Release Notes

From Constructive Labs
Revision as of 12:52, 7 March 2022 by Gmeader (talk | contribs)
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Version 0.7.33

adds 3 buttons to the top bar of the property dialog, - minus sign (deletes an object), keyboard (show hide the property dialog keyboard) allowing you to rename objects, enter numeric values, etc. “finger/browse” which will pop up a browser similar to the file browser, but looks at objects in the zone. Button for this is there but it is not hooked up yet (edited)

Version 0.7.34

Implements "zoneBrowser" - this is a popup on the property editor which lets you select and edit the properties for any object - not just those you can see.

Version 0.7.36

1) The "change parent" button is experimental and may or may not work. You cannot reparent to anything other than a composite and it gives no indication of this - and the object may jump or reorient badly 2) There is as yet no confirm dialog for delete, but the delete button is moved to a safer location Implement enhanced buttons for doing stuff on property dialog. Property dialog now shows both the path and the parent path and has obvious buttons for modifying the parent, deleting the object, and changing the object you are editing. These functions have been moved off the ribbon into the main dialog area and enhanced with labels to make it obvious what is going on. Only the KB button remains on the ribbon (edited)

Version 0.7.39

Resurrect the visual edit mode, and make this an explicit mode on the edit palette. When edit is selected, go to this mode, which allows the interactive adjustment of things like lights. Implement rotate and translate on the light rep, patch this through to the relevant object properties Fix a problem where property editor changes to the light properties didn't go immediately into the light, but required a zone reload Add artwork for the visual edit mode Load textures referenced by .daes from the tex sub-folder, if they exist there. If they do not exist, load them from the containing folder as before known issues (should be filed as bugs): a) if you quickly click and release on something like a light rep, the meta menu will show up, but this requires some work to get it working properly. Can be ignored for now b) The rotate mode on light reps is a little weird - the adjustment rings will change scale in an unstable way. This is something to do with lights not really having a scale. Some investigation is needed here. It is useable however. (edited)

Version 0.7.40

Teleport now has send location and send rotation properties. These set how the viewer will be positioned and their direction of view at the destination of the teleport action. If these are not set (checkbox is not checked) the user will teleport to the default location and orientation for the destination zone (the spawn point) (edited)

Version 0.7.41

Disable polygon (which caused crashes on new) Remove "system objects" like representations from browsable objects in the zone browser. Changing the edit object and parent now make more sense

Version 0.7.42

Comprehensively clean up the new object menu by editing the various *Intrinsics.xml files, which control where objects appear in menus Remove the representation stuff, which was confusing and had crept into the menus Re-enable newing of skybox, which lazzaro had complatined "he can't find anywhere" Generally rejig the new menu so it makes more sense and is more like it should be

Version 0.7.43

nullptr checks in shader - should prevent some crashes

Version 0.7.44

Fix problems with NPE in saving caused by bad node instantion map null values. TODO: investigate why these are there

Version 0.7.45

should fix the save problem. Pls look in the log files when you save for exceptions and let me know if you get any

Version 0.7.46

Fix problems with property editor - could not select/edit the resource locator for the skybox Begin work on relative path translation (more needed here) implement path conversion and deconversion stuff for relative paths. This will be used to convert the existing absolute paths into relative paths, which will make moving content around easier

Version 0.7.47

fix previously seen issues with wiring and adding things to the wiring tool palette

Version 0.7.50

Have a decent go at sorting out the mode weirdness in wiring tool. Now works in a more intuitive way.

Version 0.7.52

More wiring improvements

Version 0.7.53 make visual view tool (4-arrows icon menu item) respect draggable flag

Version 0.8.04

Entity - same as mesh, but does animation and has properties for that Waypoint - make these and then tell any object to move to them using the appropriate properties WarpMarker - click on this and be transported there and reparented fixed the cause of various crashes in openGL driver Did a bunch of work on picking necessary to fix wiring Fixed wiring for the most part Asset sync should finally be reliable

Version 0.8.16

The warp marker now works only in play mode. The orientation of the ground plane is changed so that it is parallel to the floor. Peter's changes should improve asset sync.

Version 0.8.20

improvements to asset sync for administrative upload Fixes to composites for animation fixed some wiring palette issues

Version 0.8.23 a few changes from peter related to asset sync

Version 0.8.31 Fixed problems with animation of multiple characters Fixed several crashes changing zones Fixed intermittent problem launching zones Added monitoring pages Reenabled web API and console Multiuser zone switching now works Removed stray cube at 0,0 Logging optimized Removed vfns from display list gaining some performance improvements Various launcher improvements

Version 0.9.67

major update - bug fixes updated version with peter's change for Kinect plus position,rotation and scale changed outputs Improved animation speed

Version 0.9.68

Support FBX models

Version 0.9.69

New version of Assimp library.

Version 0.9.77

Supports embedded textures in FBX models

Version 0.9.79

Added support for joysticks on HP Reverb VR hardware and fixes for textures on QuadButtons and Quads







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