Difference between revisions of "Moving Objects Along Paths"

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make these and then tell any object to move to them using the appropriate properties
 
make these and then tell any object to move to them using the appropriate properties
  
Waypoint - just create these using the menu.   
+
'''Waypoint object''' - just create these using the Add menu.   
  
 
[[File:AddWaypont.png]]
 
[[File:AddWaypont.png]]
  
Using the PropetyEditor, change the names of say 3 waypoints to be "A", "B:,"C" etc.  Set '''Position''' and '''Rotation''' as appropriate.   
+
Using the PropertyEditor, change the names of say 3 waypoints to be "A", "B:,"C" etc.  Set '''Position''' and '''Rotation''' as appropriate.   
  
 
'''CurrentWaypointName''' - text
 
'''CurrentWaypointName''' - text

Revision as of 13:03, 29 April 2021

Waypoint

make these and then tell any object to move to them using the appropriate properties

Waypoint object - just create these using the Add menu.

AddWaypont.png

Using the PropertyEditor, change the names of say 3 waypoints to be "A", "B:,"C" etc. Set Position and Rotation as appropriate.

CurrentWaypointName - text

MovingToWaypoint - checkbox

NextWaypointNames - text

PauseHereForSeconds - number


There are options for time to reach the targeted position TimeToTranslate and time to reach target rotation TimeToRotate - these control how fast the go to that waypoint and how fast it will turn to the target orientation.

SmoothRotation - checkbox

SmoothVelocity - checkbox

TimeIntoWaypointMove - number

TimeToTranslate - number

TimeToRotate - number

WaypointProps1.png

WaypointProps2.png

The nextwaypoint property controls which waypoint the object will go to after it reaches the current waypoint. You can easily make a loop by specifying the next waypoint as being the starting waypoint etc.

On all objects there is a MovingToWaypoint flag and NextWaypoint field. Set those appropriately and it will move. They can also be controlled by wiring.

WarpMarker

click on this and be transported there and reparented