Difference between revisions of "Shaders"

From Constructive Labs
Jump to navigation Jump to search
m
m
 
Line 1: Line 1:
 
Shaders are small programs in a language, called GLSL, that are used to control the graphics representation and effects for of objects. You can assign one or more shaders by name to an object in the object's '''Shaders''' property.
 
Shaders are small programs in a language, called GLSL, that are used to control the graphics representation and effects for of objects. You can assign one or more shaders by name to an object in the object's '''Shaders''' property.
 +
 +
A Shaders object property that contains an incorrect value, may prevent rendering the object, making it invisible
  
 
These are the currently available shaders
 
These are the currently available shaders

Latest revision as of 09:55, 23 June 2022

Shaders are small programs in a language, called GLSL, that are used to control the graphics representation and effects for of objects. You can assign one or more shaders by name to an object in the object's Shaders property.

A Shaders object property that contains an incorrect value, may prevent rendering the object, making it invisible

These are the currently available shaders

wireframeShader  : [ \"system:///shaders/Default.gl_vsh\", \"system:///shaders/Default.gl_fsh\"],"
defaultShader  : [ \"system:///shaders/ADS.gl_vsh\", \"system:///shaders/ADS.gl_fsh\"],"
skinShader  : [ \"system:///shaders/ADSS.gl_vsh\", \"system:///shaders/ADS.gl_fsh\"],"
shadowShader  : [ \"system:///shaders/Shadow.gl_vsh\", \"system:///shaders/Shadow.gl_fsh\"],"
blendedShader  : [ \"system:///shaders/Blended.gl_vsh\", \"system:///shaders/Blended.gl_fsh\"],"
alphaShader  : [ \"system:///shaders/ADS_alpha.gl_vsh\", \"system:///shaders/ADS_alpha.gl_fsh\"],"
blinnShader  : [ \"system:///shaders/BlinnSuper.gl_vsh\", \"system:///shaders/BlinnSuper.gl_fsh\"],"
haloShader  : [ \"system:///shaders/Halo.gl_vsh\", \"system:///shaders/Halo.gl_fsh\"],"
textShader  : [ \"system:///shaders/TextTexture.gl_vsh\", \"system:///shaders/TextTexture.gl_fsh\"],"
textureShader  : [ \"system:///shaders/Texture.gl_vsh\", \"system:///shaders/Texture.gl_fsh\"],"
skyboxShader  : [ \"system:///shaders/Skybox.gl_vsh\", \"system:///shaders/Skybox.gl_fsh\"],"
textgen  : [ \"system:///shaders/TextGen.gl_vsh\", \"system:///shaders/TextGen.gl_fsh\"],"
marble  : [ \"system:///shaders/TextGen.gl_vsh\", \"system:///shaders/Marble.gl_fsh\"],"
planet  : [ \"system:///shaders/TextGen.gl_vsh\", \"system:///shaders/noiselib/planet.glsl\"],"
debug  : [ \"system:///shaders/Texture.gl_vsh\", \"system:///shaders/debug.gl_fsh\"],"

not all of these will work with all objects