Release Notes

From Constructive Labs
Jump to navigation Jump to search

Version 0.7.33 Nov 22, 2020

  • adds 3 buttons to the top bar of the property dialog,
  • - minus sign (deletes an object),
  • keyboard (show hide the property dialog keyboard) allowing you to rename objects, enter numeric values, etc.
  • “finger/browse” which will pop up a browser similar to the file browser, but looks at objects in the zone. Button for this is there but it is not hooked up yet

Version 0.7.34 Nov 27, 2020

  • Implements "zoneBrowser" - this is a popup on the property editor which lets you select and edit the properties for any object - not just those you can see.

Version 0.7.36 Dec 2, 2020

  • The "change parent" button is experimental and may or may not work. You cannot reparent to anything other than a composite and it gives no indication of this - and the object may jump or reorient badly
  • There is as yet no confirm dialog for delete, but the delete button is moved to a safer location
  • Implement enhanced buttons for doing stuff on property dialog. Property dialog now shows both the path and the parent path and has obvious buttons for modifying the parent, deleting the object, and changing the object you are editing. These functions have been moved off the ribbon into the main dialog area and enhanced with labels to make it obvious what is going on. Only the KB button remains on the ribbon

Version 0.7.39 Dec 10, 2020

  • Resurrect the visual edit mode, and make this an explicit mode on the edit palette. When edit is selected, go to this mode, which allows the interactive adjustment of things like lights.
  • Implement rotate and translate on the light rep, patch this through to the relevant object properties
  • Fix a problem where property editor changes to the light properties didn't go immediately into the light, but required a zone reload
  • Add artwork for the visual edit mode
  • Load textures referenced by .daes from the tex sub-folder, if they exist there. If they do not exist, load them from the containing folder as before

Version 0.7.40 Dec 16, 2020

  • Teleport now has send location and send rotation properties. These set how the viewer will be positioned and their direction of view at the destination of the teleport action. If these are not set (checkbox is not checked) the user will teleport to the default location and orientation for the destination zone (the spawn point)

Version 0.7.41 Dec 16, 2020

  • Disable polygon (which caused crashes on new)
  • Remove "system objects" like representations from browsable objects in the zone browser. Changing the edit object and parent now make more sense

Version 0.7.42 Dec 17, 2020

  • Comprehensively clean up the new object menu by editing the various *Intrinsics.xml files, which control where objects appear in menus
  • Remove the representation stuff, which was confusing and had crept into the menus
  • Re-enable newing of skybox, which lazzaro had complatined "he can't find anywhere"
  • Generally rejig the new menu so it makes more sense and is more like it should be

Version 0.7.43 Dec 18, 2020

  • nullptr checks in shader - should prevent some crashes

Version 0.7.44 Dec 18, 2020

  • Fix problems with NPE in saving caused by bad node instantion map null values.

Version 0.7.45 Dec 18, 2020

  • fixed the save problem.

Version 0.7.46 Dec 23, 2020

  • Fix problems with property editor - could not select/edit the resource locator for the skybox
  • Begin work on relative path translation
  • implement path conversion and deconversion stuff for relative paths. This will be used to convert the existing absolute paths into relative paths, which will make moving content around easier

Version 0.7.47 Dec 27, 2020

  • fix previously seen issues with wiring and adding things to the wiring tool palette

Version 0.7.50 Dec 28, 2020

  • Have a decent go at sorting out the mode weirdness in wiring tool. Now works in a more intuitive way.

Version 0.7.52 Dec 30, 2020

  • More wiring improvements

Version 0.7.53 Jan 7, 2021 make visual view tool (4-arrows icon menu item) respect draggable flag

Version 0.8.04 Apr 25, 2021

  • Entity - same as mesh, but does animation and has properties for that
  • Waypoint - make these and then tell any object to move to them using the appropriate properties
  • WarpMarker - click on this and be transported there and reparented
  • fixed the cause of various crashes in openGL driver
  • Did a bunch of work on picking necessary to fix wiring
  • Fixed wiring for the most part
  • Asset sync should finally be reliable

Version 0.8.16 May 17, 2021

  • The warp marker now works only in play mode.
  • The orientation of the ground plane is changed so that it is parallel to the floor.
  • Peter's changes should improve asset sync.

Version 0.8.20 May 20, 2021

  • improvements to asset sync for administrative upload
  • Fixes to composites for animation
  • fixed some wiring palette issues

Version 0.8.23 May 26, 2021

  • a few changes from peter related to asset sync

Version 0.8.31 Jun 17, 2021

  • Fixed problems with animation of multiple characters
  • Fixed several crashes changing zones
  • Fixed intermittent problem launching zones
  • Added monitoring pages
  • Reenabled web API and console
  • Multiuser zone switching now works
  • Removed stray cube at 0,0
  • Logging optimized
  • Removed vfns from display list gaining some performance improvements
  • Various launcher improvements

Version 0.9.67 Jan 26, 2022

  • major update - bug fixes
  • updated version with peter's change for Kinect plus position,rotation and scale changed outputs
  • Improved animation speed

Version 0.9.68 Jan 27, 2022

  • Support FBX models

Version 0.9.69 Jan 28, 2022

  • New version of Assimp library.

Version 0.9.77 Feb 15, 2022

  • Supports embedded textures in FBX models

Version 0.9.79 Mar 4, 2022

  • Added support for joysticks on HP Reverb VR hardware and fixes for textures on QuadButtons and Quads

Version 0.9.80 Mar 7, 2022

  • texture issues with quads and quad buttons

Version 0.9.81 Mar 8, 2022

  • fixes the issue with the controller/movers not controlling multiple objects