Difference between revisions of "Release Notes"

From Constructive Labs
Jump to navigation Jump to search
 
(9 intermediate revisions by the same user not shown)
Line 1: Line 1:
'''Version 0.7.33'''  
+
'''Version 0.7.33''' Nov 22, 2020
 +
* adds 3 buttons to the top bar of the property dialog,
 +
* - minus sign (deletes an object),
 +
* keyboard (show hide the property dialog keyboard) allowing you to rename objects, enter numeric values, etc.
 +
* “finger/browse” which will pop up a browser similar to the file browser, but looks at objects in the zone. Button for this is there but it is not hooked up yet
  
adds 3 buttons to the top bar of the property dialog,
+
'''Version 0.7.34''' Nov 27, 2020
-  minus sign (deletes an object),
 
keyboard (show hide the property dialog keyboard) allowing you to rename objects, enter numeric values, etc.  
 
“finger/browse” which will pop up a browser similar to the file browser, but looks at objects in the zone. Button for this is there but it is not hooked up yet (edited)
 
  
'''Version 0.7.34'''
+
* Implements "zoneBrowser" - this is a popup on the property editor which lets you select and edit the properties for any object - not just those you can see.
  
Implements "zoneBrowser" - this is a popup on the property editor which
+
'''Version 0.7.36''' Dec 2, 2020
lets you select and edit the properties for any object - not just those
 
you can see.
 
  
'''Version 0.7.36'''
+
* The "change parent" button is experimental and may or may not work. You cannot reparent to anything other than a composite and it gives no indication of this - and the object may jump or reorient badly
 +
* There is as yet no confirm dialog for delete, but the delete button is moved to a safer location
 +
* Implement enhanced buttons for doing stuff on property dialog. Property dialog now shows both the path and the parent path and has obvious buttons for modifying the parent, deleting the object, and changing the object you are editing. These functions have been moved off the ribbon into the main dialog area and enhanced with labels to make it obvious what is going on. Only the KB button remains on the ribbon
  
1) The "change parent" button is experimental and may or may not work. You cannot reparent to anything other than a composite and it gives no indication of this - and the object may jump or reorient badly
+
'''Version 0.7.39''' Dec 10, 2020
2) There is as yet no confirm dialog for delete, but the delete button is moved to a safer location
 
Implement enhanced buttons for doing stuff on property dialog. Property
 
dialog now shows both the path and the parent path and has obvious
 
buttons for modifying the parent, deleting the object, and changing the
 
object you are editing. These functions have been moved off the ribbon
 
into the main dialog area and enhanced with labels to make it obvious
 
what is going on. Only the KB button remains on the ribbon (edited)
 
  
 +
* Resurrect the visual edit mode, and make this an explicit mode on the edit palette. When edit is selected, go to this mode, which allows the interactive adjustment of things like lights.
 +
* Implement rotate and translate on the light rep, patch this through to the relevant object properties
 +
* Fix a problem where property editor changes to the light properties didn't go immediately into the light, but required a zone reload
 +
* Add artwork for the visual edit mode
 +
* Load textures referenced by .daes from the tex sub-folder, if they exist there. If they do not exist, load them from the containing folder as before
  
'''Version 0.7.39'''
+
'''Version 0.7.40''' Dec 16, 2020
  
Resurrect the visual edit mode, and make this an explicit mode on the edit palette. When edit is selected, go to this mode, which allows the interactive adjustment of things like lights.
+
* Teleport now has send location and send rotation properties. These set how the viewer will be positioned and their direction of view at the destination of the teleport action. If these are not set (checkbox is not checked) the user will teleport to the default location and orientation for the destination zone (the spawn point)  
Implement rotate and translate on the light rep, patch this through to the relevant object properties
 
Fix a problem where property editor changes to the light properties didn't go immediately into the light, but required a zone reload
 
Add artwork for the visual edit mode
 
Load textures referenced by .daes from the tex sub-folder, if they exist there. If they do not exist, load them from the containing folder as before
 
known issues (should be filed as bugs):
 
a) if you quickly click and release on something like a light rep,
 
the meta menu will show up, but this requires some work to get it
 
working properly. Can be ignored for now
 
b) The rotate mode on light reps is a little weird - the adjustment
 
rings will change scale in an unstable way. This is something to
 
do with lights not really having a scale. Some investigation is needed
 
here. It is useable however. (edited)  
 
  
Glenn Meader  11:51 AM
+
'''Version 0.7.41''' Dec 16, 2020
Version 0.7.40
 
Teleport now has  send location and send rotation properties. These set how the viewer will be positioned and their direction of view at the destination of the teleport action. If these are not set (checkbox is not checked) the user will teleport to the default location and orientation for the destination zone (the spawn point) (edited)
 
  
Glenn Meader  5:10 PM
+
* Disable polygon (which caused crashes on new)
Version 0.7.41
+
* Remove "system objects" like representations from browsable objects in the zone browser. Changing the edit object and parent now make more sense
Disable polygon (which caused crashes on new)
 
Remove "system objects" like representations from browsable objects in the zone browser. Changing the edit object and parent now make more sense
 
  
Glenn Meader  11:21 AM
+
'''Version 0.7.42''' Dec 17, 2020
Version 0.7.42
 
Comprehensively clean up the new object menu by editing the various *Intrinsics.xml files, which control where objects appear in menus
 
Remove the representation stuff, which was confusing and had crept into the menus
 
Re-enable newing of skybox, which lazzaro had complatined "he can't find anywhere"
 
Generally rejig the new menu so it makes more sense and is more like it should be
 
  
Glenn Meader  4:03 PM
+
* Comprehensively clean up the new object menu by editing the various *Intrinsics.xml files, which control where objects appear in menus
Version 0.7.43
+
* Remove the representation stuff, which was confusing and had crept into the menus
nullptr checks in shader - should prevent some crashes
+
* Re-enable newing of skybox, which lazzaro had complatined "he can't find anywhere"
 +
* Generally rejig the new menu so it makes more sense and is more like it should be
  
Glenn Meader  6:48 PM
+
'''Version 0.7.43''' Dec 18, 2020
Version 0.7.44
 
Fix problems with NPE in saving caused by bad node instantion map null
 
values. TODO: investigate why these are there
 
  
Glenn Meader  9:08 PM
+
* nullptr checks in shader - should prevent some crashes
Version 0.7.45
 
should fix the save problem. Pls look in the log files when you save for exceptions and let me know if you get any
 
  
Glenn Meader  6:20 PM
+
'''Version 0.7.44''' Dec 18, 2020
Version 0.7.46
 
Fix problems with property editor - could not select/edit the resource locator for the skybox
 
Begin work on relative path translation (more needed here)
 
implement path conversion and deconversion stuff for relative paths. This will be used to convert the existing absolute paths into relative paths, which will make moving content around easier
 
  
Glenn Meader  3:47 PM
+
* Fix problems with NPE in saving caused by bad node instantion map null values.  
Version 0.7.47
 
fix previously seen issues with wiring and adding things to the wiring tool palette
 
  
Glenn Meader  8:23 PM
+
'''Version 0.7.45''' Dec 18, 2020
Version 0.7.50
 
Have a decent go at sorting out the mode weirdness in wiring tool. Now works in a more intuitive way.
 
  
Glenn Meader 11:00 AM
+
* fixed the save problem.  
Version 0.7.52
 
More wiring improvements
 
  
Glenn Meader  3:21 PM
+
'''Version 0.7.46''' Dec 23, 2020
Version 0.7.53
+
 
make visual view tool (4-arrows icon menu item) respect draggable flag
+
* Fix problems with property editor - could not select/edit the resource locator for the skybox
 +
* Begin work on relative path translation
 +
* implement path conversion and deconversion stuff for relative paths. This will be used to convert the existing absolute paths into relative paths, which will make moving content around easier
 +
 
 +
'''Version 0.7.47''' Dec 27, 2020
 +
 
 +
* fix previously seen issues with wiring and adding things to the wiring tool palette
 +
 
 +
'''Version 0.7.50''' Dec 28, 2020
  
Glenn Meader  11:54 AM
+
* Have a decent go at sorting out the mode weirdness in wiring tool. Now works in a more intuitive way.
Version 0.8.04
 
Entity - same as mesh, but does animation and has properties for that
 
Waypoint - make these and then tell any object to move to them using the appropriate properties
 
WarpMarker - click on this and be transported there and reparented
 
fixed the cause of various crashes in openGL driver
 
Did a bunch of work on picking necessary to fix wiring
 
Fixed wiring for the most part
 
Asset sync should finally be reliable
 
  
Glenn Meader  5:37 PM
+
'''Version 0.7.52''' Dec 30, 2020
Version 0.8.16
 
The warp marker now works only in play mode.
 
The orientation of the ground plane is changed so that it is parallel to the floor.
 
Peter's changes should improve asset sync.
 
  
Glenn Meader  3:40 PM
+
* More wiring improvements
Version 0.8.20
 
improvements to asset sync for administrative upload
 
Fixes to composites for animation
 
fixed some wiring palette issues
 
  
Glenn Meader  6:03 PM
+
'''Version 0.7.53''' Jan 7, 2021
Version 0.8.23
+
make visual view tool (4-arrows icon menu item) respect draggable flag
a few changes from peter related to asset sync
 
(edited)
 
  
Glenn Meader  10:54 PM
+
'''Version 0.8.04''' Apr 25, 2021
Version 0.8.31
 
Fixed problems with animation of multiple characters
 
Fixed several crashes changing zones
 
Fixed intermittent problem launching zones
 
Added monitoring pages
 
Reenabled web API and console
 
Multiuser zone switching now works
 
Removed stray cube at 0,0
 
Logging optimized
 
Removed vfns from display list gaining some performance improvements
 
Various launcher improvements
 
  
Glenn Meader  2:38 PM
+
* Entity - same as mesh, but does animation and has properties for that
The Wiki now has updated documentation on new language features including new classes and methods (as of version 0.9.30) https://constructivelabs.com/wiki
+
* Waypoint - make these and then tell any object to move to them using the appropriate properties
 +
* WarpMarker - click on this and be transported there and reparented
 +
* fixed the cause of various crashes in openGL driver
 +
* Did a bunch of work on picking necessary to fix wiring
 +
* Fixed wiring for the most part
 +
* Asset sync should finally be reliable
  
Glenn Meader  8:09 PM
+
'''Version 0.8.16''' May 17, 2021
Version 0.9.67
 
major update - bug fixes
 
updated version with peter's change for Kinect plus position,rotation and scale changed outputs
 
Improved animation speed
 
  
Glenn Meader  8:09 PM
+
* The warp marker now works only in play mode.
Version 0.9.68
+
* The orientation of the ground plane is changed so that it is parallel to the floor.
Support FBX models
+
* Peter's changes should improve asset sync.
8:09
 
Version 0.9.69
 
New version of Assimp library.
 
  
Glenn Meader  8:02 PM
+
'''Version 0.8.20''' May 20, 2021
ver 0.9.77 support embedded textures in FBX
+
* improvements to asset sync for administrative upload
 +
* Fixes to composites for animation
 +
* fixed some wiring palette issues
  
Glenn Meader  3:44 PM
+
'''Version 0.8.23''' May 26, 2021
ver 0.9.79 has support for joysticls on HP Reverb VR hardware and fixes for textures on QuadButtons and Quads
+
* a few changes from peter related to asset sync
  
miker  5:43 PM
+
'''Version 0.8.31''' Jun 17, 2021
should we consider putting release notes on the public ConstructiveLabs slack soon?
+
* Fixed problems with animation of multiple characters
 +
* Fixed several crashes changing zones
 +
* Fixed intermittent problem launching zones
 +
* Added monitoring pages
 +
* Reenabled web API and console
 +
* Multiuser zone switching now works
 +
* Removed stray cube at 0,0
 +
* Logging optimized
 +
* Removed vfns from display list gaining some performance improvements
 +
* Various launcher improvements
  
 +
'''Version 0.9.67''' Jan 26, 2022
 +
* major update - bug fixes
 +
* updated version with peter's change for Kinect plus position,rotation and scale changed outputs
 +
* Improved animation speed
  
 +
'''Version 0.9.68''' Jan 27, 2022
  
 +
* Support FBX models
  
 +
'''Version 0.9.69''' Jan 28, 2022
  
 +
* New version of Assimp library.
  
 +
'''Version 0.9.77''' Feb 15, 2022
  
 +
* Supports embedded textures in FBX models
  
 +
'''Version 0.9.79''' Mar 4, 2022
  
 +
* Added support for joysticks on HP Reverb VR hardware and fixes for textures on QuadButtons and Quads
  
 +
'''Version 0.9.80''' Mar 7, 2022
 +
* texture issues with quads and quad buttons
  
Message release-notes
+
'''Version 0.9.81''' Mar 8, 2022
 +
* fixes the issue with the controller/movers not controlling multiple objects

Latest revision as of 14:11, 8 March 2022

Version 0.7.33 Nov 22, 2020

  • adds 3 buttons to the top bar of the property dialog,
  • - minus sign (deletes an object),
  • keyboard (show hide the property dialog keyboard) allowing you to rename objects, enter numeric values, etc.
  • “finger/browse” which will pop up a browser similar to the file browser, but looks at objects in the zone. Button for this is there but it is not hooked up yet

Version 0.7.34 Nov 27, 2020

  • Implements "zoneBrowser" - this is a popup on the property editor which lets you select and edit the properties for any object - not just those you can see.

Version 0.7.36 Dec 2, 2020

  • The "change parent" button is experimental and may or may not work. You cannot reparent to anything other than a composite and it gives no indication of this - and the object may jump or reorient badly
  • There is as yet no confirm dialog for delete, but the delete button is moved to a safer location
  • Implement enhanced buttons for doing stuff on property dialog. Property dialog now shows both the path and the parent path and has obvious buttons for modifying the parent, deleting the object, and changing the object you are editing. These functions have been moved off the ribbon into the main dialog area and enhanced with labels to make it obvious what is going on. Only the KB button remains on the ribbon

Version 0.7.39 Dec 10, 2020

  • Resurrect the visual edit mode, and make this an explicit mode on the edit palette. When edit is selected, go to this mode, which allows the interactive adjustment of things like lights.
  • Implement rotate and translate on the light rep, patch this through to the relevant object properties
  • Fix a problem where property editor changes to the light properties didn't go immediately into the light, but required a zone reload
  • Add artwork for the visual edit mode
  • Load textures referenced by .daes from the tex sub-folder, if they exist there. If they do not exist, load them from the containing folder as before

Version 0.7.40 Dec 16, 2020

  • Teleport now has send location and send rotation properties. These set how the viewer will be positioned and their direction of view at the destination of the teleport action. If these are not set (checkbox is not checked) the user will teleport to the default location and orientation for the destination zone (the spawn point)

Version 0.7.41 Dec 16, 2020

  • Disable polygon (which caused crashes on new)
  • Remove "system objects" like representations from browsable objects in the zone browser. Changing the edit object and parent now make more sense

Version 0.7.42 Dec 17, 2020

  • Comprehensively clean up the new object menu by editing the various *Intrinsics.xml files, which control where objects appear in menus
  • Remove the representation stuff, which was confusing and had crept into the menus
  • Re-enable newing of skybox, which lazzaro had complatined "he can't find anywhere"
  • Generally rejig the new menu so it makes more sense and is more like it should be

Version 0.7.43 Dec 18, 2020

  • nullptr checks in shader - should prevent some crashes

Version 0.7.44 Dec 18, 2020

  • Fix problems with NPE in saving caused by bad node instantion map null values.

Version 0.7.45 Dec 18, 2020

  • fixed the save problem.

Version 0.7.46 Dec 23, 2020

  • Fix problems with property editor - could not select/edit the resource locator for the skybox
  • Begin work on relative path translation
  • implement path conversion and deconversion stuff for relative paths. This will be used to convert the existing absolute paths into relative paths, which will make moving content around easier

Version 0.7.47 Dec 27, 2020

  • fix previously seen issues with wiring and adding things to the wiring tool palette

Version 0.7.50 Dec 28, 2020

  • Have a decent go at sorting out the mode weirdness in wiring tool. Now works in a more intuitive way.

Version 0.7.52 Dec 30, 2020

  • More wiring improvements

Version 0.7.53 Jan 7, 2021 make visual view tool (4-arrows icon menu item) respect draggable flag

Version 0.8.04 Apr 25, 2021

  • Entity - same as mesh, but does animation and has properties for that
  • Waypoint - make these and then tell any object to move to them using the appropriate properties
  • WarpMarker - click on this and be transported there and reparented
  • fixed the cause of various crashes in openGL driver
  • Did a bunch of work on picking necessary to fix wiring
  • Fixed wiring for the most part
  • Asset sync should finally be reliable

Version 0.8.16 May 17, 2021

  • The warp marker now works only in play mode.
  • The orientation of the ground plane is changed so that it is parallel to the floor.
  • Peter's changes should improve asset sync.

Version 0.8.20 May 20, 2021

  • improvements to asset sync for administrative upload
  • Fixes to composites for animation
  • fixed some wiring palette issues

Version 0.8.23 May 26, 2021

  • a few changes from peter related to asset sync

Version 0.8.31 Jun 17, 2021

  • Fixed problems with animation of multiple characters
  • Fixed several crashes changing zones
  • Fixed intermittent problem launching zones
  • Added monitoring pages
  • Reenabled web API and console
  • Multiuser zone switching now works
  • Removed stray cube at 0,0
  • Logging optimized
  • Removed vfns from display list gaining some performance improvements
  • Various launcher improvements

Version 0.9.67 Jan 26, 2022

  • major update - bug fixes
  • updated version with peter's change for Kinect plus position,rotation and scale changed outputs
  • Improved animation speed

Version 0.9.68 Jan 27, 2022

  • Support FBX models

Version 0.9.69 Jan 28, 2022

  • New version of Assimp library.

Version 0.9.77 Feb 15, 2022

  • Supports embedded textures in FBX models

Version 0.9.79 Mar 4, 2022

  • Added support for joysticks on HP Reverb VR hardware and fixes for textures on QuadButtons and Quads

Version 0.9.80 Mar 7, 2022

  • texture issues with quads and quad buttons

Version 0.9.81 Mar 8, 2022

  • fixes the issue with the controller/movers not controlling multiple objects