should be placed in a folder named "tex".

Use the Load Mesh menu item to bring a 3D model .dae, glb or .fbx file object into your Zone from your local disk. (you must place it must be within your .cldata/Users folder) You will see a file browser window to choose the 3D object file from.

ObjectBrowser.png


Next: Spatial_Objects