Difference between revisions of "Wiring"

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[[File:Wiring1.png]]
 
[[File:Wiring1.png]]
  
When you are in wire mode, you get the wiring diagram for anything you click on, just like with properties.The wiring looks like dark green balls connected by green lines, sort of like a chemistry molecular model.
+
When you are in wire mode, you see the wiring diagram for anything you click on. The wiring looks like red balls connected by green lines, sort of like a chemistry molecular model.
  
For example, click on the sphere
+
For example, click on a sphere.
  
 
[[File:Wiring2.png]]
 
[[File:Wiring2.png]]
 
   
 
   
You see a little wiring diagram (balls and connectors) above the wrist menu. You can drag it around like anything else
+
You see a ball and rod appear above the sphere. That is the wiring handle.
Hover the ray over it to see a label saying what it is
+
Hover the ray over the ball to see a label saying what it is.
  
 
[[File:Wiring3.png]]
 
[[File:Wiring3.png]]
  
if you ray, click and release with the right controller trigger, that will bring up a menu of items you can use to wire objects together
+
If you ray, click and release with the right controller trigger, that will bring up a menu of items that you can use to wire objects together.
  
 
==Parameters:==
 
==Parameters:==
  
if a wire is red it needs parameters.
+
if a wire has a ball in the middle, it needs parameters.
but you can't put them inside the wire, you have to get them from another object for now
+
You have to get the value(s) for the required parameters from another object - typically a Variable type of object
 
 
 
 
The + button adds something to the wiring, for example another object: the cube.
 
  
 
[[File:Wiring4.png]]
 
[[File:Wiring4.png]]

Revision as of 12:32, 21 September 2021

You can go into WIRE mode by choosing the WIRE/CODE menu item

Wiring1.png

When you are in wire mode, you see the wiring diagram for anything you click on. The wiring looks like red balls connected by green lines, sort of like a chemistry molecular model.

For example, click on a sphere.

Wiring2.png

You see a ball and rod appear above the sphere. That is the wiring handle. Hover the ray over the ball to see a label saying what it is.

Wiring3.png

If you ray, click and release with the right controller trigger, that will bring up a menu of items that you can use to wire objects together.

Parameters:

if a wire has a ball in the middle, it needs parameters. You have to get the value(s) for the required parameters from another object - typically a Variable type of object

Wiring4.png

For example, click on another another object such as the cube and a new ball appears for that object

Wiring5.png

Click on the ball and you can access the messages that object can Output (send). In this case: one of the events: mouseDown.

Wiring6.png

Now we are going to connect that wire to the cube’s input, visibility, toggle. This will make the visibility property of the cube toggle on and off when the sphere is clicked on.

Wiring7.png

Point at the wire to see what it does:

Wiring8.png

Rotation Example

these are the 3 wirable inputs for rotation

If you wanted to rotate a planet around the sun, you could wire to one of these. You will need some parameter nodes of the appropriate type (Euler, float) to wiring to the parameter (ball on the wire). You wire from the parameter to getValue on the parameter node.

remember this also applies to composites - you can always add stuff to a composite, offset the "satellite" from center and rotate the composite. then both the planet and the satellite rotate.

rotation inputs

menu = "input/rotation"
@ParmTypes(value = { @ParmType(name = "rotation", defaultValue="0,90,0"), @ParmType(name = "time", defaultValue="1000")})
public void rotateBy(Euler rotation, int time) {

menu = "input/rotation"
@ParmTypes(value = { @ParmType(name = "rotation", defaultValue="90"), @ParmType(name = "time", defaultValue="1000")})
public void rotateAroundYAxisBy(float rotation, int time) {

menu="input/rotation"
@ParmTypes(value = { @ParmType(name="rotation", defaultValue="0,0,0")})
public void setRotation(Euler rotation) {