Difference between revisions of "Release Notes"

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(Created page with "Version 0.7.33 adds 3 buttons to the top bar of the property dialog, - minus sign (deletes an object), keyboard (show hide the property dialog keyboard) allowing you to rena...")
 
 
(10 intermediate revisions by the same user not shown)
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Version 0.7.33 adds 3 buttons to the top bar of the property dialog,
+
'''Version 0.7.33''' Nov 22, 2020
−
- minus sign (deletes an object),  
+
* adds 3 buttons to the top bar of the property dialog,  
−
keyboard (show hide the property dialog keyboard) allowing you to rename objects, enter numeric values, etc.  
+
* - minus sign (deletes an object),  
−
“finger/browse” which will pop up a browser similar to the file browser, but looks at objects in the zone. Button for this is there but it is not hooked up yet (edited)
+
* keyboard (show hide the property dialog keyboard) allowing you to rename objects, enter numeric values, etc.  
 +
* “finger/browse” which will pop up a browser similar to the file browser, but looks at objects in the zone. Button for this is there but it is not hooked up yet  
  
−
miker  1:13 PM
+
'''Version 0.7.34''' Nov 27, 2020
−
Glenn, can you put a stick link the .exe release folder in here pls, I cannot find it on google drive - it just shows me my drive, very annoying
 
  
−
Glenn Meader  1:24 PM
+
* Implements "zoneBrowser" - this is a popup on the property editor which lets you select and edit the properties for any object - not just those you can see.
−
https://drive.google.com/drive/folders/1Ujkt9NeQVJn4Jxy7Yr7DVhuFnFBSkfFw
 
−
MyDrive/CL Documents/Releases (edited)
 
  
−
Glenn Meader  12:51 PM
+
'''Version 0.7.36''' Dec 2, 2020
−
Version 0.7.34
 
−
Implements "zoneBrowser" - this is a popup on the property editor which
 
−
lets you select and edit the properties for any object - not just those
 
−
you can see.
 
  
−
miker  3:26 PM
+
* The "change parent" button is experimental and may or may not work. You cannot reparent to anything other than a composite and it gives no indication of this - and the object may jump or reorient badly
−
So i think next i do a few things:  1) get you repeat on property dialog buttons 2) confirm dialog for delete 3) edit mode representation for composites, skyboxes and other non visible things 4) add a reparent button to the property dialog.
+
* There is as yet no confirm dialog for delete, but the delete button is moved to a safer location
−
3:27
+
* Implement enhanced buttons for doing stuff on property dialog. Property dialog now shows both the path and the parent path and has obvious buttons for modifying the parent, deleting the object, and changing the object you are editing. These functions have been moved off the ribbon into the main dialog area and enhanced with labels to make it obvious what is going on. Only the KB button remains on the ribbon
−
Oh and make text quads right way round
 
−
3:28
 
−
My suspicion is that that will be enough for laz to work in the new version, but could you verify that?
 
−
3:28
 
−
Ie if there is anything else i can get it
 
−
3:28
 
−
Probably also solve this steam id problem
 
  
−
Glenn Meader  5:55 PM
+
'''Version 0.7.39''' Dec 10, 2020
−
Version 0.7.36
 
−
1) The "change parent" button is experimental and may or may not work. You cannot reparent to anything other than a composite and it gives no indication of this - and the object may jump or reorient badly
 
−
2) There is as yet no confirm dialog for delete, but the delete button is moved to a safer location
 
−
Implement enhanced buttons for doing stuff on property dialog. Property
 
−
dialog now shows both the path and the parent path and has obvious
 
−
buttons for modifying the parent, deleting the object, and changing the
 
−
object you are editing. These functions have been moved off the ribbon
 
−
into the main dialog area and enhanced with labels to make it obvious
 
−
what is going on. Only the KB button remains on the ribbon (edited)
 
  
−
miker  5:57 PM
+
* Resurrect the visual edit mode, and make this an explicit mode on the edit palette. When edit is selected, go to this mode, which allows the interactive adjustment of things like lights.
−
Laz, this should address your concerns with the fiddly buttons. Let me know by what percentage you want to size various things like the property dialog and menu buttons down.  I can also compress the property dialog a bit with less space between the fields. this should leave more space for the keyboard
+
* Implement rotate and translate on the light rep, patch this through to the relevant object properties
 +
* Fix a problem where property editor changes to the light properties didn't go immediately into the light, but required a zone reload
 +
* Add artwork for the visual edit mode
 +
* Load textures referenced by .daes from the tex sub-folder, if they exist there. If they do not exist, load them from the containing folder as before
  
−
Glenn Meader  5:45 PM
+
'''Version 0.7.40''' Dec 16, 2020
−
Version 0.7.39 (edited)
 
−
5:46
 
−
Resurrect the visual edit mode, and make this an explicit mode on the edit palette. When edit is selected, go to this mode, which allows the interactive adjustment of things like lights.
 
−
Implement rotate and translate on the light rep, patch this through to the relevant object properties
 
−
Fix a problem where property editor changes to the light properties didn't go immediately into the light, but required a zone reload
 
−
Add artwork for the visual edit mode
 
−
Load textures referenced by .daes from the tex sub-folder, if they exist there. If they do not exist, load them from the containing folder as before
 
−
known issues (should be filed as bugs):
 
−
a) if you quickly click and release on something like a light rep,
 
−
the meta menu will show up, but this requires some work to get it
 
−
working properly. Can be ignored for now
 
−
b) The rotate mode on light reps is a little weird - the adjustment
 
−
rings will change scale in an unstable way. This is something to
 
−
do with lights not really having a scale. Some investigation is needed
 
−
here. It is useable however. (edited)
 
  
−
Glenn Meader  11:51 AM
+
* Teleport now has send location and send rotation properties. These set how the viewer will be positioned and their direction of view at the destination of the teleport action. If these are not set (checkbox is not checked) the user will teleport to the default location and orientation for the destination zone (the spawn point)  
−
Version 0.7.40
 
−
Teleport now has send location and send rotation properties. These set how the viewer will be positioned and their direction of view at the destination of the teleport action. If these are not set (checkbox is not checked) the user will teleport to the default location and orientation for the destination zone (the spawn point) (edited)  
 
  
−
Glenn Meader  5:10 PM
+
'''Version 0.7.41''' Dec 16, 2020
−
Version 0.7.41
 
−
Disable polygon (which caused crashes on new)
 
−
Remove "system objects" like representations from browsable objects in the zone browser. Changing the edit object and parent now make more sense
 
  
−
Glenn Meader  11:21 AM
+
* Disable polygon (which caused crashes on new)
−
Version 0.7.42
+
* Remove "system objects" like representations from browsable objects in the zone browser. Changing the edit object and parent now make more sense
−
Comprehensively clean up the new object menu by editing the various *Intrinsics.xml files, which control where objects appear in menus
 
−
Remove the representation stuff, which was confusing and had crept into the menus
 
−
Re-enable newing of skybox, which lazzaro had complatined "he can't find anywhere"
 
−
Generally rejig the new menu so it makes more sense and is more like it should be
 
  
−
Glenn Meader  4:03 PM
+
'''Version 0.7.42''' Dec 17, 2020
−
Version 0.7.43
 
−
nullptr checks in shader - should prevent some crashes
 
  
−
Glenn Meader  6:48 PM
+
* Comprehensively clean up the new object menu by editing the various *Intrinsics.xml files, which control where objects appear in menus
−
Version 0.7.44
+
* Remove the representation stuff, which was confusing and had crept into the menus
−
Fix problems with NPE in saving caused by bad node instantion map null
+
* Re-enable newing of skybox, which lazzaro had complatined "he can't find anywhere"
−
values. TODO: investigate why these are there
+
* Generally rejig the new menu so it makes more sense and is more like it should be
  
−
Glenn Meader  9:08 PM
+
'''Version 0.7.43''' Dec 18, 2020
−
Version 0.7.45
 
−
should fix the save problem. Pls look in the log files when you save for exceptions and let me know if you get any
 
  
−
Glenn Meader  6:20 PM
+
* nullptr checks in shader - should prevent some crashes
−
Version 0.7.46
 
−
Fix problems with property editor - could not select/edit the resource locator for the skybox
 
−
Begin work on relative path translation (more needed here)
 
−
implement path conversion and deconversion stuff for relative paths. This will be used to convert the existing absolute paths into relative paths, which will make moving content around easier
 
  
−
Glenn Meader  3:47 PM
+
'''Version 0.7.44''' Dec 18, 2020
−
Version 0.7.47
 
−
fix previously seen issues with wiring and adding things to the wiring tool palette
 
  
−
Glenn Meader  8:23 PM
+
* Fix problems with NPE in saving caused by bad node instantion map null values.  
−
Version 0.7.50
 
−
Have a decent go at sorting out the mode weirdness in wiring tool. Now works in a more intuitive way.
 
  
−
Glenn Meader  11:00 AM
+
'''Version 0.7.45''' Dec 18, 2020
−
Version 0.7.52
 
−
More wiring improvements
 
  
−
Glenn Meader 3:21 PM
+
* fixed the save problem.
−
Version 0.7.53
+
 
−
make visual view tool (4-arrows icon menu item) respect draggable flag
+
'''Version 0.7.46''' Dec 23, 2020
 +
 
 +
* Fix problems with property editor - could not select/edit the resource locator for the skybox
 +
* Begin work on relative path translation
 +
* implement path conversion and deconversion stuff for relative paths. This will be used to convert the existing absolute paths into relative paths, which will make moving content around easier
 +
 
 +
'''Version 0.7.47''' Dec 27, 2020
 +
 
 +
* fix previously seen issues with wiring and adding things to the wiring tool palette
 +
 
 +
'''Version 0.7.50''' Dec 28, 2020
  
−
Glenn Meader  11:54 AM
+
* Have a decent go at sorting out the mode weirdness in wiring tool. Now works in a more intuitive way.
−
Version 0.8.04
 
−
Entity - same as mesh, but does animation and has properties for that
 
−
Waypoint - make these and then tell any object to move to them using the appropriate properties
 
−
WarpMarker - click on this and be transported there and reparented
 
−
fixed the cause of various crashes in openGL driver
 
−
Did a bunch of work on picking necessary to fix wiring
 
−
Fixed wiring for the most part
 
−
Asset sync should finally be reliable
 
  
−
Glenn Meader  5:37 PM
+
'''Version 0.7.52''' Dec 30, 2020
−
Version 0.8.16
 
−
The warp marker now works only in play mode.
 
−
The orientation of the ground plane is changed so that it is parallel to the floor.
 
−
Peter's changes should improve asset sync.
 
  
−
Glenn Meader  3:40 PM
+
* More wiring improvements
−
Version 0.8.20
 
−
improvements to asset sync for administrative upload
 
−
Fixes to composites for animation
 
−
fixed some wiring palette issues
 
  
−
Glenn Meader  6:03 PM
+
'''Version 0.7.53''' Jan 7, 2021
−
Version 0.8.23
+
make visual view tool (4-arrows icon menu item) respect draggable flag
−
a few changes from peter related to asset sync
 
−
(edited)
 
  
−
Glenn Meader  10:54 PM
+
'''Version 0.8.04''' Apr 25, 2021
−
Version 0.8.31
 
−
Fixed problems with animation of multiple characters
 
−
Fixed several crashes changing zones
 
−
Fixed intermittent problem launching zones
 
−
Added monitoring pages
 
−
Reenabled web API and console
 
−
Multiuser zone switching now works
 
−
Removed stray cube at 0,0
 
−
Logging optimized
 
−
Removed vfns from display list gaining some performance improvements
 
−
Various launcher improvements
 
  
−
Glenn Meader  2:38 PM
+
* Entity - same as mesh, but does animation and has properties for that
−
The Wiki now has updated documentation on new language features including new classes and methods (as of version 0.9.30) https://constructivelabs.com/wiki
+
* Waypoint - make these and then tell any object to move to them using the appropriate properties
 +
* WarpMarker - click on this and be transported there and reparented
 +
* fixed the cause of various crashes in openGL driver
 +
* Did a bunch of work on picking necessary to fix wiring
 +
* Fixed wiring for the most part
 +
* Asset sync should finally be reliable
  
−
Glenn Meader  8:09 PM
+
'''Version 0.8.16''' May 17, 2021
−
Version 0.9.67
 
−
major update - bug fixes
 
−
updated version with peter's change for Kinect plus position,rotation and scale changed outputs
 
−
Improved animation speed
 
  
−
Glenn Meader  8:09 PM
+
* The warp marker now works only in play mode.
−
Version 0.9.68
+
* The orientation of the ground plane is changed so that it is parallel to the floor.
−
Support FBX models
+
* Peter's changes should improve asset sync.
−
8:09
 
−
Version 0.9.69
 
−
New version of Assimp library.
 
  
−
Glenn Meader  8:02 PM
+
'''Version 0.8.20''' May 20, 2021
−
ver 0.9.77 support embedded textures in FBX
+
* improvements to asset sync for administrative upload
 +
* Fixes to composites for animation
 +
* fixed some wiring palette issues
  
−
Glenn Meader  3:44 PM
+
'''Version 0.8.23''' May 26, 2021
−
ver 0.9.79 has support for joysticls on HP Reverb VR hardware and fixes for textures on QuadButtons and Quads
+
* a few changes from peter related to asset sync
  
−
miker  5:43 PM
+
'''Version 0.8.31''' Jun 17, 2021
−
should we consider putting release notes on the public ConstructiveLabs slack soon?
+
* Fixed problems with animation of multiple characters
 +
* Fixed several crashes changing zones
 +
* Fixed intermittent problem launching zones
 +
* Added monitoring pages
 +
* Reenabled web API and console
 +
* Multiuser zone switching now works
 +
* Removed stray cube at 0,0
 +
* Logging optimized
 +
* Removed vfns from display list gaining some performance improvements
 +
* Various launcher improvements
  
 +
'''Version 0.9.67''' Jan 26, 2022
 +
* major update - bug fixes
 +
* updated version with peter's change for Kinect plus position,rotation and scale changed outputs
 +
* Improved animation speed
  
 +
'''Version 0.9.68''' Jan 27, 2022
  
 +
* Support FBX models
  
 +
'''Version 0.9.69''' Jan 28, 2022
  
 +
* New version of Assimp library.
  
 +
'''Version 0.9.77''' Feb 15, 2022
  
 +
* Supports embedded textures in FBX models
  
 +
'''Version 0.9.79''' Mar 4, 2022
  
 +
* Added support for joysticks on HP Reverb VR hardware and fixes for textures on QuadButtons and Quads
  
 +
'''Version 0.9.80''' Mar 7, 2022
 +
* texture issues with quads and quad buttons
  
−
Message release-notes
+
'''Version 0.9.81''' Mar 8, 2022
 +
* fixes the issue with the controller/movers not controlling multiple objects

Latest revision as of 15:11, 8 March 2022

Version 0.7.33 Nov 22, 2020

  • adds 3 buttons to the top bar of the property dialog,
  • - minus sign (deletes an object),
  • keyboard (show hide the property dialog keyboard) allowing you to rename objects, enter numeric values, etc.
  • “finger/browse” which will pop up a browser similar to the file browser, but looks at objects in the zone. Button for this is there but it is not hooked up yet

Version 0.7.34 Nov 27, 2020

  • Implements "zoneBrowser" - this is a popup on the property editor which lets you select and edit the properties for any object - not just those you can see.

Version 0.7.36 Dec 2, 2020

  • The "change parent" button is experimental and may or may not work. You cannot reparent to anything other than a composite and it gives no indication of this - and the object may jump or reorient badly
  • There is as yet no confirm dialog for delete, but the delete button is moved to a safer location
  • Implement enhanced buttons for doing stuff on property dialog. Property dialog now shows both the path and the parent path and has obvious buttons for modifying the parent, deleting the object, and changing the object you are editing. These functions have been moved off the ribbon into the main dialog area and enhanced with labels to make it obvious what is going on. Only the KB button remains on the ribbon

Version 0.7.39 Dec 10, 2020

  • Resurrect the visual edit mode, and make this an explicit mode on the edit palette. When edit is selected, go to this mode, which allows the interactive adjustment of things like lights.
  • Implement rotate and translate on the light rep, patch this through to the relevant object properties
  • Fix a problem where property editor changes to the light properties didn't go immediately into the light, but required a zone reload
  • Add artwork for the visual edit mode
  • Load textures referenced by .daes from the tex sub-folder, if they exist there. If they do not exist, load them from the containing folder as before

Version 0.7.40 Dec 16, 2020

  • Teleport now has send location and send rotation properties. These set how the viewer will be positioned and their direction of view at the destination of the teleport action. If these are not set (checkbox is not checked) the user will teleport to the default location and orientation for the destination zone (the spawn point)

Version 0.7.41 Dec 16, 2020

  • Disable polygon (which caused crashes on new)
  • Remove "system objects" like representations from browsable objects in the zone browser. Changing the edit object and parent now make more sense

Version 0.7.42 Dec 17, 2020

  • Comprehensively clean up the new object menu by editing the various *Intrinsics.xml files, which control where objects appear in menus
  • Remove the representation stuff, which was confusing and had crept into the menus
  • Re-enable newing of skybox, which lazzaro had complatined "he can't find anywhere"
  • Generally rejig the new menu so it makes more sense and is more like it should be

Version 0.7.43 Dec 18, 2020

  • nullptr checks in shader - should prevent some crashes

Version 0.7.44 Dec 18, 2020

  • Fix problems with NPE in saving caused by bad node instantion map null values.

Version 0.7.45 Dec 18, 2020

  • fixed the save problem.

Version 0.7.46 Dec 23, 2020

  • Fix problems with property editor - could not select/edit the resource locator for the skybox
  • Begin work on relative path translation
  • implement path conversion and deconversion stuff for relative paths. This will be used to convert the existing absolute paths into relative paths, which will make moving content around easier

Version 0.7.47 Dec 27, 2020

  • fix previously seen issues with wiring and adding things to the wiring tool palette

Version 0.7.50 Dec 28, 2020

  • Have a decent go at sorting out the mode weirdness in wiring tool. Now works in a more intuitive way.

Version 0.7.52 Dec 30, 2020

  • More wiring improvements

Version 0.7.53 Jan 7, 2021 make visual view tool (4-arrows icon menu item) respect draggable flag

Version 0.8.04 Apr 25, 2021

  • Entity - same as mesh, but does animation and has properties for that
  • Waypoint - make these and then tell any object to move to them using the appropriate properties
  • WarpMarker - click on this and be transported there and reparented
  • fixed the cause of various crashes in openGL driver
  • Did a bunch of work on picking necessary to fix wiring
  • Fixed wiring for the most part
  • Asset sync should finally be reliable

Version 0.8.16 May 17, 2021

  • The warp marker now works only in play mode.
  • The orientation of the ground plane is changed so that it is parallel to the floor.
  • Peter's changes should improve asset sync.

Version 0.8.20 May 20, 2021

  • improvements to asset sync for administrative upload
  • Fixes to composites for animation
  • fixed some wiring palette issues

Version 0.8.23 May 26, 2021

  • a few changes from peter related to asset sync

Version 0.8.31 Jun 17, 2021

  • Fixed problems with animation of multiple characters
  • Fixed several crashes changing zones
  • Fixed intermittent problem launching zones
  • Added monitoring pages
  • Reenabled web API and console
  • Multiuser zone switching now works
  • Removed stray cube at 0,0
  • Logging optimized
  • Removed vfns from display list gaining some performance improvements
  • Various launcher improvements

Version 0.9.67 Jan 26, 2022

  • major update - bug fixes
  • updated version with peter's change for Kinect plus position,rotation and scale changed outputs
  • Improved animation speed

Version 0.9.68 Jan 27, 2022

  • Support FBX models

Version 0.9.69 Jan 28, 2022

  • New version of Assimp library.

Version 0.9.77 Feb 15, 2022

  • Supports embedded textures in FBX models

Version 0.9.79 Mar 4, 2022

  • Added support for joysticks on HP Reverb VR hardware and fixes for textures on QuadButtons and Quads

Version 0.9.80 Mar 7, 2022

  • texture issues with quads and quad buttons

Version 0.9.81 Mar 8, 2022

  • fixes the issue with the controller/movers not controlling multiple objects